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This Is Why The Game Needs A Tutorial For Each Class


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Fanste94 #1 Posted 29 May 2019 - 06:35 AM

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Edited by Fanste94, 30 May 2019 - 04:49 AM.


HugSeal #2 Posted 29 May 2019 - 06:41 AM

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Edited


Edited by Asklepi0s, 29 May 2019 - 09:13 AM.
This post has been edited by the moderation team due to naming and shaming


XxKuzkina_MatxX #3 Posted 29 May 2019 - 06:41 AM

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A tutorial for each map with an emphasis on positioning for every class. That will establish the primary lines of fire, doesn't matter after that if you play a TD or a medium as long as you position yourself correctly. Classes are misleading sometimes!



Pi_314159265358979 #4 Posted 29 May 2019 - 06:46 AM

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+1 (running out of likes)

Edited by Pi_314159265358979, 29 May 2019 - 06:46 AM.


Yaccay #5 Posted 29 May 2019 - 06:49 AM

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I always find funny, when a Scorpion G goes to the city and fight face to face vs heavy tanks.

Please guess how long that Scorpion G lasts.



Sfinski #6 Posted 29 May 2019 - 06:53 AM

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View PostYaccay, on 29 May 2019 - 07:49 AM, said:

I always find funny, when a Scorpion G goes to the city and fight face to face vs heavy tanks.

Please guess how long that Scorpion G lasts.

 

Actually Works quite fine If you Time your peeks properly.


Edited by Sfinski, 29 May 2019 - 06:53 AM.


bbmoose #7 Posted 29 May 2019 - 07:02 AM

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Your servicerecord provides enough evidence for WG to create new tutorials.

KanonenVogel19 #8 Posted 29 May 2019 - 07:02 AM

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More than just tutorials are needed. Even if people know how they should play a class, that doesn't mean that they will play it that way if the map or even the tank itself doesn't allow them to play it that way. For example, if we have a map without many possibilities to snipe, then TDs will start brawling rather than sniping, or, if we have a map without much need of recon, then LTs will start using their guns rather than spotting. That's also true in reverse, i.e. if a class can do something that it's not intended to do, some players will do that anyway. This applies not only to maps but basically everything in game game such as class design, premium ammo, etc.

 

How do we solve this issue? By making classes very strong in the role they're intended to play and by making different classes dependant on each other. If not, players will always be able to play however they want and tutorials will not help with that. I don't think that many players play their class wrong because they don't know how they should play it, but rather because they have a selfish attitude where they want to play in a team but don't be dependant on their team.



KanonenVogel19 #9 Posted 29 May 2019 - 07:14 AM

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View PostSfinski, on 29 May 2019 - 06:53 AM, said:

Actually Works quite fine If you Time your peeks properly.

 

That it actually works is further proof that the class design in this game doesn't work properly. TDs are snipers and ambushers, not frontline brawlers. One could expect a game about tanks to atleast represent this somewhat accurately.

 

View PostHugSeal, on 29 May 2019 - 06:41 AM, said:

Edited

Do you really need be like that? If you think the guy is wrong, then maybe you could focus on his suggestion rather than his stats? It doesn't matter if he has 10% winrate, he still has the right to use the forum like everyone else and explain what he thinks is wrong with the game. Whether or not his opinion is perceived as an acutal problem is up to WG, not you.


Edited by Asklepi0s, 29 May 2019 - 09:13 AM.


Balc0ra #10 Posted 29 May 2019 - 07:42 AM

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View PostKanonenVogel19, on 29 May 2019 - 07:14 AM, said:

Do you really need be like that? If you think the guy is wrong, then maybe you could focus on his suggestion rather than his stats? It doesn't matter if he has 10% winrate, he still has the right to use the forum like everyone else and explain what he thinks is wrong with the game. Whether or not his opinion is perceived as an acutal problem is up to WG, not you.

 

To be fair, some of our most active forum users of late that posts suggestions at least once a week. Have a 46% WR overall. And several tanks with 40% WR. No one, not a single one has pointed that out and stepped on it. As their suggestions make sense, even if they don't play the game well. And their other posts are questions to help them understand the game better. Thus no one trolls their WR. 

 

Sadly OP did not take that path. An most know him too well via his other "suggestions". I suspect he lost that goodwill with most here ages ago. As this is his first suggestion that actually... makes sense in title, regardless of... skill. But we don't know what image he did want to show to us. So I might have spoken too soon.


Edited by Balc0ra, 29 May 2019 - 07:44 AM.


Jigabachi #11 Posted 29 May 2019 - 08:08 AM

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View PostKanonenVogel19, on 29 May 2019 - 07:14 AM, said:

Do you really need be like that? If you think the guy is wrong, then maybe you could focus on his suggestion rather than his stats? 

Which suggestion? I don't see an image and there is no text.

OP is a well known nonsense spammer who puts zero effort into his posts, so it's not surprising that he gets that kind of negative feedback. Respect isn't a one-way-road.



Fanste94 #12 Posted 29 May 2019 - 08:21 AM

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Same few haters in every post I make, only to find any bad thing about the OPs and hating them with no discussion about the game (good or bad) and defending Wargaming for their stupid things

Kozzy #13 Posted 29 May 2019 - 08:23 AM

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View PostFanste94, on 29 May 2019 - 07:21 AM, said:

Same few haters in every post I make, only to find any bad thing about the OPs and hating them with no discussion about the game (good or bad) and defending Wargaming for their stupid things

 

You've got a title and an image (now a 404 image not found).  Hardly quality posting worthy of intelligent discussion, no?

WaffleTiger #14 Posted 29 May 2019 - 08:26 AM

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View PostXxKuzkina_MatxX, on 29 May 2019 - 05:41 AM, said:

A tutorial for each map with an emphasis on positioning for every class. That will establish the primary lines of fire, doesn't matter after that if you play a TD or a medium as long as you position yourself correctly. Classes are misleading sometimes!

 

I guess thats why we need more tutorials for new players (if the influx is enough to warrant it).

Jigabachi #15 Posted 29 May 2019 - 08:32 AM

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View PostFanste94, on 29 May 2019 - 08:21 AM, said:

Same few haters in every post I make, 

There is no hating, you just post nothing but crap and are too lazy to come up with a borderline elaborate post at least.

People told you that many times but you still didn't learn.

 

Block Quote

only to find any bad thing about the OPs and hating them with no discussion about the game (good or bad)

There is a non-existent picture in the opening post and no text at all. What discussion do you expect?

 

Block Quote

and defending Wargaming for their stupid things

Feel free to show us an example of that.



MeetriX #16 Posted 29 May 2019 - 08:34 AM

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Is this some new age meme?

 



XxKuzkina_MatxX #17 Posted 29 May 2019 - 08:51 AM

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View PostWaffleTiger, on 29 May 2019 - 11:26 AM, said:

I guess that's why we need more tutorials for new players (if the influx is enough to warrant it).

 

I'd say that a lot of the older players, including myself, will benefit from that too. When ~70% of the players in the EU cluster are average and below. That's a sure sign of positioning and map knowledge problems, nothing else could've caused that massive gap. The rest can actually be considered superficial.



BravelyRanAway #18 Posted 29 May 2019 - 09:01 AM

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Edited

Edited by Asklepi0s, 29 May 2019 - 09:54 AM.
This post has been edited by the moderation team due to not being constructive


Frostilicus #19 Posted 29 May 2019 - 09:04 AM

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404 Error - Irony overload ;)

Pi_314159265358979 #20 Posted 29 May 2019 - 09:10 AM

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View PostKanonenVogel19, on 29 May 2019 - 07:14 AM, said:

 

TDs are snipers and ambushers, not frontline brawlers.

 

Ehem... (clears throat) So the A39 Tortoise is not a tank destroyer...

 

Bad example; it's an assault gun...






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