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Special ammunation rebalancing

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doomenator17 #1 Posted 02 June 2019 - 04:21 PM

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It is becoming more and more a pay to win gameplay.

Personally i have encountered to many matches were even at tier V and VI (5 and 6) top tier tanks medium and heavy tanks use special ammo to win.

 

As a counter for to many players going near full loadout of special ammo, I suggest that the game developers restrict the amount of rounds one can loadout for special ammo of any kind may it be HEAT, APCR, AP or HE.
This will force people to learn to aim for weakspots and if their standard ap or APCR (for most guns) won't work, try using HE then. If you still don't to damage try get teammates for help or try flanking.

 

Here is an example.
2019-06-02_LI (2).jpg


Edited by doomenator17, 02 June 2019 - 04:23 PM.


Aliati_1945 #2 Posted 02 June 2019 - 04:32 PM

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limiting capacity wont solve anything

 

limiting the problem do not solve it !

 

shells must be completely reworked including their PRICE.

Thats the only way to get rid of p2w



Slyspy #3 Posted 02 June 2019 - 04:51 PM

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View PostAliati_1945, on 02 June 2019 - 04:32 PM, said:

limiting capacity wont solve anything

 

limiting the problem do not solve it !

 

shells must be completely reworked including their PRICE.

Thats the only way to get rid of p2w

 

By making everything free?!

ExclamationMark #4 Posted 02 June 2019 - 05:09 PM

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Yes, lets nerf the one way to counteract the no weakspot, impervious armour meta.

SuedKAT #5 Posted 02 June 2019 - 05:20 PM

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View PostExclamationMark, on 02 June 2019 - 05:09 PM, said:

Yes, lets nerf the one way to counteract the no weakspot, impervious armour meta.

 

You forgot that the no weakspot, impervious armour meta also for the most part take place in corridors!

saxsan4 #6 Posted 02 June 2019 - 05:23 PM

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Make them available for only gold again

KanonenVogel19 #7 Posted 02 June 2019 - 05:53 PM

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View PostSlyspy, on 02 June 2019 - 04:51 PM, said:

By making everything free?!

 

Not necessarily free, but all shells should cost the same. Why should we have a special type of shell that is 20 times more expensive?

 

View PostExclamationMark, on 02 June 2019 - 05:09 PM, said:

Yes, lets nerf the one way to counteract the no weakspot, impervious armour meta.

 

Please, I understand your point, but you also need to understand that we can still have high penetration shells in the game even if they cost the same. If high penetration shells are actually required to play the game, then they should not be so expensive. All shell types should cost the same.



saxsan4 #8 Posted 02 June 2019 - 05:55 PM

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View PostKanonenVogel19, on 02 June 2019 - 04:53 PM, said:

 

Not necessarily free, but all shells should cost the same. Why should we have a special type of shell that is 20 times more expensive?

 

 

Please, I understand your point, but you also need to understand that we can still have high penetration shells in the game even if they cost the same. If high penetration shells are actually required to play the game, then they should not be so expensive. All shell types should cost the same.

 

No that is so stupid, what would be the point of having the worse shell then if its the same cost????

Kartoshkaya #9 Posted 02 June 2019 - 05:55 PM

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View Postsaxsan4, on 02 June 2019 - 05:23 PM, said:

Make them available for only gold again

 

And go full pay to win again ? You're clever aren't you ?

Zylon0 #10 Posted 02 June 2019 - 05:57 PM

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For me nerfing dmg on premium ammo would actually be a buff for me, as I do not fire premium shells at all.

The only thing that would happen is that my tank will live longer and wins more trades.

 

Yup all for it.

 

16:58 Added after 0 minutes

View Postsaxsan4, on 02 June 2019 - 04:55 PM, said:

 

No that is so stupid, what would be the point of having the worse shell then if its the same cost????

 

More credits drained, indirectly creating a need for more credits, thus selling more premium time and premium tanks.

KanonenVogel19 #11 Posted 02 June 2019 - 05:58 PM

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View Postsaxsan4, on 02 June 2019 - 05:55 PM, said:

No that is so stupid, what would be the point of having the worse shell then if its the same cost????

 

Why should it be worse? You're locked into this idea of "premium ammo". Please, understand that we can have different shell types, that are good and bad at different things, and that cost the same. What should determine the next shell you load into your gun should be the situation and the target, not your account economy.



saxsan4 #12 Posted 02 June 2019 - 05:59 PM

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View PostKartoshkaya, on 02 June 2019 - 04:55 PM, said:

 

And go full pay to win again ? You're clever aren't you ?

 

yes
16:59 Added after 0 minutes

View PostKanonenVogel19, on 02 June 2019 - 04:58 PM, said:

 

Why should it be worse? You're locked into this idea of "premium ammo". Please, understand that we can have different shell types, that are good and bad at different things, and that cost the same. What should determine the next shell you load into your gun should be the situation and the target, not your account economy.

 

There is no downside to using APCR against AP realistically. Why would anyone buy AP rounds anymore....
17:00 Added after 1 minute

View PostZylon0, on 02 June 2019 - 04:57 PM, said:

For me nerfing dmg on premium ammo would actually be a buff for me, as I do not fire premium shells at all.

The only thing that would happen is that my tank will live longer and wins more trades.

 

Yup all for it.

 

16:58 Added after 0 minutes

 

More credits drained, indirectly creating a need for more credits, thus selling more premium time and premium tanks.

 

you mean less credits drained as premium shells would become cheaper

KanonenVogel19 #13 Posted 02 June 2019 - 06:02 PM

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View Postsaxsan4, on 02 June 2019 - 05:59 PM, said:

There is no downside to using APCR against AP realistically. Why would anyone buy AP rounds anymore....

 

Ever heard of overpenetration? Ever heard of penetration drop-off? Ever heard of solid core vs explosive filling?

 

There are plenty of things aviable in real life to make all shells balanced in game. Using credits as a balancing factor does not work. The only thing you achieve by that is to lock out some players from using it. How can you still not understand this?


Edited by KanonenVogel19, 02 June 2019 - 06:02 PM.


Kartoshkaya #14 Posted 02 June 2019 - 06:03 PM

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View PostKanonenVogel19, on 02 June 2019 - 06:02 PM, said:

 

Ever heard of overpenetration? Ever heard of penetration drop-off? Ever heard of solid core vs explosive filling?

 

There are plenty of things aviable in real life to make all shells balanced in game. Using credits as a balancing factor does not work. The only thing you achieve by that is to lock out some players from using it. How can you still not understand this?

 

Shhhh, he is special. You understand ?

saxsan4 #15 Posted 02 June 2019 - 06:03 PM

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View PostKanonenVogel19, on 02 June 2019 - 05:02 PM, said:

 

Ever heard of overpenetration? Ever heard of penetration drop-off? Ever heard of solid core vs explosive filling?

 

There are plenty of things aviable in real life to make all shells balanced in game. Using credits as a balancing factor does not work. The only thing you achieve by that is to lock out some players from using it. How can you still not understand this?

 

Those are such small drawbacks.

NekoPuffer_PPP #16 Posted 02 June 2019 - 06:05 PM

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View PostExclamationMark, on 02 June 2019 - 05:09 PM, said:

Yes, lets nerf the one way to counteract the no weakspot, impervious armour meta.

 

Yeah, let's...

 

But when a tank which relies almost exclusively on its armor, gets shot with ammo which doesn't care how thick the armor is, then that tank becomes completely useless.

 

Arty exists for a reason, to target frontally-impenetrable mobile bunkers.



KanonenVogel19 #17 Posted 02 June 2019 - 06:06 PM

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View PostKartoshkaya, on 02 June 2019 - 06:03 PM, said:

Shhhh, he is special. You understand ?

 

Yes, I'm starting to see that.

 

View Postsaxsan4, on 02 June 2019 - 06:03 PM, said:

Those are such small drawbacks.

 

Are you serius? From your answer I can only draw the conclusion that you have no idea what you're talking about.

 

Overpenetration = small drawback? Do you even know what it actually is?

Solid core vs explosive filling = small drawback? Again, do you even know what is actually is?



saxsan4 #18 Posted 02 June 2019 - 06:08 PM

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View PostKanonenVogel19, on 02 June 2019 - 05:06 PM, said:

 

Yes, I'm starting to see that.

 

 

Are you serius? From your answer I can only draw the conclusion that you have no idea what you're talking about.

 

Overpenetration = small drawback? Do you even know what it actually is?

Solid core vs explosive filling = small drawback? Again, do you even know what is actually is?

 

Do you even play the game, what benefit is there of using AP over APCR in a excelsior???

Kartoshkaya #19 Posted 02 June 2019 - 06:09 PM

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View PostNekoPuffer_PPP, on 02 June 2019 - 06:05 PM, said:

 

Yeah, let's...

 

But when a tank which relies almost exclusively on its armor, gets shot with ammo which doesn't care how thick the armor is, then that tank becomes completely useless.

 

Arty exists for a reason, to target frontally-impenetrable mobile bunkers.

 

So, how do you position your arty on himmel to reliably counter those so called mobile bunkers ?

 

Yeah, weakspots penetrable with standard rounds aren't that bad after all.



7thSyndicate #20 Posted 02 June 2019 - 06:09 PM

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Oh a topic crying about ammo again, never seen before





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