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SPG 14 for T55A


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Codename_Jelly #1 Posted 02 June 2019 - 06:40 PM

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Can someone PLEASE give me a super tip or something for this, ive had this active since last year and its really starting to do my head in.  

 

180s Stun OR 800 Damage after you track a tank, highest I can get in M53/55 is 128s (I usually find it hard to get 100) and I have never seen the damage from tracking go up so assuming its impossible to track with artillery.  Most boring aspect of the game seems to have the hardest missions, want to go back to playing my other tanks.



NUKLEAR_SLUG #2 Posted 02 June 2019 - 06:41 PM

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Use the small gun on the M53/55, bigger is not always better. Faster reload/aimtime means more shots out more accurately.

Suurpolskija #3 Posted 02 June 2019 - 06:42 PM

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I don't recall having a lot of trouble in that particular mission. It just requires some proper map like Steppes where tanks usually clump up and you can easily splash 3-4 tanks per shell. 

Codename_Jelly #4 Posted 02 June 2019 - 06:45 PM

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I really hate the stun duration missions.
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View PostNUKLEAR_SLUG, on 02 June 2019 - 05:41 PM, said:

Use the small gun on the M53/55, bigger is not always better. Faster reload/aimtime means more shots out more accurately.

 

I shall give that a shot, thanks.

Dorander #5 Posted 02 June 2019 - 07:35 PM

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Fire premium shells, in addition to really pissing people off on principle (which is funny), they have a higher burst radius. This does not only mean that you hit more tanks, it also means that they take more damage as non-penetrating HE hits have a damage factor based on distance ratio between point of impact and point of damage calculation. More damage means longer stuns, and more tank in the burst radius also means longer stuns.



WoT_RU_Doing #6 Posted 02 June 2019 - 07:41 PM

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View PostCodename_Jelly, on 02 June 2019 - 05:40 PM, said:

Can someone PLEASE give me a super tip or something for this, ive had this active since last year and its really starting to do my head in. 

 

180s Stun OR 800 Damage after you track a tank, highest I can get in M53/55 is 128s (I usually find it hard to get 100) and I have never seen the damage from tracking go up so assuming its impossible to track with artillery.  Most boring aspect of the game seems to have the hardest missions, want to go back to playing my other tanks.

 

Ignore tracking damage. That requirement is there so that you can complete the mission in a non-arty vehicle (one of the few in the 2nd campaigns - don't know why they didn't change all Campaign 2.0 arty missions to the same format.)

 

Also, in arty, Stun ALWAYS overrides Tracking, so as long as your target is still stunned you will never get any tracking damage. 



Dorander #7 Posted 02 June 2019 - 07:50 PM

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View PostWoT_RU_Doing, on 02 June 2019 - 06:41 PM, said:

 

Ignore tracking damage. That requirement is there so that you can complete the mission in a non-arty vehicle (one of the few in the 2nd campaigns - don't know why they didn't change all Campaign 2.0 arty missions to the same format.)

 

Also, in arty, Stun ALWAYS overrides Tracking, so as long as your target is still stunned you will never get any tracking damage. 

 

Did you read the thread title? :hiding:

Codename_Jelly #8 Posted 02 June 2019 - 08:04 PM

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View PostDorander, on 02 June 2019 - 06:35 PM, said:

Fire premium shells, in addition to really pissing people off on principle (which is funny), they have a higher burst radius. This does not only mean that you hit more tanks, it also means that they take more damage as non-penetrating HE hits have a damage factor based on distance ratio between point of impact and point of damage calculation. More damage means longer stuns, and more tank in the burst radius also means longer stuns.

 

already losing enough per game, spent about 500k credits so far just this week trying to get this stupid ******* mission done, max I seem to be able to get is ~120, once I saw 128 but never higher.  As if I didn't like artillery enough its doing my head in, ive managed to get most of the other types up to their 15 campaign mission whilst trying to do SPG 14.

Dorander #9 Posted 02 June 2019 - 08:14 PM

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View PostCodename_Jelly, on 02 June 2019 - 07:04 PM, said:

 

already losing enough per game, spent about 500k credits so far just this week trying to get this stupid ******* mission done, max I seem to be able to get is ~120, once I saw 128 but never higher.  As if I didn't like artillery enough its doing my head in, ive managed to get most of the other types up to their 15 campaign mission whilst trying to do SPG 14.

 

I feel your pain. I eventually just spent 4 tokens on SPG-15. I did SPG-14 as I described. It's a combination of luck and stacking the deck really.

Codename_Jelly #10 Posted 02 June 2019 - 08:16 PM

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View PostDorander, on 02 June 2019 - 07:14 PM, said:

 

I feel your pain. I eventually just spent 4 tokens on SPG-15. I did SPG-14 as I described. It's a combination of luck and stacking the deck really.

 

Must be because ive had this slotted since last year.

Koriin #11 Posted 02 June 2019 - 08:26 PM

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use a tier 8 arty and hope to get a grand battle. More tanks is more potential stun duration (if you get lucky to hit a few in 1 shot).

Codename_Jelly #12 Posted 02 June 2019 - 08:27 PM

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Grand Battles is unticked atm, should I be getting those?  

 

Losing ~10-20k a battle atm.

 

Edit

Id have to buy back the M40/M43 again and just go with 75% crew, cant afford to retrain for gold.


Edited by Codename_Jelly, 02 June 2019 - 08:45 PM.


WoT_RU_Doing #13 Posted 02 June 2019 - 09:03 PM

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View PostDorander, on 02 June 2019 - 06:50 PM, said:

 

Did you read the thread title? :hiding:

 

I did, and it failed to register :hiding:

My second point was still valid though ;).

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View PostCodename_Jelly, on 02 June 2019 - 07:27 PM, said:

Grand Battles is unticked atm, should I be getting those? 

 

Losing ~10-20k a battle atm.

 

Edit

Id have to buy back the M40/M43 again and just go with 75% crew, cant afford to retrain for gold.

 

Ticking Grand Battles might increase your chances when playing tier 8 or X arties....you are less likely to be spotted early and have more targets.

NUKLEAR_SLUG #14 Posted 02 June 2019 - 09:05 PM

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View PostCodename_Jelly, on 02 June 2019 - 08:27 PM, said:

Edit

Id have to buy back the M40/M43 again and just go with 75% crew, cant afford to retrain for gold.

 

Don't bother, M53/55 is the best for the job. I did all the high level arty related missions with it. 



Codename_Jelly #15 Posted 02 June 2019 - 09:10 PM

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View PostNUKLEAR_SLUG, on 02 June 2019 - 08:05 PM, said:

 

Don't bother, M53/55 is the best for the job. I did all the high level arty related missions with it. 

 

If the 53/55 is the best for the job I may as well just flat out give up on the campaign tanks because if I cant get this mission done in 1-200 games its never getting done.  I rarely get 2/3 of the way.

Edited by Codename_Jelly, 02 June 2019 - 09:11 PM.


Homer_J #16 Posted 02 June 2019 - 09:14 PM

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View PostNUKLEAR_SLUG, on 02 June 2019 - 06:41 PM, said:

Use the small gun on the M53/55, bigger is not always better. Faster reload/aimtime means more shots out more accurately.

I disagree totally.

 

Use the big gun, load premium ammo and go for groups of tanks.  Stunning three for 10s is better than one for 20s.

 

View PostCodename_Jelly, on 02 June 2019 - 06:40 PM, said:

Can someone PLEASE give me a super tip or something for this, ive had this active since last year and its really starting to do my head in.  

 

180s Stun OR 800 Damage after you track a tank, highest I can get in M53/55 is 128s (I usually find it hard to get 100) and I have never seen the damage from tracking go up so assuming its impossible to track with artillery.  Most boring aspect of the game seems to have the hardest missions, want to go back to playing my other tanks.

 

If you track an enemy and it gets damaged while tracked and stunned it only counts as stun damage,that's why you hardly see any.

 

180s stun should be pretty easy for the M53/55 even after the nerf, post up some replays and lets see what you are doing wrong.



Codename_Jelly #17 Posted 02 June 2019 - 09:17 PM

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View PostHomer_J, on 02 June 2019 - 08:14 PM, said:

I disagree totally.

 

Use the big gun, load premium ammo and go for groups of tanks.  Stunning three for 10s is better than one for 20s.

 

 

If you track an enemy and it gets damaged while tracked and stunned it only counts as stun damage,that's why you hardly see any.

 

180s stun should be pretty easy for the M53/55 even after the nerf, post up some replays and lets see what you are doing wrong.

 

Will do, will have to wait til tomorrow now though as I got into the habbit of cleaning replay folder when im done for the day (used to end up having replay folder full of 2-300 files lol)

 

Anything specifc you want to see map wise to narrow down replays to post?


Edited by Codename_Jelly, 02 June 2019 - 09:26 PM.


Homer_J #18 Posted 02 June 2019 - 09:28 PM

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View PostCodename_Jelly, on 02 June 2019 - 06:40 PM, said:

Can someone PLEASE give me a super tip

Don't shoot to hit.  Shoot near enemy tanks, even better if you can shoot near groups of enemy tanks.

 

You don't want the enemy dying because you can't stun a dead tank.

 

What's good for winning isn't always good for missions.



Dorander #19 Posted 02 June 2019 - 09:30 PM

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View PostHomer_J, on 02 June 2019 - 08:28 PM, said:

Don't shoot to hit.  Shoot near enemy tanks, even better if you can shoot near groups of enemy tanks.

 

You don't want the enemy dying because you can't stun a dead tank.

 

What's good for winning isn't always good for missions.

 

In this case especially. I am fairly sure I've ruined a few good chances at the SPG missions 'cause I chose the best target for victory rather than missions. Which is gg in design to WG.

Codename_Jelly #20 Posted 02 June 2019 - 09:32 PM

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View PostHomer_J, on 02 June 2019 - 08:28 PM, said:

Don't shoot to hit.  Shoot near enemy tanks, even better if you can shoot near groups of enemy tanks.

 

You don't want the enemy dying because you can't stun a dead tank.

 

What's good for winning isn't always good for missions.

 

My last game of the evening when I lost it was on "Live Oaks" there was a cluster of 4-5 tanks for 3 shots, every ******* shot overshot them completely.  Game went off after that.

Edited by Codename_Jelly, 02 June 2019 - 09:33 PM.





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