Hit Them Hard with a New Special
#2 Posted 03 June 2019 - 09:09 AM
Oh, nice! And since it doesnt specify base xp for the 30k xp token, taht means premium & platoon bonuses apply? ![]()
Also, I assume the 10k xp goes to the tank you play after you complete the 3rd mission requirements?
#3 Posted 03 June 2019 - 09:12 AM
#5 Posted 03 June 2019 - 10:18 AM
Not the best "special" ... but every reward, just for playing, is welcomed.
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#8 Posted 03 June 2019 - 11:10 AM
Is that free XP 10.000 or will it be locked to a tank again?
Cobra 6
#12 Posted 03 June 2019 - 12:37 PM
undutchable80, on 03 June 2019 - 01:51 PM, said:
Most likely locked, so play a tank you are grinding I guess. I know I will.
I would think that it can also be used with accelerated crew training.
The missions seem pretty easy and the slowest part is the 20 battles, but that can be done in 25ish battles at worst anyway.
#15 Posted 03 June 2019 - 01:37 PM
#17 Posted 03 June 2019 - 03:36 PM
A little feedback about this special in regards to the Sandbox testing. When you know that you'll run larger tests like the Sandbox, it would be much better if you instead added some missions to the Sandbox that would reward players on their main accounts. Because right now, you expect us to play both the Wolverine mini-marathon, and ranked battles, and this special, and on top of that, the Sandbox testing. Not all of us can play a computer game for 6-8 hours per day. Just some constructive feedback for future consideration.
I know this quote was not intended for me, but I'll grab the opurtunity to answer it anyway ![]()
Premium ammo is considered P2W because it's giving players a battle advantage in combination with a very high cost. This means, that players that purchase premium account or credits directly, will be able to shoot a larger quantity of premium ammo compared to other players. This yeilds the paying players an advantage, which is the definition of P2W. P2W has never been about purchasing actual victories, I can't even think of a single game that allows that.
I fully understand that WG doesn't want their product to be labeled with the P2W stamp. But then, it's very important that WG instead of trying to sweep the label under the carpet, actually remove it instead. So rather than trying to defend that it's not P2W, or even renaming shells to "special ammo" just to try to hide the P2W nature of it, it's better if WG would actually remove the P2W element of it.
The solution here is to completely remove the entire concept of premium ammo. There should not be any standard shells or premium shells. All of them should just be regular shells that are used in different situations, with their own upsides and downsides, and that cost the same. You can still have high penetration rounds if it's needed for the gameplay, but there's no reason to make it a premium item. If it's need to play the game, then it shouldn't be a premium item, and if it's not needed to play the game, then it doesn't need to exist in the first place.
I really wish that you've considered this in the new Sandbox iteration, and that WG understands that you can't use credits in order to balance things in a battle, because that's exactly what causes it to be P2W. If WG have not yet considered this, I'd really recommend you to consider it, as it would make the game a lot better for all of us and not only the ones with a lot of credits.
#19 Posted 04 June 2019 - 12:24 PM
I made some rough calculations, it needs about 7-10 hours of game-play for an Average Player to complete these missions ...
... I don't think that it is that hard.
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Edited by TheArk_2014, 04 June 2019 - 12:25 PM.
#20 Posted 05 June 2019 - 10:19 PM

QUESTION: The first mission requires 30K of XP but it does not say "BASE XP". If so, what is the figure (1.826) added to my total XP so far, if the XP I earned and showing above, is 2.183? My base XP at this particular battle was 794, the vehicle was the "Excalibur" (premium status as for the XP) and the battle was after the completion of the 13th day of the D-day marathon, meaning that I should have get 45% more combat XP, in addition to the x2 XP (for the 1st victory). What if I had activated an XP booster? Can anybody explain me what are those numbers (2.183, 1.826) and how they come from?
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