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Spall Liner Controlled Impact

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onderschepper #1 Posted 03 June 2019 - 04:31 PM

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I am copying what I used previously on PS4 by having a Medium Spall Liner combined with the Driver Skill Controlled Impact on my MTs, and am frequently encountering users who do not pause for thought prior to trying to ram me - even when I, with 25% HP remaining, accelerate towards them which personally I would take as a small hint that something is awry.

 

Is this not a common setup on PC, or am I just encountering individuals who are unfamiliar with such things?

 

In my most recent game, a T-34-85 with full HP tried ramming my 50% HP and lost 85% of his whilst I was left unharmed. Two minutes later, an Arty and I were 1v1 with 25% HP each, the Arty disabled my Track, killed my Loader and had me banged to rights - so he rammed me, killing him and leaving me unscathed. :teethhappy:

 

After many games following this common theme I am truly bemused by this. :P



Nishi_Kinuyo #2 Posted 03 June 2019 - 04:44 PM

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For the most part: rammer+vstab+vents/optics is what people go for because that provides utility 90% of the time when spall liner only provides utility 10% of the time.

A bigger thing, imo, is knowing the relative mass of the tanks involved and the armour thickness of the plates hit.


Edited by Nishi_Kinuyo, 03 June 2019 - 04:44 PM.


PeaceWalker1 #3 Posted 03 June 2019 - 05:07 PM

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As far as i know spall liners that are not heavy/super heavy tanks, since there are usually preferable equipment options to take instead.

Homer_J #4 Posted 03 June 2019 - 05:41 PM

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View Postonderschepper, on 03 June 2019 - 04:31 PM, said:

 

Is this not a common setup on PC,

 

Medium spall liner and controlled impact are pretty much never used except on an E-50M.

arthurwellsley #5 Posted 03 June 2019 - 05:53 PM

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View Postonderschepper, on 03 June 2019 - 03:31 PM, said:

I am copying what I used previously on PS4 by having a Medium Spall Liner combined with the Driver Skill Controlled Impact on my MTs, and am frequently encountering users who do not pause for thought prior to trying to ram me - even when I, with 25% HP remaining, accelerate towards them which personally I would take as a small hint that something is awry.

 

Is this not a common setup on PC, or am I just encountering individuals who are unfamiliar with such things?

 

In my most recent game, a T-34-85 with full HP tried ramming my 50% HP and lost 85% of his whilst I was left unharmed. Two minutes later, an Arty and I were 1v1 with 25% HP each, the Arty disabled my Track, killed my Loader and had me banged to rights - so he rammed me, killing him and leaving me unscathed. :teethhappy:

 

After many games following this common theme I am truly bemused by this. :P

 

1. For most medium tanks Vert Stab + Rammer + Optics is the most optimal setup as they work far more of the time than spall liner. Your setup OP is sub-optimal on WoT PC which is possibly part of the reason your win rate is so low.

 

2. Perk controlled impact is also sub-optimal as it only comes into gameplay rarely. Much better driver skills include Smooth Ride, BIA, Camo and repairs. If you use Controlled Impact prior to the fifth perk on the driver, this also might play a role in your well below average win rate OP.

 

3. Controlled impact as maybe fifth perk on tanks such as Cromwell which has the speed to ram lights, and e50 and e50M which specialise in ramming as part of their repertorie.

 

4. Any arty ramming a medium tank is probably a fool, ignoring your sub-optimal setup. Ramming damage is based on the relative weight of the vehicles involved, speed and how heavily armoured, and many medium tanks can be heavier than many SPGs as they are modelled ingame (exceptions exist). The wiki says;

 

"You can also damage a target by ramming it. The collision creates an explosion at the point of impact similar to that of a high-explosive shell. The strength of the explosion, i.e. the damage potential, depends on the kinetic energy applied in the collision (0.5 * combined weight * relative speed^2), or in other words the combined weight of you and your target as well as your relative speed. That means that the heavier both you and your target are and the faster you collide, the stronger the explosion caused by the collision will be.

However, that damage potential is distributed according to the weight of each of the two colliding vehicles relative to their combined weight (1 - individual weight / combined weight). For example, if you weigh 75 tons and you ram a target weighing 25 tons, only 25% of the explosion will affect you.

Actual damage calculation then follows the same rules as for high-explosive shell explosions, thus ramming lightly armoured targets/areas of the target will cause more damage than strongly armoured parts."


Edited by arthurwellsley, 03 June 2019 - 05:54 PM.


onderschepper #6 Posted 03 June 2019 - 06:26 PM

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My WR is consistent for the tiers I have been playing based upon previous precedent, and has been increasing steadily since passing Tier 6 - I do not agree with lower tier vehicles, or they do not agree with me.

 

A differential of 54 is not difficult to recover in preferable vehicles. ;)

 

Playing like a douche is a more likely cause than the equipment on the vehicles - if the differential were in the hundreds then I would likely concur with that assessment. :teethhappy:

 

 

 

 

 



Dorander #7 Posted 03 June 2019 - 06:41 PM

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Ever since the game boosted people to a free tier VI tanks and started raining reserves, tier VI is pretty much low tier now. People do the weirdest things in those tiers, as you progress upwards you should start seeing this kind of silly behaviour less and less. Most people at high tiers realize that shooting you is the better option and ramming becomes quite situational.




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