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Cliff needs a fix on EU ASAP (no seriously WG RIGHT NOW!)


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TheTankGarage #1 Posted 03 June 2019 - 10:49 PM

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There's nothing wrong with the map but the meta have just made the north spawn unplayable. People are so stupid they can't think for themselves so you have to do it for them. I bet north spawn looses 90% of the games right now



gav00 #2 Posted 03 June 2019 - 10:56 PM

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It's a crap map anyway. You either go down the West and get stuck there for the rest of your life, or go East and be instantly spotted from the hill and caught in the open.

 

Less corridor areas and OP light tank positions pls.



PowJay #3 Posted 03 June 2019 - 10:57 PM

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An old thread on maps. Please see my detailed post.http://forum.worldof...still-autolose/

unhappy_bunny #4 Posted 03 June 2019 - 11:26 PM

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View PostTheTankGarage, on 03 June 2019 - 09:49 PM, said:

There's nothing wrong with the map but the meta have just made the north spawn unplayable. People are so stupid they can't think for themselves so you have to do it for them. I bet north spawn looses 90% of the games right now

 

Not sure WG have in their power to fix peoples stupid decisions. How do you suggest they go about it?

bitslice #5 Posted 04 June 2019 - 01:44 AM

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I've noticed that Arty never bother to fire upon the TD camping spots on the 4/5 lines,

even when I mention it at the start of the game they don't bother (or don't speak English)

 

They only times I ever get hit is when a decent player bothers to blind fire the bush.

 

North side arty has an advantage I think.



7thSyndicate #6 Posted 04 June 2019 - 03:15 AM

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It´s a very small map, with 2/3 artys everyone stay in front of the cap camping, few go to the hill to get destroyed by camping tds in the back... Same goes to mines, super small map, if you cant take the hill you lose(and the north spawn has advantage reaching the hill). Highway another one sided map, north spawn is just trash..

Balc0ra #7 Posted 04 June 2019 - 05:36 AM

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I feel it's South that's struggling. As they have a good spot on the middle, but they never take it anyway when I am there. So I feel they lose 90% of the time. 

Cobra6 #8 Posted 04 June 2019 - 07:32 AM

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Have no trouble winning this map from either spawn.

 

Cobra 6



Ceeb #9 Posted 04 June 2019 - 07:38 AM

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Don't like the map? Block it from rotation.   Personally I have mines and Ensk.  

 

 



Shad0wize #10 Posted 04 June 2019 - 07:43 AM

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Only on EU lads, the other communities can keep on struggling.

 

Or you know... you could just play the game and realize nobody goes north at all anymore since it's just as stupid as sitting in the TD spot all game until the enemies inevitably surround you.

 

To be fair I just cannot wait for the next 5V1 I have to pull off and win. Easiest place to get Kolobanovs tbh.



tajj7 #11 Posted 04 June 2019 - 08:07 AM

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Yeh South has a massive advantage, the main reason being the middle, they can go up from the 1-2 line and get side shots into all the people playing round the hill, they can spot arty from there and challenge the campers at those stupid positions (that both sides have).

 

But north does not have any spot really like it. 

 

They also have the spot at G2 that lights particularly go for and that is another spot that allows shots into the middle hill. 

 

Also South has more spots to fall back from towards their base, loads more cover on their side and dips to hide behind, whereas the north side is way more open and flat, so if they get pushed they basically can't use any of the upper ground to try to defend aside the annoying TD spots at A5.

 

Probably the only good spot for north is G9 which allows you to get flanking shots into heavies going round the mountain or into the backs of people fighting in the middle, but this only works if you have people in the middle and they have not got anyone up on the lighthouse.

 

From what I have found most average players know if they go into the middle from north they got shot in the side from E3, so they dont bother and most of the team ends up camping the 1 line and completely surrendering map control. 



Japualtah #12 Posted 04 June 2019 - 08:25 AM

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Remove the map from the rotation and fix it.

 

Replace it with a community created map, as countless times suggested.



ValkyrionX #13 Posted 04 June 2019 - 09:27 AM

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this particular map doesn't have big problems of balance and I can affirm to have never had problems on it, therefore you will have only had bad luck.
there are maps with this kind of problem but Cliff is not one of them.

 

this map has only one flaw, it's too small

 



TheDrownedApe #14 Posted 04 June 2019 - 10:11 AM

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I don't think the south has an advantage in attacking up the middle slope. I just think it's not fashionable to go there from the north, ergo no one does and the south have free reign. 

 

Recently in higher skill ranked play ive seen it quickly taken by the south but the fought over by the north attacking up the slope. Once more players realise it is easier attacking here as it's difficult for either team to get a cross fire (unlike the top hill) then the map dynamic will change



fwhaatpiraat #15 Posted 04 June 2019 - 10:33 AM

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The amount of times I see a substantial amount of vehicles moving to the 1-2 line... It's not the map, it's the players.



pallie_the_artillerist #16 Posted 04 June 2019 - 10:46 AM

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map was ruined by the red line elevated sniper nests added some patches ago

ThinGun #17 Posted 04 June 2019 - 10:59 AM

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View Postpallie_the_artillerist, on 04 June 2019 - 10:46 AM, said:

map was ruined by the red line elevated sniper nests added some patches ago

 

And those are why that map is awesome.  

Minio #18 Posted 04 June 2019 - 12:33 PM

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Cliff, mines, abbey, fjords, even redshire is no longer even in current meta when fast tanks are around and deny proper team spread.

TheTankGarage #19 Posted 05 June 2019 - 01:16 PM

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View Postunhappy_bunny, on 03 June 2019 - 11:26 PM, said:

 

Not sure WG have in their power to fix peoples stupid decisions. How do you suggest they go about it?

 

ideas dont matter WG won't listen to any of them. The past 7 years have shown that. they just need to fix the map because people are simple herd animals and cant do it themselves

tajj7 #20 Posted 05 June 2019 - 03:27 PM

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View PostTheDrownedApe, on 04 June 2019 - 09:11 AM, said:

I don't think the south has an advantage in attacking up the middle slope. I just think it's not fashionable to go there from the north, ergo no one does and the south have free reign. 

 

Recently in higher skill ranked play ive seen it quickly taken by the south but the fought over by the north attacking up the slope. Once more players realise it is easier attacking here as it's difficult for either team to get a cross fire (unlike the top hill) then the map dynamic will change

 

North can't get there, I was watching this in ranked when identical tanks on opposite teams were going for, the south teams meds got there a few seconds first and that is all the makes the difference.

 

I followed a 430U yesterday to do this, he spawned right at the front of our spawn (north) so the closest you could possibly be, and he got the the corner to spot another 430U that was already going up the ramp, so if you want to challenge them you are chasing them and exposed to fire from the 1 line behind them, but you spot them when they are already round the corner.

 

At best a few north meds that are fast can get a shot or two into people going up, but not fast enough to challenge it reliably.

 

Its a mines like situation where one team has the edge and a few seconds makes or breaks who wins the spot. 

 

Plus when they are up there, there is no hull down cover to use either for the north team shooting into the middle, you can't just dip down into a depression as easily, so you to more hug the rock edge. Plus you have less cover from the corner camping ledges, the sniper ledges. 






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