Jump to content


Improve global accuracy!


  • Please log in to reply
14 replies to this topic

rejkov #1 Posted 04 June 2019 - 10:27 PM

    Corporal

  • Player
  • 14555 battles
  • 149
  • Member since:
    10-18-2012

HEy wg!

 

Improve global accuracy, when the cannons are fully aimed.!!!!!

 

Too much armor we have, and too less weak spots, and these are very hard to hit.

 

Every worse cannon than 0,36, is shooting randomly to the hell, even the gun is fully aimed. Why have you set this into the game? That cannon should be accurate, when it is fuly aimed. 

 

IRL, with the worst cannons is easy to hit 1 tank from 500m. In this game, every 3. shot can hit the tank, but miss the aimed point...

 

Abrams can hit the chest of a men from 2km.....

 

 


Edited by rejkov, 04 June 2019 - 10:28 PM.


AliceUnchained #2 Posted 04 June 2019 - 10:30 PM

    General

  • Player
  • 39029 battles
  • 9,502
  • [322] 322
  • Member since:
    10-18-2011

Move along people, nothing to see here... Well nothing of importance anyway.



ExclamationMark #3 Posted 04 June 2019 - 10:32 PM

    Brigadier

  • Player
  • 16788 battles
  • 4,415
  • [IDEAD] IDEAD
  • Member since:
    04-12-2013
Wow, you mean it's almost like this is... a game? :ohmy:

AliceUnchained #4 Posted 04 June 2019 - 10:35 PM

    General

  • Player
  • 39029 battles
  • 9,502
  • [322] 322
  • Member since:
    10-18-2011

View PostExclamationMark, on 04 June 2019 - 10:32 PM, said:

Wow, you mean it's almost like this is... a game? :ohmy:

 

Well either that or a very extensive experiment.  I wonder when the book will be released.

 

Spoiler

 



Nishi_Kinuyo #5 Posted 05 June 2019 - 11:09 AM

    Lieutenant General

  • Player
  • 9081 battles
  • 6,271
  • [GUP] GUP
  • Member since:
    05-28-2011

Complains about accuracy.

Has a 83,19% hit raio with the T-10.



UrQuan #6 Posted 05 June 2019 - 11:25 AM

    Lieutenant General

  • Player
  • 21336 battles
  • 7,179
  • [T-D-U] T-D-U
  • Member since:
    08-19-2011

Imagine a JPE-100 that can snipe for weakspots... At 300 meters... Then think about your proposal again OP. 

 

It is a game, the accuracy (and modified shell speed) exists to balance out the short battle distances, so we don't get sniped by high power tank-guns from the backline.


Edited by UrQuan, 05 June 2019 - 11:25 AM.


SuperOlsson #7 Posted 05 June 2019 - 12:24 PM

    Second Lieutenant

  • Player
  • 23919 battles
  • 1,208
  • [E-5OM] E-5OM
  • Member since:
    08-07-2012
Yeah revert accuracy to what it was before the last accuracy nerf, that's when accuracy was at its best! Sure a JPE100 will also become a better sniper but so will everything else, minimizing the time you need to expose yourself against it, and even today if you let one sit and aim for you, you are doing it wrong. Imo good aiming should be rewarded more!

vasilinhorulezz #8 Posted 05 June 2019 - 12:29 PM

    Lieutenant

  • Player
  • 28027 battles
  • 1,997
  • Member since:
    09-26-2014
Qpranger approves!!!

Cobra6 #9 Posted 05 June 2019 - 12:49 PM

    Field Marshal

  • Beta Tester
  • 16517 battles
  • 17,461
  • [RGT] RGT
  • Member since:
    09-17-2010

Actually no, if anything Russian guns should be made a LOT more inaccurate like in 2012.

Any tank can snipe nowadays which is idiotic.

 

Additionally, all weak spots need to be rolled back to 2013-2014 location and armor values as most tanks nowadays do not have viable weak spots for same tier standard ammo anymore which is also idiotic.

 

Cobra 6



burbage1 #10 Posted 05 June 2019 - 01:37 PM

    Corporal

  • Player
  • 994 battles
  • 129
  • Member since:
    09-09-2017
Charging across the map yesterday, in my Rudy, I merely waved my gun in the direction of a TD 150m off the starboard beam. SNAP!! KILL!!

Edited by burbage1, 05 June 2019 - 01:38 PM.


wielli_nator #11 Posted 05 June 2019 - 02:26 PM

    Private

  • Player
  • 15760 battles
  • 9
  • [RANGX] RANGX
  • Member since:
    06-23-2013
Flying laser tanks :trollface:

pecopad #12 Posted 05 June 2019 - 02:34 PM

    Captain

  • Player
  • 29283 battles
  • 2,142
  • [UGN] UGN
  • Member since:
    09-04-2015

View Postrejkov, on 04 June 2019 - 10:27 PM, said:

HEy wg!

 

Improve global accuracy, when the cannons are fully aimed.!!!!!

 

Too much armor we have, and too less weak spots, and these are very hard to hit.

 

Every worse cannon than 0,36, is shooting randomly to the hell, even the gun is fully aimed. Why have you set this into the game? That cannon should be accurate, when it is fuly aimed. 

 

IRL, with the worst cannons is easy to hit 1 tank from 500m. In this game, every 3. shot can hit the tank, but miss the aimed point...

 

Abrams can hit the chest of a men from 2km.....

 

 

 

Abrams can hit the chest of a man from 2 km but with automatic assist,that corrects for wind, distance, air temperature, etc

 

Playability is a major factor in games, if games mimic what is real there wouldn't be a single FPS player, because shooting a target in movement is really hard, headshoting someone is almost impossible, and sniping takes for hours preparing a single shot.

 


Edited by pecopad, 05 June 2019 - 02:37 PM.


Hunter98X #13 Posted 05 June 2019 - 03:22 PM

    Private

  • Player
  • 13350 battles
  • 10
  • [JBAIT] JBAIT
  • Member since:
    03-06-2012

I understand where your comment is coming from!

I hate heavy's with a passion sometimes. Fully aimed and you shell dips, it's annoying.

But still, if you are shooting with a heavy on long range you are doing something wrong anyway. 

 

Deal with it, RNG is in play aswell ;). As Cobra said, weakspots need to come back since it's just stupid how it is now. (yes looking at you, 268 4 , type 5 , 260 , e3).

 

 



Bordhaw #14 Posted 05 June 2019 - 07:48 PM

    Brigadier

  • Player
  • 14894 battles
  • 4,892
  • Member since:
    01-29-2017

View Postrejkov, on 04 June 2019 - 09:27 PM, said:

 

Improve global accuracy, when the cannons are fully aimed.!!!!!

 

 



250swb #15 Posted 05 June 2019 - 09:11 PM

    Major General

  • Player
  • 23230 battles
  • 5,612
  • [WJDE] WJDE
  • Member since:
    09-23-2015

View Postrejkov, on 04 June 2019 - 09:27 PM, said:

Why have you set this into the game? That cannon should be accurate, when it is fuly aimed. 

 

 

 

If you are missing shots did you take into consideration the wind direction and that your gunner had smoke in his eye? This is why a random variable is used in the game, and it's not even a realistic game, but more realistic if you have 'stuff that happens' to affect accuracy. Of course making accuracy a given constant will affect the enemy as well, so if you can't hit many shots as things are you are in for some big trouble if WG do away with the variable RNG.






1 user(s) are reading this topic

0 members, 0 guests, 0 anonymous users