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Track it if You Can: the Panhard EBR 75


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Hopeinen #21 Posted 05 June 2019 - 10:37 AM

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View PostCro006, on 05 June 2019 - 08:20 AM, said:

WG: Track it if you can.

Reality: Damage it if you can. You can even hit it and there's 50% chance you'll do no damage. You know - magic rubber.

 

Cars made this game a bit more annoying, so they need some nerfs - nerf turning radius (wheel angle) on higher speeds (maybe larger turning radius for 1% for each 1kmph), NERF MAGIC RUBBER so when you hit the wheels you still do damage, and when you hit it DESTROYED WHEEL SHOULD NOT BE REPAIRED WHILE MOVING, you should use repair kits to fix them, or completely stop so repairs can start. And that's it. I think they would be fine then.

 

I know a lot of fans of these tanks would hate these changes, and I know those who don't like cars would love them... I also know WG doesn't care about my or anyone elses opinion so they won't do anything about cars, or else they'd be already out of the game.

 

Biggest problem is that these things can move around like dirtbikes, increase the turning radious at high speeds and make them have the speed advantage but the drivers need to plan out their route a bit more.

 

Tracked vehicles are supposed to have the advantage on rough terrain, in the current state of the game having wheels is better then having tracks in nearly every way possible...



badidos651 #22 Posted 05 June 2019 - 11:29 AM

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I can't. I don't even try. Now that we have arty and wheels the real question must be asked... do we really need to have the other tank classes? They're so lame. Please WG make new game mode: A&W. Make 5-10 split. It's a winner guaranteed.

boekser #23 Posted 05 June 2019 - 11:30 AM

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nope... less tanks is more beer for me :trollface:

 



Cobra6 #24 Posted 05 June 2019 - 11:37 AM

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Fun little vehicle, definitely the most competitive WV in the whole line even though all of them are rather underwhelming due to their severely handicapped view range.

 

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aap_niaps #25 Posted 05 June 2019 - 12:01 PM

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View PostHopeinen, on 05 June 2019 - 10:37 AM, said:

 

Biggest problem is that these things can move around like dirtbikes, increase the turning radious at high speeds and make them have the speed advantage but the drivers need to plan out their route a bit more.

 

Tracked vehicles are supposed to have the advantage on rough terrain, in the current state of the game having wheels is better then having tracks in nearly every way possible...

 

Exactly, wheeled armored vehicles were designed to use roads to take advantage of their speed. In this game it is ridiculous how it can move offload better then vehicle on tracks!

Also wheels absorbing 50% of shots are highly annoying, can't and will not understand wg logic behind it.

Will like to buy it for FL games as it is on it's way OP in this mode. But will not buy it just because it is broken and spending money on it gives wg signal that everything is OK.

 

One more thing: how can tire get fixed while vehicle is moving without the use of repair kit?? magic?? why other modules in light tanks are not self fixable as well then?

 


Edited by aap_Spain, 05 June 2019 - 12:03 PM.


vuque #26 Posted 05 June 2019 - 12:58 PM

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View PostOSBTrebek, on 05 June 2019 - 09:37 AM, said:

"Track it if you can" is exactly what makes these vehicles a detriment to the game. Normal light tanks spin out when their track is blown off, and come to a complete halt if it happens twice in 90 seconds. These wheelie tanks are still fast even with a wheel blown off.

 

They are not fast when they have a wheel blown off. With the reduced speed and maneuverability when you have a wheel blown off, you are easy prey. However, to go that fast when you have all your wheels intact makes you feel good! :)

Edited by vuque, 05 June 2019 - 12:58 PM.


Geno1isme #27 Posted 05 June 2019 - 01:23 PM

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View Postvuque, on 05 June 2019 - 01:58 PM, said:

They are not fast when they have a wheel blown off. With the reduced speed and maneuverability when you have a wheel blown off, you are easy prey.

 

Not even close to an immobilized vehicle. As you still have quite some momentum and don't get a forced direction change either it only matters when you overcommitted in the first place.

Realistically the pure kinetic energy from a large caliber shell impact should significantly push or even flip those bobby cars and the sudden destruction of a wheel should cause an instant complete loss of control as you suddenly have an imbalanced traction ratio. The current solution is a bad joke.

 

An even worse joke becomes visible when you compare the EBR to its techtree equivalent, the Lynx: Better gun, better moblity, better armor, more HP as well, and no downsides at all (the nominal alpha difference is mostly a fake due to the idiot-proof 2-shot autoloader on the EBR)



parim1331 #28 Posted 05 June 2019 - 01:41 PM

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View Postmaldito06, on 05 June 2019 - 08:37 AM, said:

*Edited tank , wont buy it.

Btw germans had wheeled tanks too 

 

Oh yes, personally, I would love to see Puma's riding around with their long 50mm, or even with the short 75mm - it would be a fine addition indeed.

ToodlePips #29 Posted 05 June 2019 - 04:23 PM

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View Postparim1331, on 05 June 2019 - 12:41 PM, said:

 

Oh yes, personally, I would love to see Puma's riding around with their long 50mm, or even with the short 75mm - it would be a fine addition indeed.

 

That's funny, because I'm exactly the opposite. Even though I'm a sucker for German tanks, I would actually hate that, simply because I generally oppose the way wheeled tanks have been incorporated into the game. I think bringing then into the game in the present form has been a god-awful idea. No offence.   



TinCanCrusher #30 Posted 05 June 2019 - 05:15 PM

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Yeah, just what WoT needs. More game killing clown cars...

 

Btw, I haven't played WoT since last FL because I got so sick and tired of how the wheelies just took away all the fun of playing this game. And I have a hard time beliveing I'm the only one.


Edited by TinCanCrusher, 05 June 2019 - 05:18 PM.


Saykecske #31 Posted 05 June 2019 - 05:30 PM

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Oops we sold another too good premium

Hammerhead20 #32 Posted 05 June 2019 - 05:48 PM

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The funny thing is, how can you "track" it if it has no freaking tracks?

 

:facepalm:



Cobra6 #33 Posted 05 June 2019 - 06:28 PM

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View PostHopeinen, on 05 June 2019 - 09:37 AM, said:

 

Biggest problem is that these things can move around like dirtbikes, increase the turning radious at high speeds and make them have the speed advantage but the drivers need to plan out their route a bit more.

 

 

Nerfing the turning radius, especially at high speed is not possible since in World of Corridors, you need to be able to make sharp turns quite frequently due to the linear map design.

 

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United_Stealth #34 Posted 05 June 2019 - 06:58 PM

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Track it if you can....

 

Most annoying EDIT feature is that it's untrackable and wargaming are presenting it as a feature... Editing stupid. Seriously, so editing editing stupid. 

 

At least make it slow down.. MORE than it does now. Make it significant. 

Or make it unstearable. 

Make it trackable when only the most front and most rear wheels are hit. ANYTHING is better than the unbalanced BS we have today. 



85_coco_85 #35 Posted 05 June 2019 - 07:21 PM

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After your fail RANKED il never buy something from u! Super fail WG...

Captain_Tickle #36 Posted 06 June 2019 - 01:36 PM

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View PostToodlePips, on 05 June 2019 - 04:23 PM, said:

 

That's funny, because I'm exactly the opposite. Even though I'm a sucker for German tanks, I would actually hate that, simply because I generally oppose the way wheeled tanks have been incorporated into the game. I think bringing then into the game in the present form has been a god-awful idea. No offence.   

 

Same here with British lights, and I hope that the announcement of the Senlac means the upcoming Brit light line will be tracked.  Wheeled vehicles in their current form were a very bad decision imo.  As always, having one as a Premium tank has just created future problems for WG, as no aspect of it will ever be nerfed.  Premium tanks and their legal ramifications, a gift that just keeps giving.

Gruff_ #37 Posted 06 June 2019 - 02:53 PM

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Great job ignoring all the issues that people are bringing up about the wheeled vehicle mods.  Got to keep pretending everything is all ok, nothing to see here it's a  bed of roses.

 

You took out the T50 years ago because of it's insane speed, now you reintroduced the same fast intel idea but made them really hard for the vast majority or people to hit these little things, it's all very well people saying you have to aim above the wheel to hit the armour but these things go too fast and get away with taking hits to the wheels and still go somersaulting all over the place, as someone else pointed out they are like dirt bikes.  They impact on the role of other light/scout tanks who's role is being challenged by mediums that have high view range, then on top of that the wv also get to do huge damage to their light tank counterparts!  It's been a really bad game balance implementation.

 

Claus's video does indeed do a great job of summing up your direction and effects of these decisions.


Edited by Gruff_, 06 June 2019 - 02:54 PM.


TOP__BANANA #38 Posted 06 June 2019 - 09:24 PM

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View PostCommunity, on 05 June 2019 - 05:01 AM, said:

The first Premium wheeled vehicle is back in the shop! Jump on this opportunity right now!
<a href="https://worldoftanks.eu/en/news/special-offers/panhard-EBR-75-Fl-10-june/">The full text of the news item</a>

 

promoting an object that should be in space invaders.

Sir_Armand #39 Posted 07 June 2019 - 01:24 AM

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View Postvuque, on 05 June 2019 - 12:58 PM, said:

 

They are not fast when they have a wheel blown off. With the reduced speed and maneuverability when you have a wheel blown off, you are easy prey. However, to go that fast when you have all your wheels intact makes you feel good! :)

 

They have indestructable mobility. They have superpowered armourwheels that eats damage like it was popcorn. They come preequipped with a targeting computer. 
They belong in a World of tanks just as much as Tirpitz.
They don't play by the same rules.

Combat cars was a very, very bad idea.

Edited by Sir_Armand, 07 June 2019 - 03:07 AM.


Interdiction #40 Posted 07 June 2019 - 01:28 AM

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WG cannot nerf a prem tank ...If they did then people will be doing a claw back on their cards 




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