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[Poll] What do you think of upcoming gold ammo changes?


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Poll: Premium ammo changes (140 members have cast votes)

You have to complete 250 battle in order to participate this poll.

Do you think upcoming ammo rebalance in form being tested on sandbox test server is a good solution?

  1. Yes, I think this is good idea (30 votes [21.43%])

    Percentage of vote: 21.43%

  2. No, I do not like it (84 votes [60.00%])

    Percentage of vote: 60.00%

  3. Only time will tell (26 votes [18.57%])

    Percentage of vote: 18.57%

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FTR #1 Posted 05 June 2019 - 03:31 PM

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Official Wargamming article regarding gold ammo rebalance - https://worldoftanks.eu/en/news/general-news/sandbox-ammo-revision

 

tl;dr

 

- AP shells alpha for most guns in the game increased mostly according to their caliber but also their tier

- Health of all vehicles in the game increased according to their tier and survivability (armor)

- Current penetration and damage values of premium ammo REMAIN THE SAME



Propjesschieter #2 Posted 05 June 2019 - 03:39 PM

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I miss the option: I dont care, I will adept.

shikaka9 #3 Posted 05 June 2019 - 03:40 PM

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gold ammo doesnt change. nothing to think

jack_timber #4 Posted 05 June 2019 - 03:46 PM

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View PostPropjesschieter, on 05 June 2019 - 02:39 PM, said:

I miss the option: I dont care, I will adept.

 

I am with ^ can't say I am bothered....

Sowa_95 #5 Posted 05 June 2019 - 03:51 PM

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View PostPropjesschieter, on 05 June 2019 - 03:39 PM, said:

I miss the option: I dont care, I will adept.

 

adapt*

 

I agree



Schepel #6 Posted 05 June 2019 - 03:52 PM

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Basically, WG doesn't want to touch premium tanks. So instead of nerfing special ammo, they buff everything else. Net effect is the same as a straight special ammo nerf. 

 

IMHO a good idea, but only time will tell if WG is able to implement it properly. I am not optimistic.



QUADRANT_16 #7 Posted 05 June 2019 - 03:56 PM

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Increasing the hit points of the tanks globally while keeping the alpha and price of premium ammo will only make people use premium ammo even more.

How will you deal with those idiotproof-armored tanks (which have had their hit points increased) with your average penetration value (increased alpha or not)? -->  you waste more credits on premium ammo (and wargaming will make more profit with it)


Edited by QUADRANT_16, 05 June 2019 - 03:59 PM.


Zylon0 #8 Posted 05 June 2019 - 04:06 PM

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The butt hurt is real from all the premium shell spammers.

Your whole world is gonna change soon....



undutchable80 #9 Posted 05 June 2019 - 04:25 PM

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View PostSchepel, on 05 June 2019 - 03:52 PM, said:

Basically, WG doesn't want to touch premium tanks. So instead of nerfing special ammo, they buff everything else. Net effect is the same as a straight special ammo nerf. 

 

IMHO a good idea, but only time will tell if WG is able to implement it properly. I am not optimistic.

 

It's not that WG is afraid to nerf gold ammo, they are afraid to nerf premium tanks armour to make it effective. Will be interesting to see if some strong armour premium tanks will receive the same HP % boost as their regular tech tree counterparts. 

Zylon0 #10 Posted 05 June 2019 - 04:29 PM

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View Postundutchable80, on 05 June 2019 - 03:25 PM, said:

 

It's not that WG is afraid to nerf gold ammo, they are afraid to nerf premium tanks armour to make it effective. Will be interesting to see if some strong armour premium tanks will receive the same HP % boost as their regular tech tree counterparts. 

 

i am also curious about that. Like what if... they did not give the defender any HP increase at all?

Technically it would not get nerfed, just not buffed.


Edited by Zylon0, 05 June 2019 - 04:29 PM.


vasilinhorulezz #11 Posted 05 June 2019 - 04:36 PM

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Lazy solution as always. WG department of balance shows us again how a meme is created. Instead of fixing what's wrong with the game, they indirectly buff all armored tanks, while making lights and all tanks that don't rely on armor even worse to play. Also Type 5 had a damage decrease that will now get reverted (somewhat), nice work WG. When are you gonna give us actual weakspots, when are you gonna nerf the camping spots, when are you gonna give maps that fast tanks can flex and use their mobility, when are you gonna make the game actually playable when not top tier?

Edited by vasilinhorulezz, 05 June 2019 - 04:36 PM.


4nt #12 Posted 05 June 2019 - 04:42 PM

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It's the same as reduction of alpha on prem, but more stupid. This change will finally make all less than extremely armored tanks pain to play. Need to get bobjects and Maus before this hits live, no need to worry about rest anymore.

 

Actually, I think If this crap goes live, it's time to move on. Mechwarrior has gotten new stuff, I hear.


Edited by 4nt, 05 June 2019 - 05:10 PM.


ExclamationMark #13 Posted 05 June 2019 - 04:48 PM

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It is sad but unsurprising to see how many people don't understand how terrible these changes will be.

Or maybe they are just players that only play heavies/TDs so don't care.



NekoPuffer_PPP #14 Posted 05 June 2019 - 04:56 PM

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View PostZylon0, on 05 June 2019 - 04:06 PM, said:

The butt hurt is real from all the premium shell spammers.

Your whole world is gonna change soon....

 

 

The reason why I don't like the proposed change is all the tanks' different HP amounts. We'd need to re-learn how much HP each tank will have, how much damage each gun would deal, and HE ammo as an alternative to deal more damage to softer targets would become pointless, because with this change, AP ammo would do more damage than HE...

 

Premium ammo needs to deal less damage and that's final. The proposed change would affect more than just gameplay - every personal mission with damage dealing/assisting/blocking as part of the objective would have to be updated.

 

The change just creates a massive hassle, pointless work for something so simple. Instead of mowing the lawn with a single tractor, they'll use 10 lawnmowers to mow it...but what if the mowers get in each others' way, what happens then? More delays.

 

It's simply not thought out well enough, or at all. Someone thought "let's change all the things" but didn't care how much more time it would take than simply nerfing premium ammo damage...

 

If you buff standard ammo, premium ammo is still nerfed in comparison. If you nerf premium ammo, it's still nerfed in comparison. So either way, premium tanks' ammo is nerfed, if that seemed like the limiting factor.

 

It's the same change but one is needlessly more complicated than the other.


Edited by NekoPuffer_PPP, 05 June 2019 - 05:07 PM.


Laur_Balaur_XD #15 Posted 05 June 2019 - 05:04 PM

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If this change goes live it's the beginning of the end for this game.

Why? Because:

- it's basically the same thing as nerfing premium ammo damage, but with extra steps so the idiots people do not complain about premium tanks being nerfed

- it is a enormous buff to heavy and td's, and these classes are already doing perfectly fine

- it's a enormous nerf for all meds and lights

- tier 8 tanks will be rekt when they meet a tier 10 td for example

- all statistics will become useless and obsolete. we have tens of thousand of battles with the old damage and hp that we have more or less since this game started - imagine how a reroll or a new account will suddenly have much better DPG and WN8 than you, just because the hp and alpha of the tanks got buffed...

- everyone and their dog will play td or arty, because obvious reasons

 

I am already not happy at all with how the game is in the last period, and i am on a break from WOT already for 2-3 months. If this thing goes live i guess i am gonna quit playing WOT forever.

 


Edited by Laur_Balaur_XD, 05 June 2019 - 07:56 PM.


ValkyrionX #16 Posted 05 June 2019 - 05:06 PM

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this is what I think:

http://forum.worldoftanks.eu/index.php?/topic/710007-special-ammo-rebalance-a-simple-proposal/

16:07 Added after 1 minute

View PostExclamationMark, on 05 June 2019 - 04:48 PM, said:

It is sad but unsurprising to see how many people don't understand how terrible these changes will be.

Or maybe they are just players that only play heavies/TDs so don't care.

 

are the same people who unfortunately have the right to vote? :trollface:
 



NekoPuffer_PPP #17 Posted 05 June 2019 - 05:10 PM

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View PostValkyrionX, on 05 June 2019 - 05:06 PM, said:

are the same people who unfortunately have the right to vote? :trollface:

 

...could say the same for whoever voted for the current US president. :harp:

SuedKAT #18 Posted 05 June 2019 - 05:16 PM

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The previous suggestion to this was flawed but with the right re-balancing of tanks as well as designing maps and armor layouts to match it, it could have been workable, this is just taking every flaw that suggestion had and turning it up to dumb levels. There was no problem with premium ammo back when weakspots existed, maps wasn't designed like corridors and we didn't have idiot proof armor layouts, back when KV-4 was an armored behemoth, now with all that in effect you have to adjust to suit the meta WG have created, not adjust for something that might have been the solution back in 2014-2015. 

 

To be honest it's shocking to see just how far from reality WG's management team is, for sure makes it obvious that they don't play their own game.



Homer_J #19 Posted 05 June 2019 - 05:18 PM

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Since virtually nothing from sandbox ever made it to live I'm not too worried about it yet.

Laur_Balaur_XD #20 Posted 05 June 2019 - 05:29 PM

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View PostHomer_J, on 05 June 2019 - 04:18 PM, said:

Since virtually nothing from sandbox ever made it to live I'm not too worried about it yet.

 

UK was also not worried about people voting to exit EU, US was also not worried about Trump being elected...

Instead of not saying anything and take as granted that things will not happen, how about say your opinion and have a small influence? People always shut up and don't protest until the changes got in effect and they feel the bad things happening already... 






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