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The changes currently being 'tested' in sandbox are just a PR stunt


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Laur_Balaur_XD #1 Posted 06 June 2019 - 05:15 PM

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I think that WG is playing the old trick of scaring people with a greater evil, so they accept the lesser evil (aka prem ammo nerf).

 

WG: we are going to nerf premium ammo damage

Players: booo, that is a stupid idea and we don't want that.

 

WG: we have a better idea: buff hp and damage on everything except premium ammo.

Players: that is much worse than your first idea WG, we don't want that

 

WG: after careful consideration and listening to your opinions we decided not to buff everything, but instead e will just nerf premium ammo.

Players: yeah, that is better 

 

I really hope that WG come to reality and do not implement any of those 2 changes, and instead properly rebalance armor and tanks in general.



NUKLEAR_SLUG #2 Posted 06 June 2019 - 05:17 PM

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View PostLaur_Balaur_XD, on 06 June 2019 - 05:15 PM, said:

I really hope that WG come to reality and do not implement any of those 2 changes, and instead properly rebalance armor and tanks in general.

 

Can't be done. Anything that requires gold is impenetrable to standard. Anything that standard can manage gold goes thru like butter.

Zylon0 #3 Posted 06 June 2019 - 05:46 PM

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I like the changes to the game in sandbox.

I can not be the only one.



r00barb #4 Posted 06 June 2019 - 05:47 PM

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View PostLaur_Balaur_XD, on 06 June 2019 - 04:15 PM, said:

I think that WG is playing the old trick of scaring people with a greater evil, so they accept the lesser evil (aka prem ammo nerf).

 

WG: we are going to nerf premium ammo damage

Players: booo, that is a stupid idea and we don't want that.

 

WG: we have a better idea: buff hp and damage on everything except premium ammo.

Players: that is much worse than your first idea WG, we don't want that

 

WG: after careful consideration and listening to your opinions we decided not to buff everything, but instead e will just nerf premium ammo.

Players: yeah, that is better 

 

I really hope that WG come to reality and do not implement any of those 2 changes, and instead properly rebalance armor and tanks in general.

 

Is your point that WG are conniving edited or that the players are *edit:confused:


Edited by 11poseidon11, 07 June 2019 - 05:13 PM.
*This post has been edited by the moderation team due to inappropriate remarks.


Laur_Balaur_XD #5 Posted 06 June 2019 - 05:50 PM

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View Postr00barb, on 06 June 2019 - 04:47 PM, said:

 

Is your point that WG are conniving edited or that the players are *edit:confused:

 

Both.

Edited by 11poseidon11, 07 June 2019 - 05:14 PM.


vasilinhorulezz #6 Posted 06 June 2019 - 05:53 PM

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They reverted the changes already?

ExclamationMark #7 Posted 06 June 2019 - 05:55 PM

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I would like to agree but given WG's past it is hard to predict. The usual rule of thumb is they will do whatever is deemed the worst option.

FatigueGalaxy #8 Posted 06 June 2019 - 06:41 PM

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I think they just realized how monumental is the task of rebalancing damage of every gun and hitpoints of every tank. It requires much more effort than simply nerfing damage on premium shells and the effect is the same (standard ammo becomes a viable alternative to premium ammo).

Also, increasing both damage and HP of all tanks have a nasty side-effects because of 25% RNG. Suddenly damage spread is much bigger so you have more a lot more RNG in the game, battles can last much longer or much shorter (despite buffed HP) and encounters are even more luck-based. All high alpha tanks suddenly become worse because they are way too unpredictable and balance of all autoloaders goes to crapbecause now they can clip tanks they weren't supposed to clip if they get high damage rolls.

 



fwhaatpiraat #9 Posted 06 June 2019 - 07:40 PM

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LCpl_Jones #10 Posted 06 June 2019 - 08:55 PM

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imagine if they pulled it off and balanced the entire game around a new set of hp and damage models :ohmy:

 

then 1 week later, super RASHA blyat mobile bobjekt 2936e op as all hell. back to square one :facepalm: wg and balance what a meme



Bordhaw #11 Posted 06 June 2019 - 09:06 PM

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View PostLaur_Balaur_XD, on 06 June 2019 - 04:15 PM, said:

I think that WG is playing the old trick of scaring people with a greater evil, so they accept the lesser evil (aka prem ammo nerf).

 

WG: we are going to nerf premium ammo damage

Players: booo, that is a stupid idea and we don't want that.

 

WG: we have a better idea: buff hp and damage on everything except premium ammo.

Players: that is much worse than your first idea WG, we don't want that

 

 



NekoPuffer_PPP #12 Posted 06 June 2019 - 09:16 PM

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View Postfwhaatpiraat, on 06 June 2019 - 07:40 PM, said:

 

Accurate. So accurate it's scary. :ohmy:

TankkiPoju #13 Posted 07 June 2019 - 09:59 AM

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View PostExclamationMark, on 06 June 2019 - 05:55 PM, said:

I would like to agree but given WG's past it is hard to predict. The usual rule of thumb is they will do whatever is deemed the worst option.

 

WG is a business and it's job as a business is to make money. Not to make good games.

 

If premium ammo changes mean WG would get less money, they are not going to happen.

 

With this in mind, it's pretty easy to predict what will happen: WG will nerf premium ammo to change balance, but it will not effect actual premium ammo spam at all... because that would mean they make less money. So now they are looking for ways to do this.


Edited by TankkiPoju, 07 June 2019 - 10:01 AM.


Sirebellus #14 Posted 07 June 2019 - 10:16 AM

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The only way to get through the Stalinium armour is to 'dab the 2 key', but now the damage is less per shell so you have to spam moar gold... WG likes this idea

Jumping_Turtle #15 Posted 07 June 2019 - 10:41 AM

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View PostLaur_Balaur_XD, on 06 June 2019 - 05:15 PM, said:

 

WG: we are going to nerf premium ammo damage

Players: booo, that is a stupid idea and we don't want that.

 

WG: we have a better idea: buff hp and damage on everything except premium ammo.

Players: that is much worse than your first idea WG, we don't want that

 

WG: after careful consideration and listening to your opinions we decided not to buff everything, but instead e will just nerf premium ammo.

Players: yeah, that is better 

 

 

You forget one step:

 

Financial dept : do you guys realise that there are millions pieces of ammo in the game which were bought with gold, read money, that we have to refund when you nerf it.

WG Devs : ok, lets leave it as it is and tell them we are collecting data.



hmrc #16 Posted 07 June 2019 - 12:37 PM

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View PostJumping_Turtle, on 07 June 2019 - 10:41 AM, said:

 

You forget one step:

 

Financial dept : do you guys realise that there are millions pieces of ammo in the game which were bought with gold, read money, that we have to refund when you nerf it.

WG Devs : ok, lets leave it as it is and tell them we are collecting data.

 

When they changed it last time that didn’t bother them so I don’t see why it will this time.

Hunter98X #17 Posted 07 June 2019 - 01:56 PM

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View PostZylon0, on 06 June 2019 - 05:46 PM, said:

I like the changes to the game in sandbox.

I can not be the only one.

 

You are not the only one!

I think this is a way better thing than just nering the gold ammo (which will make some OP tanks more OP and bring more frustration).

Myself i haven't played the sandbox but if i read the changes i am very positive about them.

Some tanks (like 279, 260 for example) will be even more OP with a HP buff , because you can't pen them with normal shells. 

So i think to this addition of the changes they might want to consider the Armour of a lot of heavy tanks. 

 

What i would do with the changes which are now on sandbox:

- give 430U weakspots on turret (big weekspots like patton for example).

- give 279e some sort of weakspot on the upperplate

- give 268 4 bigger weakspots on turret and make the big lower plate a 50/50 change to pen it with AP 

- Nerf type 5 armour so tier 9 can pen it with AP. 

 

 

Just some idea's! It's those tanks who make the game annoying.

Jpze100 nobody complains about, why not? Because it's superstructure is pennable with heat, and if you can't shoot that, you can always go for small weakspot on the turret.

If they would make every tank with weakspots , than i think this change will be fine! 

 



Balc0ra #18 Posted 07 June 2019 - 02:16 PM

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View PostLaur_Balaur_XD, on 06 June 2019 - 05:15 PM, said:

I really hope that WG come to reality and do not implement any of those 2 changes, and instead properly rebalance armor and tanks in general.

 

Thing is... that even if armor and tanks is balanced perfectly according to you. It won't be for others. And even then the gold ammo whine won't stop. As AW did show with their 2nd ammo changes. It's not about what they use. It's the fact they do damage at all. Even if it's 30% or 50% less damage. As we also see with the HE whine, even if they only do sub 100 vs the 390 they should have done.

 

And thus the feedback will be based on what they do. As at one point, some did not say anything, but did once they changed it again. They just gotta find the balance that makes most happy, not the one that works for some. So it won't be done in one stage regardless. Nor will the end result make everyone happy here, regardless of what they end up with. As the first proposal had many worried that it would only give power to the wrong tanks. Trading one problem with another.  



Element6 #19 Posted 07 June 2019 - 02:26 PM

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View PostZylon0, on 06 June 2019 - 05:46 PM, said:

I like the changes to the game in sandbox.

I can not be the only one.

That's the thing with changes, you will always find people that like them, and people that hate them. That is the crux of running an online game. The goal will always be to find the setup that most people can live with since it is impossible to make everyone happy.



Zylon0 #20 Posted 07 June 2019 - 04:06 PM

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I just watched the latest Dezgamez youtube vid, about the sandbox build.

 

He says that going up the tiers no one shot premium ammo at him until he reached a tier 8 vk100.01, and even then at first they shot normal shells.

Clearly this change is working as intended, as those playing on the sandbox feel like they are gimping their DMG and DPM if they fire premium ammo.

 

So.. heavily armored tanks get slung less premium rounds at them, increasing their survivability.

TD with big guns hit slightly harder then they did before compared to most HP increases.

 

Medium and light tanks, hmmm I guess they get more survivabily against premium shells due to hp increase all across the board?

That and most standard shells are slower in traverse speed, so chance to dodge increases? (should be for wheels and fast lights)

 

From what Ive seen in the sandbox thus far, I like what I see.

 

p.s. Now that i think of it. there has not been a single word about what these changes will do to arty. Anyone knows?

 


Edited by Zylon0, 07 June 2019 - 04:29 PM.





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