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Ranked too grindy this season


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Amun_RA #1 Posted 09 June 2019 - 12:08 PM

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I think there is a problem with ranked this season. It is way too grindy.

 

Yesterday there were only under 2000 players who managed to get into one of the leagues. There were over 14-15000 or more players last seasons. 

 

I think WG has done a terrible job this season. What do you think? 

 

And let's not forget that we have to wait for 5 minutes to enter the battle in ranked even on a Sunday afternoon. Great 'success'. 

 


Edited by Amun_RA, 09 June 2019 - 12:10 PM.


Stimpeltje #2 Posted 09 June 2019 - 12:13 PM

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If u dont like it

 

Then why play it?



CmdRatScabies #3 Posted 09 June 2019 - 12:13 PM

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2000 in the leagues is very poor.  Guess they'll need to rework it for the next season.
11:13 Added after 0 minutes

View PostStimpeltje, on 09 June 2019 - 12:13 PM, said:

If u dont like it

 

Then why play it?

 

Seems that hardly anyone liked it and didn't play it.

Jumping_Turtle #4 Posted 09 June 2019 - 12:16 PM

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The things I didnt liked about it were ;

 

1 - Reward tanks allowed. It doesnt give a fair start to begin with. If it is about skill we should all start with the same tanks. So either ban those, or give them to all.

2 - Matchmaking was a disaster. When I am at rank 3 I dont want/need to play against people from rank 47.

3 - The dropping ranks is way too much for it to be any kind of fun. There should be save heavens at rank 5, 10 etc  which you can not lose. It is no fun getting to rank 12 and than dropping all the way back to rank 2. I don't mind that structure in the higher divisions, but for me personally this ruins it to even start it.



Solexi #5 Posted 09 June 2019 - 12:21 PM

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There are probably still a lot of players who don't really know what it is or why they should play it and WG is advertising it poorly (It's not even on the front page of their website).

Now, I have heard of it, but yeah, why should I play it? It looks like too much stress/effort for a game I play to relax.

In my opinion, bonds are still currently worthless until you can exchange them for vehicles, and most players will have no hope of attaining this mysterious tier IX reward tank from playing ranked.



Amun_RA #6 Posted 09 June 2019 - 12:21 PM

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View PostStimpeltje, on 09 June 2019 - 11:13 AM, said:

If u dont like it

 

Then why play it?

 

I don't play it anymore. 

 

And that is not the point. When there are problems with a game we should criticise it in large numbers and hope it will be improved in the future.

 

You just want me to ignore the mode. No. I am not going to ignore the fact that there are lots of problems with ranked this season. And I want to be able to play the next seasons. 



KanonenVogel19 #7 Posted 09 June 2019 - 12:24 PM

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I agree. They got the rewards perfect this time, giving gold and bonds to everyone that advances into the different divisions, but they made it take too long time. Considering that we had only 2 weeks, and on top of other events + Sandbox, there's simply not enough time to do it. Not all players can or want to spend 8 hours in a game per day.

 

I hope that they keep the rewards the same, but either make ranked go on for a full month, or they should reduce the amount of chevrons required.


Edited by KanonenVogel19, 09 June 2019 - 12:26 PM.


the_nebuchadnezzar #8 Posted 09 June 2019 - 12:25 PM

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Ranked should be played with tier 9 tanks. There are no stupid OP tier 9's like FV/T95, Obj 907 or Onj 279e. 

KanonenVogel19 #9 Posted 09 June 2019 - 12:27 PM

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View Postthe_nebuchadnezzar, on 09 June 2019 - 12:25 PM, said:

Ranked should be played with tier 9 tanks. There are no stupid OP tier 9's like FV/T95, Obj 907 or Onj 279e. 

 

But tier 9 is not considered endgame content. They could just limit it to tech-tree tier 10s :)

demon_tank #10 Posted 09 June 2019 - 12:29 PM

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The only problem i found with the current system is something that isnt new.

 

5 players not getting a chevron in the winning team seems a bit off.

 

Imho if i would change anything it would be that and i would change it to 3 or 4 players not getting a chevron.

 

1/3 of players from the WINNING team not getting anything seems stupid.



NekoPuffer_PPP #11 Posted 09 June 2019 - 12:32 PM

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View Postdemon_tank, on 09 June 2019 - 12:29 PM, said:

The only problem i found with the current system is something that isnt new.

 

5 players not getting a chevron in the winning team seems a bit off.

 

Imho if i would change anything it would be that and i would change it to 3 or 4 players not getting a chevron.

 

1/3 of players from the WINNING team not getting anything seems stupid.

 

The less players getting no additional chevron on the winning team means there's less players on the losing team actually losing their chevrons.

 

It's less frustrating this way, think about it.



KanonenVogel19 #12 Posted 09 June 2019 - 12:37 PM

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View PostNekoPuffer_PPP, on 09 June 2019 - 12:32 PM, said:

The less players getting no additional chevron on the winning team means there's less players on the losing team actually losing their chevrons.

 

It's less frustrating this way, think about it.

 

The issue with this is that if the 2 teams fight it out, and some player realises that they will lose so he goes and caps, then he will propably be one of the ones that didn't get a chevron, even though he was the one who was the difference between a loss and a win. That's why everyone on the winning team should get a chevron, so that players aim for the win and not for the damage.



gunslingerXXX #13 Posted 09 June 2019 - 12:47 PM

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Ranked is not really for me, I play a few games each time just to get the easy lvl 1-3 rewards...

 

But for chevron distribution I would say all losers -1, all winners +1 with first +3 and 2nd & 3rd +2.

As long as you have WR > 50% you level up, below you go down. Seems fair.

Also this system will not punish certain classes, it alows more variation in tanks used.

 

 



Bordhaw #14 Posted 09 June 2019 - 12:57 PM

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View PostAmun_RA, on 09 June 2019 - 11:08 AM, said:

I think there is a problem with ranked this season. It is way too grindy.

 

What do you think? 

 

 



demon_tank #15 Posted 09 June 2019 - 01:26 PM

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View PostNekoPuffer_PPP, on 09 June 2019 - 11:32 AM, said:

 

The less players getting no additional chevron on the winning team means there's less players on the losing team actually losing their chevrons.

 

It's less frustrating this way, think about it.

What are you even talking about.

There is no computer code that doesnt allow for the losing team to get 1 chevron and retain 4 if the winning team gets 1 or 2 additional chevrons.

We re not fighting the laws of thermodynamics here.

 

View PostKanonenVogel19, on 09 June 2019 - 11:37 AM, said:

 

The issue with this is that if the 2 teams fight it out, and some player realises that they will lose so he goes and caps, then he will propably be one of the ones that didn't get a chevron, even though he was the one who was the difference between a loss and a win. That's why everyone on the winning team should get a chevron, so that players aim for the win and not for the damage.

 

But some players on the winning team make no contribution whatsoever so there must be a system in place to punish them. Why would you get a chevron for doing nothing or suiciding in the first 30 seconds. You shouldnt.

 

So im fine with 3 or 4 players not getting a chevron but 5 seems WAY TOO STUPID.



Balc0ra #16 Posted 09 June 2019 - 01:36 PM

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The new system it seems that less is also getting up faster vs past ranked events. Thus you need to work harder. Thus most gets stuck in "limbo" for longer without progressing, or they need to play 10x more to get to their last rank. And thus why so many have said it's not worth the effort vs rewards even in the early stages. I suspect that's why we have seen so many complaints about 4 min waits for each battle. Not that many on the higher ranks I guess. 

 

Everyone I knew was hyped for the new season. Now I don't know a single one that talks about it, or plays it atm. 



mgns #17 Posted 09 June 2019 - 02:10 PM

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Same as with frontlines this year. It's kind of lazy event design.

 

Add a mystery tier nine reward tank, quadruple the grind, call it done and take an early weekend.



Dragos_CS #18 Posted 09 June 2019 - 03:37 PM

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The problem here is that everybody wants the tier IX tank, the bonds and the gold for simply showing up. They wanna fire up the game, goof around for 10 games and voila, here come the rewards and a handshake.

 

If you got stuck in division 1,2,3 whatever, that means thats where you belong at your current skill level. You can accept that and go play randoms, improve your gameplay and rank up or just come to the forums and whine that its too hard.

 

Did you really think WG would give stuff for free? There already is a positive chevron balance with 14 gained and 10 lost, not to mention the bonus battles that add lots of chevrons in the mix. Thats how ranked systems work, look at any other game like CSGO or LoL. I have friends who have played in silver and bronze for ages simply because they refused to even try to get better.



SOROS_SCHWARTZ_GYORGY #19 Posted 09 June 2019 - 05:44 PM

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I remember a cw season in which 13k obj 907s were handed out.
In ranked however, at this rate 2k players will end up with reward tank. How is that proportionate?

Nobody said people should be rewarded just for showing up. But only 2k players getting proper rewards stinks.

Edited by SOROS_SCHWARTZ_GYORGY, 09 June 2019 - 05:46 PM.


Dragos_CS #20 Posted 09 June 2019 - 06:02 PM

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View PostSOROS_SCHWARTZ_GYORGY, on 09 June 2019 - 05:44 PM, said:

I remember a cw season in which 13k obj 907s were handed out.
In ranked however, at this rate 2k players will end up with reward tank. How is that proportionate?

Nobody said people should be rewarded just for showing up. But only 2k players getting proper rewards stinks.

 

Im pretty sure the tank will be given with the penultimate tier of rewards as well, so ranking up all 4 divisions every time is overkill most probably if all you want is the tank. Hell, im pretty sure even the last tier of rewards does not require ALL the rank tokens.

 

You also have to consider the amount of people that play campaigns compared to the amount that play ranked. The difference is massive. During campaigns every AFKer comes back from the woodworks for the new shiny tank while a novel tier IX garners way less enthusiasm. So in the end, 13k and 2.4k are probably proportional to the amount of people actively seeking the reward.






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