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Is the new apha damage buff fatal for the game?


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lime_vortep #1 Posted 10 June 2019 - 11:25 AM

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OK, we all say what they are testing in the sand box server. Mega alpha damage buffs to all standard ammo. But isnt that too much? 

 

152 - 155 mm guns to deal 1060 damage

170 (JgPz E 100) to deal 1320 damage

128mm (Jagdtiger, Skorpion G) to deal over 600 damage

 

Is it just me, but if this thing get;s to the game can be fatal for the gameplay? Wasn't simpler just to nerf the prem ammo with like 20-30% compared to buffing all other ammo? 

 

With the new ammo a JagdPanzer E 100 with 299 penetration will be able to deal between 990 - 1650 damage per shot!



FTR #2 Posted 10 June 2019 - 11:50 AM

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I do believe those changes are awful but wargamming always knows better so there is nothing you can do.

 

The only thing that would possibly stop them is outrage in russian community.



tumppi776 #3 Posted 10 June 2019 - 12:03 PM

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It sure looks and sound like fatal to the game.

 

and theyre "fixing" premium ammo... baffling



Laatikkomafia #4 Posted 10 June 2019 - 12:08 PM

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750 -> 1060. 41% increase in alpha.

1050 -> 1320. 26% increase in alpha.

 

Obviously the JgPz needs an indirect nerf.



BlackBloodBandit #5 Posted 10 June 2019 - 12:10 PM

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If there are stupid enough to really apply those changes I think I might be fatal to the game yes. It doesn't change anything for the better and in my opinion it will be one of the worst decisions they would have made over the years.

8126Jakobsson #6 Posted 10 June 2019 - 12:31 PM

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Too many big alpha guns - makes more of them

Gold ammo too good but sadly too often needed against the armour state of the game - lets it stay as it is, along with said armour, but buff hp so you need to fire more of them

 

Two common things to complain about regarding things that comes out of the guns. Yeah I don't really think that they are about to increase the amount of Happy Players  



Jauhesammutin #7 Posted 10 June 2019 - 12:44 PM

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View Postlime_vortep, on 10 June 2019 - 10:25 AM, said:

OK, we all say what they are testing in the sand box server. Mega alpha damage buffs to all standard ammo. But isnt that too much? 

 

152 - 155 mm guns to deal 1060 damage

170 (JgPz E 100) to deal 1320 damage

128mm (Jagdtiger, Skorpion G) to deal over 600 damage

 

Is it just me, but if this thing get;s to the game can be fatal for the gameplay? Wasn't simpler just to nerf the prem ammo with like 20-30% compared to buffing all other ammo? 

 

With the new ammo a JagdPanzer E 100 with 299 penetration will be able to deal between 990 - 1650 damage per shot!

 

Why all of these posts forget to include the HP buff?

E-100 does 750 dmg and has 2700HP, that meas that on average it needs 4 shots to kill itself.

Proposed E-100 would have 1060 dmg and 3300 HP, on average it would need the same 4 shots, except it would need to hit the lowerplate to even pen.

 

Is this fatal for the game? No.

Is this totally unnecessary and could be done in a much simpler way? Yes.

 



Dr_Blackshark #8 Posted 10 June 2019 - 12:52 PM

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Well, the current state of prem ammo is cancerous to the game as well. Yes admins i know what does cancerous mean, i referred to it as it is slowly killing the game.

I look forward to this in the servers......especially the arty dmg buffs :)


Edited by Dr_Blackshark, 10 June 2019 - 12:54 PM.


NUKLEAR_SLUG #9 Posted 10 June 2019 - 12:53 PM

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Buffing the alpha of the guns doesn't matter if there is a highpoint buff that keeps the relative ratio the same.

Not forgetting that this is an iteration of a test not something that has been decided so try it and provide feedback and stop panicking over imagined drama.

shikaka9 #10 Posted 10 June 2019 - 12:57 PM

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at least these changes are good for personal missions :) right?

eldrak #11 Posted 10 June 2019 - 01:13 PM

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Very dumb changes. A slight reduction in premium shell damage would be better received by the community imo.

gitgud_cannot #12 Posted 10 June 2019 - 01:23 PM

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generally even if they go with it, ok let it be, but then they should wipe all stats from every account, because everything in statistics will become irrelevant 

Edited by Major_Gitgud, 10 June 2019 - 01:23 PM.


jack_timber #13 Posted 10 June 2019 - 01:34 PM

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Has WG buffed arty by chance, haven't played sandbox or read release notes....

Rorsch4ch #14 Posted 10 June 2019 - 01:45 PM

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Havent tested it myself in the sandbox yet but didnt they say we are getting HP buffs with the ammo rework? Or are those not on the test server yet? Cause the way they described it things would pretty much stay the same only that premium finaly deals less dmg and reintroduces a choice to the game

Negativvv #15 Posted 10 June 2019 - 02:03 PM

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Won't the HP buffs increase as the tiers increase due to higher base XP?

So won't that make the tiers even more skewered?

Scorpion G doing 600 alpha to T6 vehicles?

I lol...

sokolicc #16 Posted 10 June 2019 - 02:03 PM

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Nah, you will need to relearn game if it goes live. Nerfing alpha on gold shells for 10-15% will be enough to make people think twice before full gold loadout.

 

This proposal, and excuse like 'Premium tanks' is complete garbage, literaly... 

Global nerf for gold ammo will not be nerf to any prem tank specificaly. Some exceptions that have low standard pen shells could just get buff and voila.


Edited by sokolicc, 10 June 2019 - 02:06 PM.


8126Jakobsson #17 Posted 10 June 2019 - 02:06 PM

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View PostRorsch4ch, on 10 June 2019 - 01:45 PM, said:

Havent tested it myself in the sandbox yet but didnt they say we are getting HP buffs with the ammo rework? Or are those not on the test server yet? Cause the way they described it things would pretty much stay the same only that premium finaly deals less dmg and reintroduces a choice to the game

 

Yeah more hp and standard ammo damage. So they screw up all numbers to give an incentive to use more of the cheap stuff. But we already have that in the shell cost. And we don't really want to press 2 unless there is some heavy armour ahead. So basically they are about to screw it all up for nothing since the need for 2 will stay exactly the same.  

arthurwellsley #18 Posted 10 June 2019 - 02:07 PM

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View Postlime_vortep, on 10 June 2019 - 10:25 AM, said:

OK, we all say what they are testing in the sand box server. Mega alpha damage buffs to all standard ammo. But isnt that too much? 

 

152 - 155 mm guns to deal 1060 damage

170 (JgPz E 100) to deal 1320 damage

128mm (Jagdtiger, Skorpion G) to deal over 600 damage

 

Is it just me, but if this thing get;s to the game can be fatal for the gameplay? Wasn't simpler just to nerf the prem ammo with like 20-30% compared to buffing all other ammo? 

 

With the new ammo a JagdPanzer E 100 with 299 penetration will be able to deal between 990 - 1650 damage per shot!

 

Have you even tried the Sandbox?

 

There are a limited number of tanks and nations under test.

This is a very early iteration of an experiment.

How about giving it a try for a few hundred games prior to passing comment on whether it presents a workable future or not.

13:10 Added after 3 minutes

View Postjack_timber, on 10 June 2019 - 12:34 PM, said:

Has WG buffed arty by chance, haven't played sandbox or read release notes....

No not on the present iteration of test.

View PostNegativvv, on 10 June 2019 - 01:03 PM, said:


Scorpion G doing 600 alpha to T6 vehicles?
 

Skorpion G isn't even being tested yet so no. Why do so many people form an opinion of an early test version without first downloading it and seeing what it entails?


Edited by arthurwellsley, 10 June 2019 - 02:25 PM.


Gkirmathal #19 Posted 10 June 2019 - 02:16 PM

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IMO the idea of buffing 'standard alpha' + 'health pools' to offset prem alpha to reach some new status quo, is actually not a bad idea in itself.

But it only addresses 1/3 of the this balance problem and that is fatal.

 

One issue, the amount of (reworked to, new content or premium content) armoured problem tanks & the overall simplification (read dumbing down the nr.) of actual weakspots on a lot of HD models on higher tiers.

 

This offset approach IMO won't solve that major part of the issues within the feedback, it will only lessen it some amount (T67 with full gold load outs I reckon). The prem ammo spam at certain tanks will mostly remain unchanged. Only the penalty will be bigger, players with less credits will be more at a disadvantage than those with more flexible income sources.



WindSplitter1 #20 Posted 10 June 2019 - 02:56 PM

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View PostNegativvv, on 10 June 2019 - 01:03 PM, said:

Won't the HP buffs increase as the tiers increase due to higher base XP?

So won't that make the tiers even more skewered?

Scorpion G doing 600 alpha to T6 vehicles?

I lol...

 

ISU and Borsig, LMFAO




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