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SPG's were the target of players, What about Tank destroyers ?


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Sgt_Gooby #1 Posted 12 June 2019 - 01:44 AM

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Hey Guys,

I've been playing for some time now, and trying to improve my scrublord level.
I've been dealing with an issue lately with tank destroyers, there's like 8 of them each game ( in each team ), always newer lines with better camo ratings, making it really unplayable on some maps.
I'm probably really bad at dealing with them but .... Am I the only one thinking they kind of are the hidden ruining factor of this game ?
 


Edited by Asklepi0s, 13 June 2019 - 11:35 AM.


NUKLEAR_SLUG #2 Posted 12 June 2019 - 02:03 AM

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Couldn't you say that about anything you don't know how to deal with? Can we look forward to your next post about light tanks ruining the game by spotting you and not being seen in return?

Sgt_Gooby #3 Posted 12 June 2019 - 02:08 AM

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Nope, thanks for the very constructive answer.

SilentFear #4 Posted 12 June 2019 - 02:32 AM

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TD's are fine. Easy to predict once you know the maps by hearth and the strong and weak side of each TD's.

 

Once this happens - TD's are predictable and in most cases you can react to them.



vonBrumi #5 Posted 12 June 2019 - 03:12 AM

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TDs are cool, an essential, crucial, undisputable part of the game, and most of them even cute and cuddly. Respect them as parts of nature. 

Otherwise, please close the thread, it is offensive, rude, and violates my very identity :facepalm:



LordMuffin #6 Posted 12 June 2019 - 03:47 AM

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View PostSgt_Gooby, on 12 June 2019 - 01:44 AM, said:

Hey Guys,

I've been playing for some time now, and trying to improve my scrublord level.
I've been dealing with an issue lately with tank destroyers, there's like 8 of them each game ( in each team ), always newer lines with better camo ratings, making it really unplayable on some maps.
I'm probably really bad at dealing with them but .... Am I the only one thinking they kind of are the hidden ruining factor of this game ?
 

TDs aren't even close to as problematic as arty.

Who are hidden and ruin many factors of this game.



Nexuss9383 #7 Posted 12 June 2019 - 05:15 AM

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They are fine - it was much worse when they could stay camo'd near permanent

kaneloon #8 Posted 12 June 2019 - 06:44 AM

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Td lovers are strong in this thread.

But I agree that 6 tds per team is as much a pain as 3 arties. Add to this meta french wheeled tanks and you have the most static game ever.

Sneaky tds being the best of all : perma tracking you from behind bushes.

Any other tank is instant-depop.

My 2 last battles the last one standing was a t110e3 camping in base ... *facepalm*


Edited by kaneloon, 12 June 2019 - 06:45 AM.


wsatnutter #9 Posted 12 June 2019 - 06:51 AM

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to beat your enemy become your enemy OP

Tyrrenus #10 Posted 12 June 2019 - 06:57 AM

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As I already pointed out in other posts, ideally there should be only 2 tank destroyers and 1 artillery per team. The rest... well, tanks! I love playing TDs and arty (I play all classes, with the exception of wheeled vehicles, that I play rarely, just out of self hatred :D ), but I think that games with more than 2 TDs and 2 or 3 arty are just ridiculous.

Xanjori #11 Posted 12 June 2019 - 07:22 AM

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Yeah only issue I've had lately is games with 6+ TDs per team and basically the HTs/mediums die in the first 5 minutes and the game turns into a stalemate. Either that or the HTs/mediums don't die, but refuse to move because they know they will die if they do move, and the game turns into a stalemate anyway!

Richthoffen #12 Posted 12 June 2019 - 07:24 AM

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camo have been nerfed several times now for td's so they are hardly the camo monsters you describe.

as a td player, arty punishes people who actively play and try to push as where a td punishes mistakes.

learn positions and lanes of fire and you can avoid being shot at most of the time



Makroros_The_Arty_Magnet #13 Posted 12 June 2019 - 07:43 AM

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View PostLordMuffin, on 12 June 2019 - 02:47 AM, said:

TDs aren't even close to as problematic as arty.

Who are hidden and ruin many factors of this game.

 

Arty does not ruin game. It prevents camping. And it's coming from me. When I am in game, everyone is safe from arty. Cause they shoot me.
06:44 Added after 1 minute

View PostTyrrenus, on 12 June 2019 - 05:57 AM, said:

As I already pointed out in other posts, ideally there should be only 2 tank destroyers and 1 artillery per team. The rest... well, tanks! I love playing TDs and arty (I play all classes, with the exception of wheeled vehicles, that I play rarely, just out of self hatred :D ), but I think that games with more than 2 TDs and 2 or 3 arty are just ridiculous.

 

Enjoy your 20 minute queue.

pallie_the_artillerist #14 Posted 12 June 2019 - 07:56 AM

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Yeah, there are a lot of matches lately with 6 or more TDs on each side, and these games are incredibly boring. Whatever team tries to make an aggressive push loses, and there´s a large number of draws.

 As people said: TDs are predictable so you can avoid getting shot by them. This doesn't mean you can dig them out without someone taking the hit though. As long as they have a bush there is no way to spot them without them shooting.



Thejagdpanther #15 Posted 12 June 2019 - 08:05 AM

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Having more than X of vehicles types in a match is one problem, don't have a clue how to play and counter some type of vehicles is another.
Both are real in this tread and in the game.
The first one is easily fixable by WG by set a cap numeber for every class, for the second one you have just to apply.

Mimos_A #16 Posted 12 June 2019 - 08:10 AM

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Since I'm playing both quite a bit for missions lately, I can say playing td's is way more engaging and active than playing arty. Especially if you want to win and not just sit in one place farming late game damage.

 

And since I'm also doing MT-15 (3k damage to td's), I can honestly say, the number of td's (at high tiers at least) is disappointingly low.



BlackBloodBandit #17 Posted 12 June 2019 - 08:14 AM

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View PostRichthoffen, on 12 June 2019 - 07:24 AM, said:

I disagree with you

camo have been nerfed several times now for td's so they are hardly the camo monsters you describe. strange how I get out-spotted a lot of times by td's, while playing tanks with over 445m view range. Only tanks with bad crews you'll be able to spot normally.

as a td player, tank destroyer punishes people who actively play and try to push

as where a td punishes mistakes. If playing the game is making "mistakes" then you're right. I know where I can expect a lot of them, but I can't drive like forever across the map to attack them from the other side, or I need to cross open terrain to be able to get to them and kill them IF I manage to spot them before I die.

learn positions and lanes of fire and you can avoid being shot at most of the time I know them, but since the game gets more and more high alpha td's you get punished big time IF you even manage to survive that shot (depending on your current hp)

 



Mimos_A #18 Posted 12 June 2019 - 08:48 AM

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View PostBlackBloodBandit, on 12 June 2019 - 08:14 AM, said:

 

 

All they have to do is get rid of some of the stupid td spots they recently introduced (and were already present on some maps). Nobody asked for that ridiculous balcony on Sand River and locations like that...

Japualtah #19 Posted 12 June 2019 - 10:13 AM

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The number of TDs is much less of a problem than their alpha.

 

I'm grinding the TotT at the moment, and dealing 700 damage at tier VII in my SU-152 is ridiculous.

At tier X, with usually 1-2 183's on top of the usual 4005 or JgPz E100, you better wait for someone in your team to get wrekt before moving, but that's how you get high ratings anyway, nothing changed.



BlackBloodBandit #20 Posted 12 June 2019 - 10:58 AM

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View PostMimos_A, on 12 June 2019 - 08:48 AM, said:

All they have to do is get rid of some of the stupid td spots they recently introduced (and were already present on some maps). Nobody asked for that ridiculous balcony on Sand River and locations like that...

I doubt this. Fisherman's Bay is a good example of this. You need to cross open areas to even spot them, let alone destroy them. Capping is useless as they have a good chance to move into a base close to base and out-spot you and reset cap.That's the reason why it is my all time blocked map. If I have premium I block one of the other 9 maps I hate as well.






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