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New Leopard 1 Review


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fwhaatpiraat #21 Posted 13 June 2019 - 07:52 AM

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Cba to check now, but I believe both apcr shells from the Leopard lose less than 10mm of penetration at 500 meters.

8126Jakobsson #22 Posted 13 June 2019 - 07:58 AM

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View Postfwhaatpiraat, on 13 June 2019 - 07:52 AM, said:

Cba to check now, but I believe both apcr shells from the Leopard lose less than 10mm of penetration at 500 meters.

 

Yeah it's not too shabby

 

278-269

323-315



tajj7 #23 Posted 13 June 2019 - 09:16 AM

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There is a downside to the premium APCR, you can't deal with Strvs as easily. 

 

Aside from that both Leo 1 and PTA I thought were much much better, even though I had terrible teams they are much comfortable tanks to play and the guns feel much more reliable for their role, especially when you see those 500 rolls on the gun. 

 

Neither will ever be super competitive meta tanks because they have no armour, so they can't push or do much in many of the restricted corridors, but they do what they could do before much better and if you are in a scenario not suited to the tank at least you can snap a lot better now and trade a lot better. 



chainreact0r #24 Posted 13 June 2019 - 11:32 AM

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The new HE is god like and seriously underestimated. The pain you can dish out to the likes of 50B, other leopards, progettos, and sides and backs of a lot of medium armored tanks is incredibly fun. Plus there is something really funny about aiming for the lower plate of a leopard to pen for 560.

Miepie #25 Posted 13 June 2019 - 12:33 PM

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View Postpecopad, on 12 June 2019 - 05:45 PM, said:

 

Leopard is one of the first tank players want (don't understand why...)

 

For me personally, it's a matter of nostalgia: when I was six years old, I was allowed to ride along a few times in one from the nearby army base. It being a tank I've actually been in is sufficient reason for me to make it the first tier X I will buy. :great:

superdashi #26 Posted 13 June 2019 - 02:06 PM

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Just played the first round in my beloved Leopard1.

Feedback: Not cool at all.

That power to weight ratio change changes the whole behavior of the vehicle. Sorry, this sucks!

If i want to drive a sturdy heavy medium, i play the 121 or Centurion AX ...

Edited by superdashi, 13 June 2019 - 02:09 PM.


sokolicc #27 Posted 13 June 2019 - 02:09 PM

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View PostMiepie, on 13 June 2019 - 12:33 PM, said:

 

For me personally, it's a matter of nostalgia: when I was six years old, I was allowed to ride along a few times in one from the nearby army base. It being a tank I've actually been in is sufficient reason for me to make it the first tier X I will buy. :great:

 

Nothing bad in that, but as advice to every newcomer - wait for 4-5-6-7k battles and then try upper tiers. Use lower tiers to learn map, game, tanks, ammo mechanics etc. It's cheaper and easier to learn at tier 5 and 6 where skill cap is lower and you have only a few OP tanks (and it's not brokenly OP, everyone is pennable).

Upper tiers (8-9-10) are where things start to get ugly.

 

Ypu have quite good winrate for newcomer.

I would advise you to stick with T67 or other strong tank, keep distance and learn game in easy way. Going with brawler tank will bring you a lot of frustration.

My first tier 10 was Object 140 and i got it when i had ~11k battles. :)

 

Just don't rush, this game is speeding up but still it requires patience to be good. Better to stay passive than go forward, as you're more valuable to your team as alive tank. :)

 

Maybe best thing - get 50-52% winrate on lower tiers like 5 and 6, and then you're ready to achieve over 60% on higher tiers some day. :)

 

In my first 10k battles i made almost 2k iirc on T67. That thing have decent camo, amazing speed and you only need to avoid enemy fire. That helped me to learn maps, bushes, some nice spots for punishin enemies etc.

Best way to make your armor work - keep armor away from enemy shells. :)


Edited by sokolicc, 13 June 2019 - 02:13 PM.


tajj7 #28 Posted 13 June 2019 - 02:15 PM

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View Postsuperdashi, on 13 June 2019 - 01:06 PM, said:

Just played the first round in my beloved Leopard1.

Feedback: Not cool at all.

That power to weight ratio change changes the whole behavior of the vehicle. Sorry, this sucks!

If i want to drive a sturdy heavy medium, i play the 121 or Centurion AX ...

 

Power to weight did not change. 

 

Only nerfed attributes were minor traverse speed nerf and 100 hit points lost. 



Miepie #29 Posted 13 June 2019 - 02:38 PM

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View Postsokolicc, on 13 June 2019 - 02:09 PM, said:

 

Nothing bad in that, but as advice to every newcomer - wait for 4-5-6-7k battles and then try upper tiers. Use lower tiers to learn map, game, tanks, ammo mechanics etc.

 

Just don't rush

 

Don't worry - I'm in no rush. If I stick to my current "masterplan" of which tanks to research first (and get decent crews in them) and campaigns to complete, I'll reach the Leopard in about 4500 battles from now - somewhere in februari/march.

Goal for this week is doing SPG15 to finally get my StuG IV and RULE all battlefields in that OP monster!:teethhappy:



TheDrownedApe #30 Posted 13 June 2019 - 02:45 PM

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View Posttank276, on 12 June 2019 - 04:55 PM, said:

Leopard 1 is definetely better than it used to be, same goes for Leo PTA and Mutz.

Didnt notice much of a buff in STB-1, Type 61 and STA 2, but it is still pretty early to judge.

 

 

I waited until now (the buff) to play the Type 61 and played a few games yesterday. Seems decent enough to me and quite enjoyable (even against most other T9 meds). Turret bounces some of the time, 480m VR, gun handling seems good, infact my only neg is the speed, but then it can't have everything as it isn't RU.


 

However never played it pre-buff so I have no baseline

13:46 Added after 1 minute

Never bothered to buy the Leo as it was always sub-par TX med. and I kept the PTA (which I love). I will wait 14 days then play 1 game and see how my MoE changes to judge it's buffs I suppose :teethhappy:


Edited by TheDrownedApe, 13 June 2019 - 02:47 PM.


superdashi #31 Posted 13 June 2019 - 02:57 PM

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View Posttajj7, on 13 June 2019 - 02:15 PM, said:

 

Power to weight did not change. 

 

Only nerfed attributes were minor traverse speed nerf and 100 hit points lost. 

 

you sure? I feel it accelerates and turns much slower. will play some more rounds then and check

tajj7 #32 Posted 13 June 2019 - 03:18 PM

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View Postsuperdashi, on 13 June 2019 - 01:57 PM, said:

 

you sure? I feel it accelerates and turns much slower. will play some more rounds then and check

 

You can see for yourself on tanks.gg, just change the patch version and you'll see the current power to weight in 1.51 is the same as it was for previous patch versions. 

Edited by tajj7, 13 June 2019 - 03:18 PM.


Eviscerador #33 Posted 14 June 2019 - 11:39 AM

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I played some games yesterday. The changes didn't fix the tank. It is still a XP pinyata for anyone else to shoot at.

 

With the current corridor maps, all you can do is brawl with your own team TD for the very few sniping positions available, farm damage and let the team to carry you to victory.

 

The HE pen change is good though. 


Edited by Eviscerador, 14 June 2019 - 11:39 AM.


tumppi776 #34 Posted 14 June 2019 - 12:16 PM

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View Posttajj7, on 13 June 2019 - 02:18 PM, said:

 

You can see for yourself on tanks.gg, just change the patch version and you'll see the current power to weight in 1.51 is the same as it was for previous patch versions. 

 

I'd say it accelerate slower too.. Too bad we cant test the old one anymore.

as per tanks.gg it should be identical going forward - but it doesnt feel like it.

 

It feels like a heavy med now. used to be more like a LT. maybe the tanks.gg values are off?


Edited by tumppi776, 14 June 2019 - 12:17 PM.


Dava_117 #35 Posted 14 June 2019 - 12:47 PM

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View Posttumppi776, on 14 June 2019 - 12:16 PM, said:

 

I'd say it accelerate slower too.. Too bad we cant test the old one anymore.

as per tanks.gg it should be identical going forward - but it doesnt feel like it.

 

It feels like a heavy med now. used to be more like a LT. maybe the tanks.gg values are off?

 

Armour inspector says it's 20.93 HP/ton. If it's the same on tanks.gg, the site is fine.

DangerMouse #36 Posted 14 June 2019 - 01:02 PM

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Played a few games in it last night, it certainly is better at its role now, just that that role is so out of meta that its still not really competitive with armourd mediums. A tier 8 TD cold do the job that this TX med does.

 

DM



Miepie #37 Posted 14 June 2019 - 01:05 PM

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View PostDava_117, on 14 June 2019 - 12:47 PM, said:

 

Armour inspector says it's 20.93 HP/ton. If it's the same on tanks.gg, the site is fine.

 

Tanks.gg says 20,75 with no equipment mounted. That's a small difference, but is it noticeable?

Warzey #38 Posted 14 June 2019 - 01:28 PM

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View PostDangerMouse, on 14 June 2019 - 12:02 PM, said:

Played a few games in it last night, it certainly is better at its role now, just that that role is so out of meta that its still not really competitive with armourd mediums. A tier 8 TD cold do the job that this TX med does.

 

DM

 

Depends on how you look at it, TD could do a better job if we'r talking purely sniping, but since leo is a medium it is a lot more flexible compared to a TD. You can still spot for yourself, you can defend yourself, you can push and take important positions in later stages of the battle. After all you now how alpha and gun handling advantage over most of the other mediums, on top of that you should have a HP advantage since you played safe at the start, all of these things combined will let you come out on top more often. With old Leo the only advantage you could hope for was a HP advantage. 



DangerMouse #39 Posted 14 June 2019 - 01:31 PM

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View PostWarzey, on 14 June 2019 - 12:28 PM, said:

 

Depends on how you look at it, TD could do a better job if we'r talking purely sniping, but since leo is a medium it is a lot more flexible compared to a TD. You can still spot for yourself, you can defend yourself, you can push and take important positions in later stages of the battle. After all you now how alpha and gun handling advantage over most of the other mediums, on top of that you should have a HP advantage since you played safe at the start, all of these things combined will let you come out on top more often. With old Leo the only advantage you could hope for was a HP advantage. 

 

You are of course correct, but as most maps now favour IS-7 style brawling its always going to have limited appeal.

EllemennT #40 Posted 14 June 2019 - 01:32 PM

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Way more comfy to play now, at least in terms of gun performance. Feels a bit sluggish though and this part I don't like.




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