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ST-II spotted [Soviet tank with two guns]


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ValkyrionX #1 Posted 13 June 2019 - 07:49 AM

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Here is the news I read on the harkonnen blog

 

"It wasn’t long ago, we heard World of Tanks developers mentioning the possibility of introducing an interesting, lets put it that way, tank into the game. Of course, all the quirky designs mostly come from your truly loved Mother Russia and what else could we be talking about if not the Soviet Heavy Tank ST-II.

The vehicle is being said to have entered a closed Supertest stage, and by closed we are talking about an internal test by Wargaming staff. No much details about the vehicle have been shared, no Tier, no stats and not much about the game mechanic that will be introduced with it. WOT Express as shared information, which I was unable to confirm, that the vehicle will have a new gun mechanism that will enable it to either shoot both barrels at the same time, with a reload time of 15-17 seconds, or, if you would like to shoot your enemies faster, you can use the single shot, alternating guns, every 5-7 seconds.

Of course, who wouldn’t want yet another overpowered, broken, very balanced Soviet heavy tank in the game? Especially if it came from a napkin design that very much embeds the Soviet propaganda machine, where all Soviet tanks are balanced. Jokes aside, I find it curious why such a vehicle would even be considered to be introduced in the game, and if it really makes it to the game, I wonder how much it will break gameplay.

Nonetheless, the vehicle is in very much early stages of test and might never make it to the game, but what are your thoughts? Would you like to see such tank in-game or is this just to much of a fantasy that should be kept outside of the game? Let me know your thoughts in the comment section."

 

https://thedailybounce.net/world-of-tanks/world-of-tanks-supertest-st-ii/

 



Dava_117 #2 Posted 13 June 2019 - 07:58 AM

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It looks horrible with those 2 guns completely ruining the shape of the gun mantlet.

I want it! :D



Jumping_Turtle #3 Posted 13 June 2019 - 08:03 AM

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It looks silly of course but in the end it doesnt change much from an autoloader or semiautoloader like the IS-3A, Progetto. Although that kinda depends on the alpha this utterly ugly tank does.

The_Naa #4 Posted 13 June 2019 - 08:06 AM

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Its Simple logic by the soviets really.



DaddysLittlePrincess #5 Posted 13 June 2019 - 08:10 AM

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Basically 2 shell autoreloader with 0s intraclip. IMO, as long as we don't know alpha of the gun and reload speed there's no need to call it OP or broken.

I guess the idea is to downtier IS-4 and put ST-II as tier X.



Dava_117 #6 Posted 13 June 2019 - 08:18 AM

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View PostDaddysLittlePrincess, on 13 June 2019 - 08:10 AM, said:

Basically 2 shell autoreloader with 0s intraclip. IMO, as long as we don't know alpha of the gun and reload speed there's no need to call it OP or broken.

I guess the idea is to downtier IS-4 and put ST-II as tier X.

 

It would fit better as a tier 10 after the ST-I.

The best, IMO, would be to have 2 mini branches coming from KV-4. One with ST-I and ST-II and one with IS-4 and IS-4M (that is the IS-4 we have noi in game).



Zmago5000 #7 Posted 13 June 2019 - 08:21 AM

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THIS BEAST needs 4 loaders=8 crew.

SuNo_TeSLa #8 Posted 13 June 2019 - 08:23 AM

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Finally my mammoth tank :trollface:

Eyesan #9 Posted 13 June 2019 - 08:24 AM

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Possibly it's the unknown frontline T10 reward tank?

Kozzy #10 Posted 13 June 2019 - 08:25 AM

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Would love to see a diagram of how that is supposed to work inside the turret...

EllemennT #11 Posted 13 June 2019 - 08:38 AM

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Hello, ranked battles reward...

Kartoshkaya #12 Posted 13 June 2019 - 08:43 AM

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Ivan is drunk, he saw two gun barrels instead of one in the schematics

tajj7 #13 Posted 13 June 2019 - 08:45 AM

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If they keep the current ST-I armour layout at least it would have weakspots and not be OP from that perspective, especially if its a tier 10 which it probably will be (especially as nothing has been heard about the IS-4 buffs)

 

My worry is the comments about the gun, we need to see the alpha but those look like the current 122mm top gun the ST-I has, so both guns at the same time is 880 alpha.

 

At 15-17s reload, that is like 3.k to over 3.5k DPM, I am presuming this is 100% crew? 

 

And then firing the gun every 5-7s, alternatively gets even more absurd, at 5s, that is 12 rounds per minute, that is 5,280 DPM ffs, even at 7s, that is 3,771.

 

We are talking higher DPM than anything in the game, on a turreted, well armoured heavy tank. 

 

Really firing both at the same time you should be expecting like a crippling reload, like over 20s and terrible bloom/gun handling/accuracy, so its basically a shot gun, so you can use it very close range to blap someone with a high alpha strike at close range and retreat to reload. 

 

The firing alternatively you get better DPM and gun handling, maybe like a 10s reload base, something like that.

 

With a 25s reload for the two shots, you'd still have over 2.1k base DPM

And with 10s alternatively you'd have around 2.6k DPM base, which is decent for a 440 alpha tier 10 heavy. 

 

Need to see the alpha, but I am worried they are starting from a very broken point. 



XxKuzkina_MatxX #14 Posted 13 June 2019 - 08:46 AM

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It wasn't exactly a "napkin design". The design was complete and the soviet army commented very positively on some of its unique features. For example, this tank weighed 56 tons and the engine was supposed to provide 850 hp so that's 15 hp/ton specific power which is a respectable mobility for a tank of this size.

 

Other features included stablization of the guns in both vertical and horizontal planes. The project and the chief designer (Ganin) didn't have enough political traction to produce such a tank with stars like Morozov and to a lesser extent Kotin dominating the soviet tank design.

 

Spoiler

 


Edited by XxKuzkina_MatxX, 13 June 2019 - 09:13 AM.


ValkyrionX #15 Posted 13 June 2019 - 08:47 AM

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View PostDaddysLittlePrincess, on 13 June 2019 - 08:10 AM, said:

Basically 2 shell autoreloader with 0s intraclip. IMO, as long as we don't know alpha of the gun and reload speed there's no need to call it OP or broken.

I guess the idea is to downtier IS-4 and put ST-II as tier X.

 

nope, imo they will not downtier the is4 but I think they will remove it from the tech tree as in the past for tanks like fv183 and foch155 and ST-2 will replace the tier X spot and the IS4 will become a special tank

 

View PostEyesan, on 13 June 2019 - 08:24 AM, said:

Possibly it's the unknown frontline T10 reward tank?

 

Tier X reward tank in FL??  there are only tier 8 and 9 as reward for FL mode not tier X vehicles..

 

View PostThe_Georgian_One, on 13 June 2019 - 08:38 AM, said:

Hello, ranked battles reward...

 

hmmm I dont think the ST-2 will be the reward tank for ranked battles cause they are also testing the OBJ777 V2 in the supertest as tier 9 soviet heavy tank and as I said before imo the ST-2 will [or can] replace the IS4 as tier X

HaZardeur #16 Posted 13 June 2019 - 08:50 AM

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View PostZmago5000, on 13 June 2019 - 08:21 AM, said:

THIS BEAST needs 4 loaders=8 crew.

 

In Soviet Russian gun reloads you...

ValkyrionX #17 Posted 13 June 2019 - 08:50 AM

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View Posttajj7, on 13 June 2019 - 08:45 AM, said:

If they keep the current ST-I armour layout at least it would have weakspots and not be OP from that perspective, especially if its a tier 10 which it probably will be (especially as nothing has been heard about the IS-4 buffs)

 

My worry is the comments about the gun, we need to see the alpha but those look like the current 122mm top gun the ST-I has, so both guns at the same time is 880 alpha.

 

At 15-17s reload, that is like 3.k to over 3.5k DPM, I am presuming this is 100% crew? 

 

And then firing the gun every 5-7s, alternatively gets even more absurd, at 5s, that is 12 rounds per minute, that is 5,280 DPM ffs, even at 7s, that is 3,771.

 

We are talking higher DPM than anything in the game, on a turreted, well armoured heavy tank. 

 

Really firing both at the same time you should be expecting like a crippling reload, like over 20s and terrible bloom/gun handling/accuracy, so its basically a shot gun, so you can use it very close range to blap someone with a high alpha strike at close range and retreat to reload. 

 

The firing alternatively you get better DPM and gun handling, maybe like a 10s reload base, something like that.

 

With a 25s reload for the two shots, you'd still have over 2.1k base DPM

And with 10s alternatively you'd have around 2.6k DPM base, which is decent for a 440 alpha tier 10 heavy. 

 

Need to see the alpha, but I am worried they are starting from a very broken point. 

 

the alpha dmg will be 440 per shot [x2] for sure

 

however, they are only speculations until they release statistics on the vehicle

 



tajj7 #18 Posted 13 June 2019 - 09:08 AM

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Gives me an excuse to finally grind this line I suppose, cos I presume somewhere along the line there is going to a free tank or something. Like either the IS-4 gets removed and we get to keep it as a special tank or it goes tier 9 and the ST-1 standard goes as the special tank.

 

My main worry is that WG will go all IS-3A over this, and it will just have too good a gun that has no drawbacks, when I think if you gave it as a I said basically a high alpha 'shotgun' with bad DPM and then the options to fire alternatively with decent DPM and gun handling, then you'd have a balanced tank and an interesting mechanic.

 

But knowing WG they'll make it good whatever mode you chose. 



Hammerhead20 #19 Posted 13 June 2019 - 09:27 AM

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What a joke.

Balc0ra #20 Posted 13 June 2019 - 09:28 AM

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So... Is this just to go back to dual gun testing in general. Or are they warming up to the IS-4 replacement idea again?

 

Either way, it's an interesting idea. Not sure if even 17 seconds is enough for a dual 440 alpha gun. Even if the IS-7 has 11 sec with 490 alpha iirc. But if you go one at the time it locks the other gun for 5 to 7? So about 50% of the reload on one gun then I take it. I see no disadvantage going either way vs say the IS-3A waiting for the full clip as that takes longer vs going 1 shot at the time. As 750 alpha HT's have a long reload. But when you have 880 "tho no 100% chance both will do damage" It should be a bit longer still. But we will see. I might be wrong with the impression on how well it will work.






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