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More TD maps


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IntruderFI #1 Posted 14 June 2019 - 07:22 PM

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Don't you all just love it when there are so many maps where TD doesn't even have to leave base.

i mean that is some excellent map design right there.

Can i also have a map for light tank and mediums where is don't have to do crapand i still get some what decent games?
No? Well i guess i can go f myself then?



Suurpolskija #2 Posted 14 June 2019 - 07:28 PM

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Campinovka, Murovanka, Ghost Town, El Halluf, Fisherman's bay, Lakeville, Serene Coast and after the HD, STEPPES as my least favorite. 

 

Basecamp meta. Always the passive team has the edge. 



crnakoza #3 Posted 14 June 2019 - 07:38 PM

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View PostSuurpolskija, on 14 June 2019 - 07:28 PM, said:

Campinovka, Murovanka, Ghost Town, El Halluf, Fisherman's bay, Lakeville, Serene Coast and after the HD, STEPPES as my least favorite.

 

Steppes is pure ebola. TBH. Lets give boths sides spots with hard cover + bushes and on high ground, what could possibly go wrong?

 

And not to mention how WG listened to us when we asked for less corridors: huge flat killzones, have fun!


Edited by crnakoza, 14 June 2019 - 07:39 PM.


unhappy_bunny #4 Posted 14 June 2019 - 07:39 PM

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View PostSuurpolskija, on 14 June 2019 - 06:28 PM, said:

Campinovka, Murovanka, Ghost Town, El Halluf, Fisherman's bay, Lakeville, Serene Coast and after the HD, STEPPES as my least favorite. 

 

Basecamp meta. Always the passive team has the edge. 

 

Does that mean the "passive" team are playing to their strengths and the "aggressive" team are walking into their trap? 

 

Sometimes, not every time, but sometimes, it might be the right thing for a team to start passive and see how the battlefield develops. Who knows? It could make the battle last longer that a few short minutes. 



Tyrrenus #5 Posted 14 June 2019 - 10:02 PM

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As I already said elsewhere, the composition of a team should be 1 arty, 2 tank destroyers, the rest tanks. Clearly with 3 arty and 4 or 5 TDs per team, all becomes camp-fest. It’s unavoidable, especially in certain maps. With one arty and 2 TDs only, games would be much better and more dynamic, in my opinion.

ExclamationMark #6 Posted 14 June 2019 - 10:33 PM

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View PostTyrrenus, on 14 June 2019 - 10:02 PM, said:

As I already said elsewhere, the composition of a team should be 1 arty, 2 tank destroyers, the rest tanks. Clearly with 3 arty and 4 or 5 TDs per team, all becomes camp-fest. It’s unavoidable, especially in certain maps. With one arty and 2 TDs only, games would be much better and more dynamic, in my opinion.

 

Uhh, yeah, that'll be a no.

TDs have a massive variety. Not all TDs stick to the redline. At the end of the day, it's the player driving the tank that is the issue, not the tank.

Skorpion G, Wt Pz IV, Charioteer etc. can all play fine in an urban environment due to having turrets. It's paper, turretless TDs that are the issue, and while there's a lot of them they're not the majority.


Edited by ExclamationMark, 15 June 2019 - 11:35 AM.


AHNHEM #7 Posted 15 June 2019 - 12:40 AM

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wtf is this "new" kharkov crap? trence warfare and 14 tanks sniping at eachother. Its like this italian map again. But hey, u can fight in the city, YES cause not a single fuckin tank is there

7thSyndicate #8 Posted 15 June 2019 - 01:25 AM

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The problem is the MM class balance not the tds or maps.

KanonenVogel19 #9 Posted 15 June 2019 - 09:37 AM

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Ah look, another one that can't stand the fact that TDs are snipers and not frontline fighters :rolleyes:

 

It's about time we get more maps that are friendly for all classes and not pure brawling maps where HTs can go crazy.

 

View PostLaiskamato, on 14 June 2019 - 07:22 PM, said:

Can i also have a map for light tank and mediums where is don't have to do crapand i still get some what decent games?

 

"Being still" and "doing nothing" are two very different things.


Edited by KanonenVogel19, 15 June 2019 - 09:39 AM.


Gkirmathal #10 Posted 15 June 2019 - 09:58 AM

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View Post7thSyndicate, on 15 June 2019 - 12:25 AM, said:

The problem is the MM class balance not the tds or maps.

 

Maps are part of the problem.

Current maps are more linearly designed and redesigned with designated class area's in mind. Or designated play styles, if more broadly speaking.

 

Look at the the re-designed Kharkov: camping (TD position) hills with purposely placed bushes/cover, overlooking pretty much all of the flat-ish open terrain that surrounds them (2/3 of the map). The same goes for the brawling play style area's, or hull down/heavy area's of maps btw.

 

This map design paradigm can be seen on almost all HD maps, all new maps and every map that is being tested on the supertest.


Edited by Gkirmathal, 15 June 2019 - 09:58 AM.


brummiemk1 #11 Posted 15 June 2019 - 12:30 PM

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It was quite funny last week on Prokhorovka  when we had 3 TD's doing the scouting while our scouts were hiding at the back! You can imagine the kind of messaging we were seeing at that time....

Yes, you get some TD's doing nothing but base lining all the time but a lot of others do help their teams in a positive way and this goes for all classes of tanks too. 

PS Haven't played Kharkov yet.
 


Edited by brummiemk1, 15 June 2019 - 12:31 PM.


ThinGun #12 Posted 15 June 2019 - 12:53 PM

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Oh noes.  Someone played a game with some duffer TDs.  

 

We should ban all maps and tanks, so this poor little person's expectations aren't bruised.



The_Naa #13 Posted 15 June 2019 - 01:09 PM

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View PostLOLPolishwotplayers, on 15 June 2019 - 12:40 AM, said:

wtf is this "new" kharkov crap? trence warfare and 14 tanks sniping at eachother. Its like this italian map again. But hey, u can fight in the city, YES cause not a single fuckin tank is there

kinda shows you what kind of maps players want then.

nobody wants to go the city to brawl, instead sniping and camping is the way of the future.

im all up for long range engagement's  






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