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Is damage blocked so useless?


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Rainbowkiss83 #1 Posted 16 June 2019 - 11:59 PM

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I was playin in a heavy and was wondering why there is no sort of income/credits/reward for blocked damage in opposite to spotting
It's true it's not the same but i think a player willingly exposing himself to the enemy fire and able to use his armor in a good way should recive at least 25% od the spotting damage considering he is helping the team in draggin fire on him.
Let's say for example in order to start gain credits the damage blocked should be at least 50% of the tank's HP
Or maybe this is just [edited] 

(yeah i know you would like to quote the last sentence to reply smartass :girl:)

jack_timber #2 Posted 17 June 2019 - 12:04 AM

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Good idea.....

BTW never expose yourself :)



Slyspy #3 Posted 17 June 2019 - 12:35 AM

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Getting shot is not a skill to be rewarded. 

onderschepper #4 Posted 17 June 2019 - 12:43 AM

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View PostSlyspy, on 17 June 2019 - 12:35 AM, said:

Getting shot is not a skill to be rewarded. 

 

Unless it is in aid of one of the many missions which require a player to accumulate 10,000/ 20,000 damage blocked.............to then be rewarded. :)



XxKuzkina_MatxX #5 Posted 17 June 2019 - 12:52 AM

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You use the analogy of lights and spotting damage but lights often have substandard guns which limit their capability to do damage themselves. At the same time they have mobility, camo and view range to get that spotting damage. They get rewarded for doing it that way.

 

Heavies on the other hand have that armor to be able to survive frontal and often close range engagements. They have powerful guns, good armor and adequate penetration to get their damage that way. Using armor correctly and therefore limiting the enemy's ability to do damage (HP multiplier) is rewarded by surviving longer and eventually winning.



Rainbowkiss83 #6 Posted 17 June 2019 - 01:11 AM

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View PostSlyspy, on 16 June 2019 - 11:35 PM, said:

Getting shot is not a skill to be rewarded. 

 

Well people should stop complain at heavies camping then :P
 

View PostXxKuzkina_MatxX, on 16 June 2019 - 11:52 PM, said:

You use the analogy of lights and spotting damage but lights often have substandard guns which limit their capability to do damage themselves. At the same time they have mobility, camo and view range to get that spotting damage. They get rewarded for doing it that way.

 

Heavies on the other hand have that armor to be able to survive frontal and often close range engagements. They have powerful guns, good armor and adequate penetration to get their damage that way. Using armor correctly and therefore limiting the enemy's ability to do damage (HP multiplier) is rewarded by surviving longer and eventually winning.


A light should never get exposed so it is useless for them most of the time to have performing gun and camo is pratically better than armor.
I never, NEVER shoot a round if i'm  in a good position cuz that means gettin spotted, and there's no need ofc to shoot if people give me spotting damage.
Regarding adequate penetration...well it depends...maybe alpha
But at the end of the way, using camo and using armor is the same way.
But considering the less performing guns that's why my proposal was just 25% compared to spotting damage/direct damage
And ofc this is not only for heavies--->all vehicles should get it.
And i was thinking for example in a matilda, valentine, or the AT series, Tortoise, and so on...u get 50% of ur HP then it start a small income.


Edited by Rainbowkiss83, 17 June 2019 - 01:11 AM.


r00barb #7 Posted 17 June 2019 - 01:47 AM

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Blocking damage is its own reward - you're still alive to earn more credits and xp. Don't block and you earn less, QED.

Slyspy #8 Posted 17 June 2019 - 02:27 AM

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View Postonderschepper, on 17 June 2019 - 12:43 AM, said:

 

Unless it is in aid of one of the many missions which require a player to accumulate 10,000/ 20,000 damage blocked.............to then be rewarded. :)

 

Those are certainly some of the missions which run counter to actually playing the game. 

NUKLEAR_SLUG #9 Posted 17 June 2019 - 03:07 AM

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If you're blocking damage you're usually up front and you get a bonus when fighting at short range already. 

7thSyndicate #10 Posted 17 June 2019 - 03:18 AM

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Block also count towards marks of excellence(Heavys)

Sfinski #11 Posted 17 June 2019 - 04:54 AM

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View Post7thSyndicate, on 17 June 2019 - 04:18 AM, said:

Block also count towards marks of excellence(Heavys)

 

No...? (Heavies*)

Edited by Sfinski, 17 June 2019 - 04:55 AM.


TheJumpMaster #12 Posted 17 June 2019 - 07:43 AM

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View Postjack_timber, on 17 June 2019 - 01:04 AM, said:

Good idea.....

BTW never expose yourself :)

 

I like feeling exposed:teethhappy:

UrQuan #13 Posted 17 June 2019 - 07:48 AM

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Main reason blocked damage isn't rewarded directly is that it is too easy to rack up the wrong blocked damage. No use blocking damage if you're one of the last survivors, because there is no team anymore to take advantage of it.

 

If you play your armored HT's well, you get rewarded for close combat (gives extra XP), you survive situations less armored tanks can't & you can take risks others can't take due to the armor. Also extra assistance damage, because you're up close, spotting them & your teammates in their fragile tanks can shoot your targets in safety.

Sometimes you do get rewarded for blocked damage directly tho (various missions & events) promoting people in their armored HT's to do their job at the frontlines. 

 


Edited by UrQuan, 17 June 2019 - 07:53 AM.


Geno1isme #14 Posted 17 June 2019 - 08:01 AM

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Blocking damage has no upper limit (other than time and ammo capacity), so any reward for it might trigger people to rig battles to exploit it. AFAIK WG tested the concept of awarding blocking with XP or credits a couple years ago, and noticed that it caused extreme results for this specific reason. Therefore it was dropped.

Makroros_The_Arty_Magnet #15 Posted 18 June 2019 - 01:18 AM

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View PostSlyspy, on 16 June 2019 - 11:35 PM, said:

Getting shot is not a skill to be rewarded. 

 

Not true.
Often times, in my heavy I sit hull down and block dmg from enemy tanks, I do NOT get spotting dmg, because the hidden, unspotted td's on my team behind me have viewrange to see the enemy themselves - so no spotting by me per se.
NOW... Should I abandon the position and clear enemy's path, the enemy would be able to advance and spot those td's behind me.
So... I contributed to winning the match, but didn't get any extra exp or credits. They all went to the TD's behind me.
That could be changed, like it was changed in the new gamemode WG introduced, with the "roles".
 


Edited by Makroros_The_Arty_Magnet, 18 June 2019 - 01:18 AM.


deorum #16 Posted 18 June 2019 - 01:26 AM

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View Post7thSyndicate, on 17 June 2019 - 02:18 AM, said:

Block also count towards marks of excellence(Heavys)

 

 no it doesnt, dont spread misinformation around if you dont know something

7thSyndicate #17 Posted 18 June 2019 - 04:13 AM

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View PostSfinski, on 17 June 2019 - 03:54 AM, said:

 

No...? (Heavies*)

 

the irony...

i know it doesnt but it should, it would be more suitable for ht´s instead of spot dmg.. sadly they nerver tought about that

 

View Postdeorum, on 18 June 2019 - 12:26 AM, said:

 

 no it doesnt, dont spread misinformation around if you dont know something

 

https://imgur.com/6GVgVnG


Edited by 7thSyndicate, 18 June 2019 - 04:28 AM.


Balc0ra #18 Posted 18 June 2019 - 06:29 AM

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Some might recall that WG did test XP for blocking. It was pulled for a fix, and since that.... nothing. As on CT when it was, people got 13 000 XP and it broke for some reason.

 

Then again if you reward to much, you could get people just bouce farming vs doing damage. Kinda like the Mauses you see doing block missions. Just standing on the corner and don't hit a thing until the flank collapses. 



Slyspy #19 Posted 18 June 2019 - 07:33 AM

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View PostMakroros_The_Arty_Magnet, on 18 June 2019 - 01:18 AM, said:

 

Not true.
Often times, in my heavy I sit hull down and block dmg from enemy tanks, I do NOT get spotting dmg, because the hidden, unspotted td's on my team behind me have viewrange to see the enemy themselves - so no spotting by me per se.
NOW... Should I abandon the position and clear enemy's path, the enemy would be able to advance and spot those td's behind me.
So... I contributed to winning the match, but didn't get any extra exp or credits. They all went to the TD's behind me.
That could be changed, like it was changed in the new gamemode WG introduced, with the "roles".
 

 

If you contributed to the win then you do of course get the winner's bonus. Plus presumably putting yourself in a strong position increased your own damage output over time? What about if you had just sat there passively, afk and did nothing except get shot at? Still worth an extra reward? 

UrQuan #20 Posted 18 June 2019 - 10:14 AM

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View PostMakroros_The_Arty_Magnet, on 18 June 2019 - 01:18 AM, said:

 

Not true.
Often times, in my heavy I sit hull down and block dmg from enemy tanks, I do NOT get spotting dmg, because the hidden, unspotted td's on my team behind me have viewrange to see the enemy themselves - so no spotting by me per se.
NOW... Should I abandon the position and clear enemy's path, the enemy would be able to advance and spot those td's behind me.
So... I contributed to winning the match, but didn't get any extra exp or credits. They all went to the TD's behind me.
That could be changed, like it was changed in the new gamemode WG introduced, with the "roles".
 

 

In that situation, either someone else is spotting the enemies, or the TD's are pretty close to the front as well (TD's don't have good viewranges). You still contributed to the win tho & got rewarded accordingly with the victory bonus.

If you abandon the spot & enemies get to kill the TD's, likely that flank is lost & your chances to win just diminished greatly, leading to (much) less XP when you lose

 

I drive armored tanks aplenty & the amount of spotting damage you get at times can be crazy when you got some TD's in the back supporting you. That said, I don't mind if TD players that know what they're doing are on the front with me. 

 

Rewarding blocked damage is a dangerous thing tho, it would lead to many less skilled folks (regarding armor usage) to play dumb. You already see it when people complain about missions that reward blocked damage, they start playing dumb. 

And sadly it is too easy to get useless blocked damage, hence I wouldn't mind seeing a 'win' condition in missions that reward blocked damage. but that would make it too hard for some folks.

Just keep in mind, blocked damage isn't a goal by itself, it is a result of using armored tanks properly: be a target to as many red tanks as you can, so they leave your weak-armored green tanks alone in favour of shooting you.

That way, your less armored buddies get more freedom hurting the baddies & help you win the game.

 

 


Edited by UrQuan, 18 June 2019 - 10:15 AM.





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