Jump to content


Onto the Supertest: a Tier IX American Heavy, the AE Phase I


  • Please log in to reply
37 replies to this topic

Falathi #1 Posted 21 June 2019 - 12:03 PM

    Field Marshal

  • WG Staff
  • 19300 battles
  • 10,666
  • [WG] WG
  • Member since:
    05-04-2012

Hello, tankers!

The main prize of the Frontline mode, the AE Phase I, is about to enter its Supertest.

supertest-AE_Phase_I_EN.jpg

Looking at this Tier IX American heavy, you’ll immediately notice its distinguishing feature: the segmented tracks. Like the T95 tank destroyer, this tank has four caterpillars, with two on each side. Unlike ‘The Doom Turtle’, the tracks on every side of the AE Phase I are set in a consecutive (and not in a parallel) order. This peculiarity doesn’t change the game mechanics: when a single track segment is destroyed, the tank is stalled.

AEP_1_01.jpgAEP_1_02.jpgAEP_1_03.jpgAEP_1_05.jpgAEP_1_04.jpgAEP_1_06.jpg

 

 

Now for the protection. The upper glacis plate of the AE Phase I is sloped much and has a thickness of 120 mm. The turret’s frontal armor is outstanding (up to 292 mm), with the commander’s cupola being the single—and small—vulnerable spot. The gun’s excellent depression angle of -10 degrees allows to obscure the cupola from enemies’ sight for most of the time. The side armor is decent, too (from 88 mm to 100 mm). The mobility corresponds to the vehicle’s class. A top speed of 35 km/m and a specific power of 16.1 hp per ton are enough for the AE Phase I to keep up with other heavies while in combat.

Finally, let’s take a look at the 120mm gun. Its stabilization isn’t anything special, and neither is the accuracy (the dispersion is 0.38 m per 100 m). The rate of fire is average (4.8 shots per minute) as is the alpha strike of 400 points. Yet the armor penetration is majestic: 258 mm with the standard AP shell and 340 mm with the special HEAT shell, empowering you with an ability to pierce the protection of any foe, from every side.

The AE Phase I comes with two nice quirks. The first is the status of an event vehicle, freeing you from the necessity to retrain an experienced Crew you assign to this tank. The second is a novel mechanic: a built-in Large Repair Kit consumable. In battle, it works just like a regular one but once the fight is over and you’re in the Garage, you don’t have to purchase a new one as the built-in Large Repair Kit replenishes automatically.

The AE Phase I was designed for close quarters combat. With excellent frontal armor, great gun depression, high armor penetration with both basic and special rounds, and agreeable mobility it can emerge victorious from any brawl.


Edited by Falathi, 21 June 2019 - 12:04 PM.


Luonteri #2 Posted 21 June 2019 - 01:14 PM

    Lance-corporal

  • Player
  • 21865 battles
  • 58
  • [-PJ-] -PJ-
  • Member since:
    03-25-2017
:great:

Geno1isme #3 Posted 21 June 2019 - 01:16 PM

    Field Marshal

  • Player
  • 47341 battles
  • 10,216
  • [TRYIT] TRYIT
  • Member since:
    09-03-2013

Basically a M103 with better armor and more gun-depression, but less DPM and inferior gun-handling.

 



Paul_Kouadio #4 Posted 21 June 2019 - 01:20 PM

    Corporal

  • Player
  • 5188 battles
  • 157
  • [T-D-U] T-D-U
  • Member since:
    01-03-2017
Well, at least now we know:). Question however: Is it worth the grind?

leggasiini #5 Posted 21 June 2019 - 01:28 PM

    Lieutenant General

  • Player
  • 16951 battles
  • 6,382
  • [-GLO-] -GLO-
  • Member since:
    12-01-2012

I assume it won't have an increased credit multiplier? Bit sad, would've been a great way to implement tier 9 premiums, oh well.

 

Statistically it's basically a M103 with much better armor and better gun depression, but a bit less HP and somewhat worse gun. It seems like a solid tank, but it's not particularly unique (it's basically very much like Conqueror/M103/AMX M4 51) and it doesn't even make extra credits. I am not going to bother with it; for me it's not worth a humongous grind. At least that means I can pretty much be done with Frontline for now unless I happen to need credits, since I already got the STA-2. Oh well.

 

That repair kit gimmick is interesting, though. Maybe they are testing tank/line/nation specific gimmicks with consumables like it is already done in WoWs? In that game, different consumables and so on add another depth in making unique ships, so a similar mechanic would be very interesting in WoT if implemented correctly. We'll see.



Geno1isme #6 Posted 21 June 2019 - 01:37 PM

    Field Marshal

  • Player
  • 47341 battles
  • 10,216
  • [TRYIT] TRYIT
  • Member since:
    09-03-2013

View Postleggasiini, on 21 June 2019 - 02:28 PM, said:

I assume it won't have an increased credit multiplier? Bit sad, would've been a great way to implement tier 9 premiums, oh well.

 

That repair kit gimmick is interesting, though. Maybe they are testing tank/line/nation specific gimmicks with consumables like it is already done in WoWs? In that game, different consumables and so on add another depth in making unique ships, so a similar mechanic would be very interesting in WoT if implemented correctly. We'll see.

 

I think that integrated repair kit is a compensation for the lack of credit bonus: Reduce operating costs rather than increase income.

 

Main question (as always) is how effective the armor is going to be in practice. The turret design looks somewhat similar to the Chieftain so it might become the new hulldown king of T9, but unlike the Chieftain speed limit and gun performance will hold it back.



undutchable80 #7 Posted 21 June 2019 - 01:39 PM

    Lieutenant Сolonel

  • Player
  • 10833 battles
  • 3,319
  • [T-D-U] T-D-U
  • Member since:
    10-30-2014
Looks sweeeeeeet! 

Shpitzi #8 Posted 21 June 2019 - 01:39 PM

    Lance-corporal

  • Player
  • 31414 battles
  • 76
  • [BBMM] BBMM
  • Member since:
    09-08-2012

Only reason i was going for the tier 9 reward was its premium tan status.... i dont think the 20k consumable gimmick will compensate for that.

 

Might get the Emil and then get the STA-2 and not grind all the way to 10.  

Surprised it isnt russian



Falathi #9 Posted 21 June 2019 - 01:44 PM

    Field Marshal

  • WG Staff
  • 19300 battles
  • 10,666
  • [WG] WG
  • Member since:
    05-04-2012

As far as I know, it won`t. It will be a special tank, so it should work the same was as, let`s say, T-55A, Obj 907 and others special vehicles we have. 

When it comes to kit gimmick - time will tell how this one works and if there are any new gimicks coming in the future. 



Roophert #10 Posted 21 June 2019 - 02:15 PM

    Second Lieutenant

  • Player
  • 30379 battles
  • 1,105
  • [-OBO-] -OBO-
  • Member since:
    05-08-2011

It is real btw

Spoiler

 



blaster1112 #11 Posted 21 June 2019 - 02:37 PM

    Corporal

  • Player
  • 11193 battles
  • 141
  • [RANGF] RANGF
  • Member since:
    09-02-2013

Seems like an interesting tank. but i have some concerns.

 

1. The DPM is really low for a tier IX hulldown heavy. Lower than the M103 and Conqueror by a fair margin. (this is going to hurt it).

2. The unknown armor on top of the turret. (it better be 52mm or more, so it doesn't get overmatched by everything like the T30). If it's 40mm it will be a terrible tank (similar to an IS-3 you would be able to damage it by shooting just above the gun with a 122mm or larger gun). Which would make all the other sacrifices worthless.

3. Gun dispersion values are unknown. From the spec sheet it shows less accuracy, DPM and Aimtime compared to M103/Conqueror. Considering the 2.7s aimtime and the mediocre .38 accuracy. having bad gun handling in combination with bad DPM would kill the tank in my eyes.

 

I will keep an eye on the changes, the tank looks interesting. But unless it has some seriously good stats that we can't see yet, (armor above the gun, gunhandling and terrain resistance). It might not be worth anything.

though i like the free large repair kit feature.



R3dBaron #12 Posted 21 June 2019 - 03:23 PM

    Staff Sergeant

  • Player
  • 11638 battles
  • 368
  • [ENEMY] ENEMY
  • Member since:
    04-22-2011

I hope AE I gun parameters get buffed during supertest phase.

 

After the Emil 1951, we dont need another sub-par reward tank.



dex_1950 #13 Posted 21 June 2019 - 04:23 PM

    Warrant Officer

  • Player
  • 34446 battles
  • 527
  • [N1GER] N1GER
  • Member since:
    11-16-2014

I'll bite the bullet and say, both rewards are crap. I'll see my financial situation and probably get STA-2. 

 



Nishi_Kinuyo #14 Posted 21 June 2019 - 04:37 PM

    Major General

  • Player
  • 8607 battles
  • 5,915
  • [GUP] GUP
  • Member since:
    05-28-2011
Glad I didn't bother much with frontline then.

Dava_117 #15 Posted 21 June 2019 - 07:11 PM

    Brigadier

  • Player
  • 22002 battles
  • 4,479
  • [T-D-U] T-D-U
  • Member since:
    12-17-2014

The large repair kit included is something that can be really heavy to balance.

You can load food without sacrificing the fire extinguisher, or mounting also another repair kit you have 2 of them!

Plus, is a large one! It repair all the damaged modules.



dex_1950 #16 Posted 21 June 2019 - 07:17 PM

    Warrant Officer

  • Player
  • 34446 battles
  • 527
  • [N1GER] N1GER
  • Member since:
    11-16-2014

View PostDava_117, on 21 June 2019 - 07:11 PM, said:

The large repair kit included is something that can be really heavy to balance.

You can load food without sacrificing the fire extinguisher, or mounting also another repair kit you have 2 of them!

Plus, is a large one! It repair all the damaged modules.

 

Maybe they wanted to give it a credit boost that way... 

Dava_117 #17 Posted 21 June 2019 - 07:21 PM

    Brigadier

  • Player
  • 22002 battles
  • 4,479
  • [T-D-U] T-D-U
  • Member since:
    12-17-2014

View Postdex_1950, on 21 June 2019 - 07:17 PM, said:

 

Maybe they wanted to give it a credit boost that way... 

 

Maybe.

Just feel not right at the moment. If they start adding similar stuff to all the tanks, may be more acceptable IMO.



leggasiini #18 Posted 21 June 2019 - 07:56 PM

    Lieutenant General

  • Player
  • 16951 battles
  • 6,382
  • [-GLO-] -GLO-
  • Member since:
    12-01-2012

View PostDava_117, on 21 June 2019 - 08:11 PM, said:

The large repair kit included is something that can be really heavy to balance.

You can load food without sacrificing the fire extinguisher, or mounting also another repair kit you have 2 of them!

Plus, is a large one! It repair all the damaged modules.

 

It most likely replaces one of the consumable slots, so I doubt it can do crazy setups like that. I think the difference here is just that it always has a large repair kit on one of its consumable slots and it wont cost credits to use.

Geno1isme #19 Posted 21 June 2019 - 07:58 PM

    Field Marshal

  • Player
  • 47341 battles
  • 10,216
  • [TRYIT] TRYIT
  • Member since:
    09-03-2013

View PostDava_117, on 21 June 2019 - 08:11 PM, said:

The large repair kit included is something that can be really heavy to balance.

You can load food without sacrificing the fire extinguisher, or mounting also another repair kit you have 2 of them!

Plus, is a large one! It repair all the damaged modules.

 

They didn't say that it acts as a fourth consumable ...

Cro006 #20 Posted 21 June 2019 - 08:08 PM

    Sergeant

  • Player
  • 12272 battles
  • 224
  • [R_N_R] R_N_R
  • Member since:
    12-22-2014

I'd like to have this one just in my collection, but it's not worth the hard grind. STA2 is probably the only tank that is actually worth the grind during 10 weeks, now after it got buffed.

But thanks WG for the info, now I can focus on other games ;)

P.S. even if it gets buffed, I won't grind it as I don't really care about heavy thanks. Autoreloading mediums on the other hand... hmmm :D






1 user(s) are reading this topic

0 members, 0 guests, 0 anonymous users