Jump to content


5 min battles. Is it bad luck or something else ?


  • Please log in to reply
44 replies to this topic

yahoo_275 #1 Posted 22 June 2019 - 07:42 AM

    Lance-corporal

  • Beta Tester
  • 39250 battles
  • 81
  • Member since:
    11-07-2010
Recently I've had some terrible games, so many of them actually. This morning I have played 3 different tanks and scores were 2-15 , 1-15 ,6-15 (only because "clever" team abandoned one side of the map and still lost in less than 5 mins. ) Next 2 games my team could easily win without me. This is happening way to often. Is it just a bad luck or something is going on with mm ?

seXikanac #2 Posted 22 June 2019 - 07:47 AM

    Second Lieutenant

  • Player
  • 13289 battles
  • 1,109
  • [-YU-] -YU-
  • Member since:
    09-27-2012
Play tanks with similar play style and your "bad luck" will pass

4nt #3 Posted 22 June 2019 - 07:48 AM

    Second Lieutenant

  • Player
  • 27842 battles
  • 1,012
  • Member since:
    04-09-2013
Bad luck. Yesterday my bad luck tank was pantera, today it seems to be 34-1. Pantera got 5 bad games streak, well see If -1 breaks that.

shikaka9 #4 Posted 22 June 2019 - 07:53 AM

    Warrant Officer

  • Player
  • 68664 battles
  • 675
  • [BULL] BULL
  • Member since:
    02-27-2013
5 min battles is luck, 2-3 min battles is bad luck :)

yahoo_275 #5 Posted 22 June 2019 - 08:00 AM

    Lance-corporal

  • Beta Tester
  • 39250 battles
  • 81
  • Member since:
    11-07-2010

View PostseXikanac, on 22 June 2019 - 07:47 AM, said:

Play tanks with similar play style and your "bad luck" will pass

 

How is this going to help ? 

NUKLEAR_SLUG #6 Posted 22 June 2019 - 09:16 AM

    Colonel

  • Player
  • 33093 battles
  • 3,902
  • [FISHY] FISHY
  • Member since:
    06-13-2015

View Postyahoo_275, on 22 June 2019 - 08:00 AM, said:

 

How is this going to help ? 

 

It's not. If you're team is terminally stupid there is little you can do to fix that so instead of getting mad about it just dig in and make them pay for every hitpoint. Just because they are going to win doesn't mean you can't get anything out of it. 

thetartanbaron #7 Posted 22 June 2019 - 09:22 AM

    Lance-corporal

  • Player
  • 3080 battles
  • 78
  • Member since:
    11-25-2013
More short battles seems to be the current meta. Community contributors like skill4ltu and Claus Kellerman have noticed this trend as well. Theory is that increasing tank speeds without increasing map size is the problem.

jack_timber #8 Posted 22 June 2019 - 09:36 AM

    Lieutenant Сolonel

  • Player
  • 38491 battles
  • 3,001
  • Member since:
    07-26-2014

View Postthetartanbaron, on 22 June 2019 - 08:22 AM, said:

More short battles seems to be the current meta. Community contributors like skill4ltu and Claus Kellerman have noticed this trend as well. Theory is that increasing tank speeds without increasing map size is the problem.

 

Sounds about right although 'some' don't appear to use minimap, yes that little square in the bottom right of the screen convinced some have it switched off. See that one flank is being overrun yet folks seem slow to respond. Next thing is trying to defend while being attacked from multiple sides.

 



Gkirmathal #9 Posted 22 June 2019 - 10:02 AM

    Lieutenant

  • Player
  • 8530 battles
  • 1,658
  • [2VTD] 2VTD
  • Member since:
    01-14-2013

View Postthetartanbaron, on 22 June 2019 - 08:22 AM, said:

More short battles seems to be the current meta. Community contributors like skill4ltu and Claus Kellerman have noticed this trend as well. Theory is that increasing tank speeds without increasing map size is the problem.

 

This trend could be seen emerging in 2017, when WG decided to increase alpha on new tank lines and premium tanks.

 

For instance 390 alpha has for a long time been the maximum alpha on tier 8 HT's (regular and premium), or on some MT's ~390. Nowadays though there is more HT content with 400+ alpha and a few more MT's with 360+ alpha. Vehicles you will encounter more often cause most are either new and in meta or premiums.

 

Combine an increase in alpha, with the more recent general increases of tanks with speed/high HP/ton (no necessarily speaking of WV btw), the retention of older veteran players (a skill depletion in the player base) and you have a receipt of more games with shorter durations. That is not even taking into account map design issues.

 

Tin foil hat: my open critical thinking with probably result in odd RNG streaks the next session I'll be playing this weekend...hurr durr


Edited by Gkirmathal, 22 June 2019 - 10:03 AM.


If_I_Die_You_Die_Too #10 Posted 22 June 2019 - 10:17 AM

    Warrant Officer

  • Player
  • 8704 battles
  • 717
  • Member since:
    07-14-2016

The 2 tier matchmaking is quite poor

 

+1/-1 is better and equal tier matchmaking is the best gameplay of all

 

Which is why Frontline is so good compared to randoms

 

Frontline is in a class of its own with respawning, repairs and arty consumables



Bordhaw #11 Posted 22 June 2019 - 10:37 AM

    Brigadier

  • Player
  • 14134 battles
  • 4,351
  • Member since:
    01-29-2017

View Postyahoo_275, on 22 June 2019 - 06:42 AM, said:

Recently I've had some terrible games, so many of them actually. This morning I have played 3 different tanks and scores were 2-15 , 1-15 ,6-15 (only because "clever" team abandoned one side of the map and still lost in less than 5 mins. ) Next 2 games my team could easily win without me. This is happening way to often. Is it just a bad luck or something is going on with mm ?

 

 



Karasu_Hidesuke #12 Posted 22 June 2019 - 10:42 AM

    Brigadier

  • Player
  • 16375 battles
  • 4,310
  • [I-S-L] I-S-L
  • Member since:
    12-03-2013
5 minutes isn't that long, what's the problem? If you really want 2 minute battles and faster battle rotation I can give you a few pointers.

mpf1959 #13 Posted 22 June 2019 - 10:47 AM

    Second Lieutenant

  • Player
  • 25075 battles
  • 1,268
  • [T-D-U] T-D-U
  • Member since:
    10-29-2017

Bad luck is like beauty, in the eye of the beholder. I call bad luck being stuck in a poxy campfest on malinovka or such-like map, that is 15 mins of a crashing bore!

 

I will point out i only ever happens when I am in a toon, left to my own devices a quick yolo for some excitement before btg is the order of the day, and straight out with another tank to be informed of the poxy draw later!



If_I_Die_You_Die_Too #14 Posted 22 June 2019 - 11:25 AM

    Warrant Officer

  • Player
  • 8704 battles
  • 717
  • Member since:
    07-14-2016

I will point out i only ever happens when I am in a toon, left to my own devices a quick yolo for some excitement before btg is the order of the day, and straight out with another tank to be informed of the poxy draw later!

 

Yup

 

Takes only a minute or so before you realise that the "you will get bored chitless before I get bored chitless" crowd are on the server

 

Thank goodness for EBR 75s



Dorander #15 Posted 22 June 2019 - 11:27 AM

    Major General

  • Player
  • 21014 battles
  • 5,355
  • Member since:
    05-07-2012

View Postthetartanbaron, on 22 June 2019 - 08:22 AM, said:

More short battles seems to be the current meta. Community contributors like skill4ltu and Claus Kellerman have noticed this trend as well. Theory is that increasing tank speeds without increasing map size is the problem.

 

I'd blame it on increasing alpha instead. The faster people die, the faster the snowball effect starts.

AzoreanOutkast #16 Posted 22 June 2019 - 11:41 AM

    Warrant Officer

  • Player
  • 10489 battles
  • 578
  • Member since:
    08-05-2013

Actually ive had in the past days so many less than 5 minutes games and even those games were u end up in a 15-0 loss that i was left wondering if this game is going even more down the drain than normal...

 

Those 15-0 games were so weird indeed!

U know that feeling that RNG is totally screwing u over? Well i got it on those matches!

One of them despite i was on a HT, i managed to bounce all my shots at point blank on a T-50-2 and a LBBT... I managed on another to get a LOWE down to 6hp in just 3 shots just to bounce 6 others and do no damage done to him anymore... I even managed to get to a last 1 on 1 me in a Alpine Tiger, the other guy on a wheelie, me with half the hit points, the guy probrably with 2/3 of his, and guess what last thing that happened was, i hit and bounced, he hit and didnt bounce, and them we crashed head on, i went cabuummm, he lost 2hp and survived, even doe he was coming at full throttle towards me... Yeah! :(

 

Now after that i was left wondering, so i went and tried to see if i was right...

So i decided not to play 1 tank several battles as i was doing, but to do max 2 battles per tank, basically i played if i won i would move to the next tank, if not i would do 1 more game, and guess what?

Almost all tanks were 1 battle, 1 win, the ones i "lost" and had to do 1 more battle in them, were good games, those were u walk away with pretty nice damage done and good credits and xp, with weird shots were u hit the enemies and u go like... HOW?!

Yup!

 

Seens the way to go to "beat" the RNG + MM combo is to switch tanks and dont go on a session of several games with only 1 tank.

 

Now u may say, oh u were lucky that day, has nothing to do with your bad streak... Well! I had those 2 days of bad streaks, i played last 4 days doing it this way, been good all these days and working, so probrably its true, will do it later on again just to be sure.



r00barb #17 Posted 22 June 2019 - 11:55 AM

    Field Marshal

  • Player
  • 26740 battles
  • 10,835
  • Member since:
    10-20-2015

In the last couple of sessions I've played I've had some quick games and I've had some long games. It's felt like a pretty even mix, sometimes I get the good team that support each other and know how to read the minimap and sometimes we've been left with a single light player who's done nothing all battle and thinks parking side-on in front of the last enemy medium tank and auto-aiming is the way to win a head-to-head fight.

 

Nothing's happened that's made me think the teams have been anything but randomly assigned, though I'm comfortable looking at my performances based on my ability (or lack of it at times) rather than trying to blame something else.



onderschepper #18 Posted 22 June 2019 - 12:52 PM

    Warrant Officer

  • Player
  • 2122 battles
  • 529
  • [BOF] BOF
  • Member since:
    05-17-2019

The "everyone go one way" methodology is an effective strategy, however I suspect that players do not check the consistency of the teams prior to embarking upon such a course.

 

For example, a team with a heavy bias towards LTs, MTs and Support TDs complimented by 2 Artillery shall have far more success in this manner than a team with a bias towards slow HTs, Sniper TDs and 3 Artillery.

 

I have gone with two Artillery in the example because whilst one is supporting the team, the other should be moving forwards, and then vice versa so as to ensure that death from above does not expire beyond X distance.

 

 



thetartanbaron #19 Posted 22 June 2019 - 02:09 PM

    Lance-corporal

  • Player
  • 3080 battles
  • 78
  • Member since:
    11-25-2013

Coincidentally Claus Kellerman just put up a vid on this subject

 

https://www.youtube.com/watch?v=Bn57CTZQJ_M

 

 



r00barb #20 Posted 22 June 2019 - 02:26 PM

    Field Marshal

  • Player
  • 26740 battles
  • 10,835
  • Member since:
    10-20-2015

View Postthetartanbaron, on 22 June 2019 - 01:09 PM, said:

Coincidentally Claus Kellerman just put up a vid on this subject

 

Ooooh, another bandwagon for Clickbait Claus to jump on, how fun. :sceptic:




1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users