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AMX 13 75- Ammo capacity buff required to keep it competitive


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KoenigsMarder #1 Posted 22 June 2019 - 12:30 PM

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Hello
 
Amx 13 75 is a french light tier 7 (850 health / drives 60mph)
It has 36 shots (4clip). Each shot deals mediocre 135 dmg. (so a burst does 540 dmg IF... you push ur snout into a rear)
 
The accuracy is alright... yet its always on the move and the slightest disruption WILL throw your aim off (bad gun depression doesn't help either).
 
Long story short, all of this doesn't sound like "Much WOW!" ... it rather sounds like "eh, my coffee is luke warm..." :I
 
All this tank needs is a buff to the ammo capacity to 40 ~ 48 shots. (perhaps even 5~10hp more dmg per shot too)
Usually, while active/passive scouting, i like to support my team in the middle phase.
Try to catch a low HP tank off guard and remove it from the battle... sadly, i can do this only a couple of times.
 
Fighting off other scouts is NOT recommended in this tank... -not just will it chew your ammo RAPIDLY, but the shots are rather slow and very weak. Dealing with enemies of 1000 HP (like LT 432) - you got literally no chance in a 1v1.
 
For comparison : the Elc Even is half its size... got 50HP more... 10mph/more... does hold 3 shots of 220 each (660 volley) while sporting 45 rounds!
 
Quite frankly, that's insane! And we are talking TOP GUN vs "supposedly weaker" premiums... (ahem, pay to win ahem) ...
- and even if i compare it to ANY other tank, tier for tier... this scout can't even finish off artilleries before going into that lengthy reload. (not even mass for ram here pff) .... and the stock gun somehow is even WORSE! can you believe it!?
 
All it can do is stand somewhere and HOPE...... the enemy lines up and your team is ready.
Any form of combat means death to this vehicle. It might as well be unarmed! ... and don't get me started trying to fight of a wheeler... 
you just do not have the time to reload or the capacity to store 8 extra HE rounds to even consider a fight! < that's just sad.
 
AMX 13 75 needs LOVE!
 

Edited by KoenigsMarder, 22 June 2019 - 12:31 PM.


Negativvv #2 Posted 22 June 2019 - 01:26 PM

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French Autoloaders tend to run light on ammo.

Just look at the King Autoloader, aka BatChat...

Balanz I guess.

BlackBloodBandit #3 Posted 22 June 2019 - 01:32 PM

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View PostKoenigsMarder, on 22 June 2019 - 12:30 PM, said:

...and even if i compare it to ANY other tank, tier for tier... this scout can't even finish off artilleries before going into that lengthy reload. with the top gun you already take for example a M12 with 350 hp in almost 2 hits with both a high roll. This means you can miss or bounce 1 shot and still destroy it.
(not even mass for ram here pff) .... and the stock gun somehow is even WORSE! can you believe it!? wow very strange that a thing called STOCK gun is worse then the top gun :facepalm:

Besides that, you compare a tier 7 and 8 light to each other of which the tier 8 is a premium one and those are always different then tech tree tanks. makes no sense at all..



Bordhaw #4 Posted 22 June 2019 - 01:46 PM

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View PostKoenigsMarder, on 22 June 2019 - 11:30 AM, said:

Hello
 
Amx 13 75 is a french light tier 7 (850 health / drives 60mph)
It has 36 shots (4clip). Each shot deals mediocre 135 dmg. (so a burst does 540 dmg IF... you push ur snout into a rear)
 
The accuracy is alright... yet its always on the move and the slightest disruption WILL throw your aim off (bad gun depression doesn't help either).
 
Long story short, all of this doesn't sound like "Much WOW!" ... it rather sounds like "eh, my coffee is luke warm..." :I
 
All this tank needs is a buff to the ammo capacity to 40 ~ 48 shots. (perhaps even 5~10hp more dmg per shot too)
Usually, while active/passive scouting, i like to support my team in the middle phase.
Try to catch a low HP tank off guard and remove it from the battle... sadly, i can do this only a couple of times.
 
Fighting off other scouts is NOT recommended in this tank... -not just will it chew your ammo RAPIDLY, but the shots are rather slow and very weak. Dealing with enemies of 1000 HP (like LT 432) - you got literally no chance in a 1v1.
 
For comparison : the Elc Even is half its size... got 50HP more... 10mph/more... does hold 3 shots of 220 each (660 volley) while sporting 45 rounds!
 
Quite frankly, that's insane! And we are talking TOP GUN vs "supposedly weaker" premiums... (ahem, pay to win ahem) ...
- and even if i compare it to ANY other tank, tier for tier... this scout can't even finish off artilleries before going into that lengthy reload. (not even mass for ram here pff) .... and the stock gun somehow is even WORSE! can you believe it!?
 
All it can do is stand somewhere and HOPE...... the enemy lines up and your team is ready.
Any form of combat means death to this vehicle. It might as well be unarmed! ... and don't get me started trying to fight of a wheeler... 
you just do not have the time to reload or the capacity to store 8 extra HE rounds to even consider a fight! < that's just sad.
 
AMX 13 75 needs LOVE!
 

 



Nishi_Kinuyo #5 Posted 22 June 2019 - 01:53 PM

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You're a light tank, try spotting more instead of sniping.

Shacou #6 Posted 22 June 2019 - 02:41 PM

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I agree that this vehicle has decent carry potential if you're top tier in the open map, you need to make your ammo count.

MeetriX #7 Posted 22 June 2019 - 02:48 PM

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OP, how often you run out of ammo?

Oh that's right, you don't even have it.



Dava_117 #8 Posted 22 June 2019 - 03:38 PM

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Its not miles per hour! Speed is measured in m/s or in km/h. :facepalm:

Please, leave that rubbish american measurement system out of this forum.

 

That said, many tanks need an ammo capacity buff. HP inflated along time and now several tanks lacks in potential damage. I'm up for that kind of buff.



LCpl_Jones #9 Posted 22 June 2019 - 03:41 PM

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*Edited* 

 

Edited by Nebiros_1, 22 June 2019 - 05:39 PM.
Insults


Dava_117 #10 Posted 22 June 2019 - 05:13 PM

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View PostLCpl_Jones, on 22 June 2019 - 03:41 PM, said:

 

*Edited*

 

I was just trying to avoid calling it British Imperial System on the english speaking comunity forum! :harp:

Edited by Nebiros_1, 22 June 2019 - 05:40 PM.


Sushil #11 Posted 22 June 2019 - 07:16 PM

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I don't get it as to why limiting ammo count could be used as a balancing parameter in a tank arcade game. This is a tank shooting game in essence so there should be other ways of balancing the tank. There are other tanks for example Turan III prototype which suffers from the same issue.
Why as  a part of game design anyone would want to limit the player from shooting more tanks.
Also please note I am not recommending a big amount like 200 shells per tank but give every tank a decent amount of shells.

Oldewolfe #12 Posted 22 June 2019 - 07:34 PM

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https://youtu.be/yYtIt7tG7_o

 

https://youtu.be/JRWOkgf92So

 

And for a Finale, 4400 Spotted....

 

https://youtu.be/-AgtBRV1aSE

 

Some days it pays NOT to Shoot....



Cobra6 #13 Posted 23 June 2019 - 09:46 AM

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All French autoloader tanks suffer from this problem which was a balancing factor back in 2012 or something when they were introduced. It made sense in the WoT version of 2012 but it makes no sense anymore in 2019 WoT.

Ammo capacity as a balancing factor make no sense as it only limits the potential for good players who need to do tons of damage to carry bad teams to victory. It's a one sided form of balancing so it's a bad form of balancing.

 

Cobra 6



Sushil #14 Posted 23 June 2019 - 02:52 PM

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Agree with Cobra6.

Also, many times in the end game you are forced to fire premium ammo as it is your last clip which in turn eats into your profits.

Negativvv #15 Posted 23 June 2019 - 07:09 PM

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I seem to get by with the 13 57 ammo capacity but the full fat Bat Chat only 30 rounds I think. Any miss harms your hard carry ability late game...

Dorander #16 Posted 23 June 2019 - 07:18 PM

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This tank overperforms by about 2% compared to players' average winrates. That's hardly "lukewarm", that is a good tank as is.




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