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Should we be allowed to exclude more maps?


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Poll: Should it be possible to exclude more maps? (66 members have cast votes)

You have to complete 250 battles in order to participate this poll.

Should it be possible to exclude more maps?

  1. No, it's fine as it is right now. (1+1). (28 votes [42.42%] - View)

    Percentage of vote: 42.42%

  2. Yes, we should be able to exclude 2+1 maps. (9 votes [13.64%] - View)

    Percentage of vote: 13.64%

  3. Yes, we should be able to exclude 3+1 maps. (8 votes [12.12%] - View)

    Percentage of vote: 12.12%

  4. Yes, I would like to be able to exclude more then 4 maps. (21 votes [31.82%] - View)

    Percentage of vote: 31.82%

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Enherjaren #1 Posted 26 June 2019 - 01:37 PM

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The +1 is the premium extra map. 
12:39 Added after 2 minutes

I put myself down for 3+1. More might be too unbalanced IMHO. 

 

Feel free to debate pros and cons of being able to exclude more maps guys!


Edited by Enherjaren, 26 June 2019 - 01:38 PM.


SuNo_TeSLa #2 Posted 26 June 2019 - 01:43 PM

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Yes and No, problem is that the actually well-balanced Maps of the game, are generally hated by bad players, thus i see prokhorovka way too seldom :(

 

Then again we also have Maps that are ruined solely because of arty and high-alpha TDs i.e airfield, studzianki, minsk and erlenberg.


Edited by SuNo_TeSLa, 26 June 2019 - 01:46 PM.


Enherjaren #3 Posted 26 June 2019 - 01:48 PM

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It would also help if we could exclude maps for each tank type. 

BSHDBCG #4 Posted 26 June 2019 - 02:08 PM

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View PostEnherjaren, on 26 June 2019 - 01:48 PM, said:

It would also help if we could exclude maps for each tank type. 

 

That would be called planing ahead as it is currently.

If_I_Die_You_Die_Too #5 Posted 26 June 2019 - 02:23 PM

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I doubt they will ever let us choose more than a few, would take years to sort out a decent system

Been ten years so far

 

I just yolo out, end of

 

Depends on the tank...

Depends on the map...

 

There are just too many variables to make it practical

 

The city maps are a waste of time, tanks have never fought in cities

Then add in the +2 Matchmaking....


Edited by If_I_Die_You_Die_Too, 26 June 2019 - 02:44 PM.


Enherjaren #6 Posted 26 June 2019 - 03:14 PM

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View PostIf_I_Die_You_Die_Too, on 26 June 2019 - 02:23 PM, said:

I doubt they will ever let us choose more than a few, would take years to sort out a decent system

Been ten years so far

 

 

Hope is last to go...



If_I_Die_You_Die_Too #7 Posted 26 June 2019 - 03:18 PM

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Mixed maps are best IMO, but they need to make them bigger, like Ghost town

 

Himmlesdorf is a bad joke



Dragos_CS #8 Posted 26 June 2019 - 03:40 PM

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We need more bans for sure if WG keeps adding maps like Kharkov and Ghost Town.

Empires Border is bearable *edited* as people realize there is only one place on that map that determines the outcome of the game. Not to mention that important area is unbalanced af.


Edited by SilviettaG, 26 June 2019 - 04:28 PM.
Inappropriate language


Enherjaren #9 Posted 26 June 2019 - 03:46 PM

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View PostDragos_CS, on 26 June 2019 - 03:40 PM, said:

We need more bans for sure if WG keeps adding maps like Kharkov and Ghost Town.

Empires Border is bearable *edited* as people realize there is only one place on that map that determines the outcome of the game. Not to mention that important area is unbalanced af.

 

Haven't had anything but good games on Kharkov so I haven't started disliking it...yet. I hear a lot of good players hate it and that usually has some truth it. 

Dragos_CS #10 Posted 26 June 2019 - 03:59 PM

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View PostEnherjaren, on 26 June 2019 - 03:46 PM, said:

 

Haven't had anything but good games on Kharkov so I haven't started disliking it...yet. I hear a lot of good players hate it and that usually has some truth it. 

 

I had good games on it aswell, but mostly cause players havent figured it out yet.

It reeks of bad design overall. Its easy to defend, stupidly hard to attack because it funnels you in weird ways in front of elevated positions and soft/hard cover combos. This is the city of all things.

 

The field is suicide unless you have numbers on the enemy and move fast. Arty is untouchable until the very end because of the stupid ditch with bushes and the elevated positions and the stupid trenches make switching flanks or using the middle impossible.

 

The middle enclosure where much of the fighting happened on old kharkov had hulldown windows added at the end so Steves can spam HE at each other from their IS7s.

 

The double twist S-shaped blockades (you know what im talking about) make sidescraping into the guys camping the windows area impossible. You gotta peek sideways to give the Steves a chance.

 

Overall the map *edited* will probably become a staple ban quite soon. Horrible design job.


Edited by SilviettaG, 26 June 2019 - 04:30 PM.
Inappropriate language


Ch1valry #11 Posted 26 June 2019 - 09:19 PM

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I'd prefer most maps having actual quality instead of the option to exclude them.

NekoPuffer_PPP #12 Posted 26 June 2019 - 10:50 PM

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I'd exclude more maps than there'd be left to play on. (I might be exaggerating)

 

Most of them are just terrible.

 

Paris

Ruinberg

Mines (arty bush-shootout)

Empire's Border

Ensk (works in low tiers...)

Fjords

Highway (thought I liked it before...changed my mind)

Pilsen

Siegfried Line (hating it more and more with each passing day)

Steppes (the RNG YOLO map, pick a side and pray)

Erlenberg

Airfield (eugh...EUGH)

Prokhorovka



Dorander #13 Posted 26 June 2019 - 10:59 PM

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I wouldn't mind at least one more exclusion, probably not more than that. There's a simple map type that I loathe and there's a few too many that have this design, where there's an line cutting most of the map in half which can be completely covered by campers, ensuring that anyone who dares to try to cross it gets sniped, except for one trench of some sort where whomever happens to win gets to advance (assuming they come out with sufficient hp). I'd love to be able to block Minsk but if I swap out Ruinberg or Paris I immediately get spawned on those instead.

Tealo #14 Posted 26 June 2019 - 11:22 PM

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Only if WG increase the number of maps in the pool live on the server at one time, then yes it should maybe be increased to 3 maps at a time,

  or WG could simply increase the overall number of maps but also have a proper rotation of maps that are live on the server for say one month at a time, Which I would prefer... Say 2 maps get droped per month and replaced by 2 other maps in the rotation, should be the more extreme maps.. ie.. very open maps (which Heavies hate) or very city corridor maps (which Scouts, Arty and paper Td's don't like)

  Or one of the extreme maps and one of the Something for everyone maps like (Yeah I going to say it) Paris, or Studzianki and replaced by something else every month..     


Edited by Tealo, 26 June 2019 - 11:23 PM.


Enherjaren #15 Posted 26 June 2019 - 11:26 PM

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View PostDragos_CS, on 26 June 2019 - 03:59 PM, said:

 

I had good games on it aswell, but mostly cause players havent figured it out yet.

It reeks of bad design overall. Its easy to defend, stupidly hard to attack because it funnels you in weird ways in front of elevated positions and soft/hard cover combos. This is the city of all things.

 

The field is suicide unless you have numbers on the enemy and move fast. Arty is untouchable until the very end because of the stupid ditch with bushes and the elevated positions and the stupid trenches make switching flanks or using the middle impossible.

 

The middle enclosure where much of the fighting happened on old kharkov had hulldown windows added at the end so Steves can spam HE at each other from their IS7s.

 

The double twist S-shaped blockades (you know what im talking about) make sidescraping into the guys camping the windows area impossible. You gotta peek sideways to give the Steves a chance.

 

Overall the map *edited* will probably become a staple ban quite soon. Horrible design job.

 

Yupp, I usually get good games on new maps until the meta "sets in" and your analyzes of the map seem spot on.
I will probably start hating Kharkov in the following months! :trollface:

Edited by Enherjaren, 26 June 2019 - 11:26 PM.


If_I_Die_You_Die_Too #16 Posted 26 June 2019 - 11:39 PM

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city maps are a total no no

 

Kharkov etc a tanker will figure them out eventually and use the countryside



ExclamationMark #17 Posted 26 June 2019 - 11:48 PM

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I'm going to say yes because I hate Glacier with a passion, but Fjords is without question the worst map in the game in terms of balance. That will always be my #1 spot until it is reworked or preferably removed (I've never liked the map).

Gremlin182 #18 Posted 26 June 2019 - 11:54 PM

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Not used the feature yet though I could block 2.

Problem is that I drive a range of different tank types each time I play, I really don't want to cancel out maps that are bad for my heavy tanks but good for my Light tanks and so on.

 

 

 



Rosetta_and_Philae #19 Posted 26 June 2019 - 11:56 PM

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I think we should be able to exclude 5 maps at least.  There are far too many rubbish maps in the current rotation right now.  The more recent of maps are dreadful.

Hammerhead20 #20 Posted 27 June 2019 - 09:01 AM

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Definitely.

 

I would like to exclude at least 10 maps (minimum).

 

Most of the current maps are just terrible and for some vehicle classes completely unplayable.

 

This "exclude a map" thing/feature is garabge and usless.

 

Only 2 maps? Shut up...






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