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3 SPGs per battle


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Poll: 3 SPGs per battle (36 members have cast votes)

You have to complete 250 battles in order to participate this poll.

With 3 SPGs per side per battle, should there be an SPG topping the results (by experience) in 20% of the battles?

  1. Yes (9 votes [25.00%])

    Percentage of vote: 25.00%

  2. No (27 votes [75.00%])

    Percentage of vote: 75.00%

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Geoffrey_Ironfist #1 Posted 03 July 2019 - 03:47 PM

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If there are 3 SPGs per side in a battle, should there be a 20% chance of an SPG coming top of the team by experience in the final battle results? I mean any battle, regardless of player, on average. And I don't mean a football team. Yes or no?

 

I don't know what was so complicated about my question. Like, if you have 3 oranges and 12 apples and you pick a fruit at random from that set of fruits, should there be a 20% chance of picking an orange?


Edited by Geoffrey_Ironfist, 03 July 2019 - 08:53 PM.


NekoPuffer_PPP #2 Posted 03 July 2019 - 04:00 PM

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What on Earth kind of question is that?... That entirely depends on the player.

pecopad #3 Posted 03 July 2019 - 04:19 PM

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Fast games don't favour SPG's...

If_I_Die_You_Die_Too #4 Posted 03 July 2019 - 04:27 PM

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Well Yes and No



TheDrownedApe #5 Posted 03 July 2019 - 04:27 PM

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.

arthurwellsley #6 Posted 03 July 2019 - 04:28 PM

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View PostGeoffrey_Ironfist, on 03 July 2019 - 02:47 PM, said:

If there are 3 SPGs in a battle, should there be a 20% chance of an SPG coming top of the team? Yes or no?

 

Your use of the English language is extremely poor. Either (i) you are not a native English speaker, or (ii) you need to spend less time playing WoT and more time studying grammar and syntax.

 

Did you mean:

(a) in a team of fifteen where there are three SPG's there should be a 20% chance that one of them should be top tier in the match?

or

(b) in a match with three SPG's there should be a 20% chance that one of those players in the after battle results should come top of the team (presumably by experience)?

 

It is already apparent from the answers above mine that posters are confused as to what you are actually trying to ask of them.


Edited by arthurwellsley, 03 July 2019 - 04:29 PM.


Frostilicus #7 Posted 03 July 2019 - 04:29 PM

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I'll just say no to whatever this vote is about, 'cos it's about arty :)

Edited by Frostilicus, 03 July 2019 - 04:29 PM.


onderschepper #8 Posted 03 July 2019 - 04:37 PM

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If I have interpreted the question correctly, then the answer is entirely subjective as no two matches are the same due to team dynamics, map layout and RNG (plus other variables that I'm too lazy to type just before dinner).

StinkyStonky #9 Posted 03 July 2019 - 05:20 PM

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So you're asking, "Should WG rig the MM so that arty aren't top tier as often as they would be if it was just random ?"

 

That at least seems to be the question people are answering.

 

Arty is already nerfed to fsck.

 

Have you noticed how often you get Himmelsdorf, Paris or Ensk on your first arty battle ?

Have you noticed how rarely you get Prok, Murovanka, Malinovka ?

 

It's not coincidence.  It's a way of quietly nerfing the class without upsetting the arty players.

 

Arty players, how are you finding the new wheeled vehicles ?  Do they feel like another nerf to your arty ?



Geoffrey_Ironfist #10 Posted 03 July 2019 - 07:07 PM

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View Postarthurwellsley, on 03 July 2019 - 04:28 PM, said:

 

Your use of the English language is extremely poor. Either (i) you are not a native English speaker, or (ii) you need to spend less time playing WoT and more time studying grammar and syntax.

 

Did you mean:

(a) in a team of fifteen where there are three SPG's there should be a 20% chance that one of them should be top tier in the match?

or

(b) in a match with three SPG's there should be a 20% chance that one of those players in the after battle results should come top of the team (presumably by experience)?

 

It is already apparent from the answers above mine that posters are confused as to what you are actually trying to ask of them.

 

I meant 3 SPGs per team in a battle, I didn't realise that wasn't clear sorry. As a probability 20% of the time arty should be on top, yes or no? I hope it's clearer now. Yes the posters seem confused.



Bordhaw #11 Posted 03 July 2019 - 07:30 PM

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View PostGeoffrey_Ironfist, on 03 July 2019 - 02:47 PM, said:

If there are 3 SPGs in a battle, should there be a 20% chance of an SPG coming top of the team? Yes or no?

 



spamhamstar #12 Posted 03 July 2019 - 07:44 PM

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View PostGeoffrey_Ironfist, on 03 July 2019 - 06:07 PM, said:

 

I meant 3 SPGs per team in a battle, I didn't realise that wasn't clear sorry. As a probability 20% of the time arty should be on top, yes or no? I hope it's clearer now. Yes the posters seem confused.

 

Are you suggesting that there isn't a 20% or 1/5 chance that 1 of the 6 arty players out of a total of 30 players at the start of any battle will come top on XP? 

 

Well there is, as all players have an equal chance at that point.  It's only once the game starts that the individual players abilities come into play & you'll generally find it's the best players that come out on top the majority of the time, irrespective of what tank or tier they're in.  A unicum will outplay me whatever class he/she are in & if they're in a lower tier they'll just get more xp for doing it.

 

If you wish to start a proper discussion about this you should probably state your opinion & why. 

 

For example, do you feel that arty hardly ever come top on XP in the games you play?   If so, do you think there's a reason for that?  Do you think that arty don't get enough XP?  Do you think that arty players are worse than other players?  Do you think that 3 arty per side is too many for the arty players to get enough XP?

 

Problem with that is, that discussion would belong in the pinned arty thread.

 

P.S I haven't voted because I don't think there should be any arty in the games I play & any that are don't deserve any XP at all.



Bracciano_gatto #13 Posted 03 July 2019 - 07:47 PM

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OP, why ?

SilentFear #14 Posted 03 July 2019 - 07:59 PM

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I dont see the options "Clickers should not be in the game" ? Thats biased poll.

Dorander #15 Posted 03 July 2019 - 08:00 PM

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I am going to guess he means top tier, not top experience, as in the 3-5-7 template, 20% of the team (3/15) is top tier.

 

Quite frankly I don't see the problem. What classes the top tiers are matters far less than how they are played. In fact, the only class where I never consider this to be a problem is artillery. Teams can get shafted with a paper TD or armoured assault TD. They can get shafted with a normal light instead of a wheelie (and yes that's my perspective on their relative of impact). They can get shafted with a paper heavy instead of a superheavy. Meds... matters less I think, mostly one team getting an auto(re)loader and the other a single shot. Arty is arty, doesn't differ significantly from each other.



Geoffrey_Ironfist #16 Posted 03 July 2019 - 08:48 PM

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Ok I will rephrase the question because people still seem confused.

 

Silent Fear, I would like 14 arty per side, but that's not the question I am asking.


Edited by Geoffrey_Ironfist, 03 July 2019 - 09:00 PM.


onderschepper #17 Posted 03 July 2019 - 09:06 PM

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View PostGeoffrey_Ironfist, on 03 July 2019 - 08:48 PM, said:

I would like 14 arty per side, but that's not the question I am asking.

 

Nooooooo........................5 Arty plus a nine gun battleship per side. :justwait:

Wintermute_1 #18 Posted 03 July 2019 - 09:12 PM

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Given the huge majority of XP from SPG damage gets shared with the spotter it's obviously going to be more difficult for them to finish top compared to tanks that both deal damage themselves and spot for team mates.

Dorander #19 Posted 03 July 2019 - 09:13 PM

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By experience? Sure. It doesn't happen that often anyway, artillery is more irritating than effective most games.

 

Artillery gets most of its experience from assist, either through tracking or stunning. It seldomly ever spots. It can get killshots but not nearly as reliably as any other tank type. It only deals significant amounts of damage in drawn-out games where people are camping.. pardon me, conservatively tactically sniping. I see no reason to artificially gimp its experience earnings compared to other classes.



FrantisekBascovansky #20 Posted 03 July 2019 - 09:27 PM

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View PostDorander, on 03 July 2019 - 09:13 PM, said:

 

Artillery gets most of its experience from assist, either through tracking or stunning. It seldomly ever spots.

 

  I did one of the campaign spotting mission entirely with arty. Just a curiosity but yeah, you cant spot with majority of SPGs since it is blind in general - even when equipped with binos.

 

 

 

 

 






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