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Dynamic viewrange


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PayMore #1 Posted 05 July 2019 - 05:04 PM

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A great idea for WG is to introduce dynamic viewrange on tanks. Like for example on for every 10 or 20 km/t increase in speed viewrange is reduced with 100 meters with a max cap of 300 meters. That will more thrilling for EBRs to scout, and more safe for arty. 

DaddysLittlePrincess #2 Posted 05 July 2019 - 05:06 PM

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View PostPayMore, on 05 July 2019 - 04:04 PM, said:

more safe for arty. 

no thx



PayMore #3 Posted 05 July 2019 - 05:18 PM

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View PostDaddysLittlePrincess, on 05 July 2019 - 04:06 PM, said:

no thx

 

You should learn to have more on your répertoire than going hull down, Maybe you will enjoy the game more then rather than get defiled by arty in your hole.

Edited by PayMore, 05 July 2019 - 05:19 PM.


Nishi_Kinuyo #4 Posted 05 July 2019 - 05:25 PM

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View PostPayMore, on 05 July 2019 - 05:04 PM, said:

A great idea for WG is to introduce dynamic viewrange on tanks. Like for example on for every 10 or 20 km/t increase in speed viewrange is reduced with 100 meters with a max cap of 300 meters. That will more thrilling for EBRs to scout, and more safe for arty. 

You mean so that bushwanking tank destroyers have an even easier time taking out enemies?

No thanks.

 

We don't need gimmicks to promote camping even more in this game.



Dava_117 #5 Posted 05 July 2019 - 05:34 PM

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View PostPayMore, on 05 July 2019 - 05:04 PM, said:

A great idea for WG is to introduce dynamic viewrange on tanks. Like for example on for every 10 or 20 km/t increase in speed viewrange is reduced with 100 meters with a max cap of 300 meters. That will more thrilling for EBRs to scout, and more safe for arty. 

 

Just for this is already a big No.

Plus what Nishi_Kinuyo said.



AvengerOrion #6 Posted 05 July 2019 - 05:34 PM

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View PostPayMore, on 05 July 2019 - 05:18 PM, said:

 

You should learn to have more on your répertoire than going hull down, Maybe you will enjoy the game more then rather than get defiled by arty in your hole.

 

Ironicly, your whole flipping idea promotes going as slow as possible because it punishes movement.

You should apply as a dev at Wargaming, you'd fit in their team very well, any chance you also suggested them the 3-5-7 MM?

 


Edited by AvengerOrion, 05 July 2019 - 05:35 PM.


barison1 #7 Posted 05 July 2019 - 05:35 PM

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ah the quality posts of qqmore, how much i missed those jokes

 

what about we give arty 10m view range and no minimap



Bordhaw #8 Posted 05 July 2019 - 06:03 PM

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View Postbarison1, on 05 July 2019 - 04:35 PM, said:

ah the quality posts of qqmore, how much i missed those jokes

 

what about we give arty 10m view range and no minimap

 



PayMore #9 Posted 05 July 2019 - 06:09 PM

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View Postbarison1, on 05 July 2019 - 04:35 PM, said:

ah the quality posts of qqmore, how much i missed those jokes

 

what about we give arty 10m view range and no minimap

 

Thank you for endorsing my posts etc as a person and of the behalf of your clan. It means alot.

MeetriX #10 Posted 05 July 2019 - 06:24 PM

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Cars should be removed not buffed.

Balc0ra #11 Posted 05 July 2019 - 06:27 PM

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View PostPayMore, on 05 July 2019 - 05:04 PM, said:

A great idea for WG is to introduce dynamic viewrange on tanks. Like for example on for every 10 or 20 km/t increase in speed viewrange is reduced with 100 meters with a max cap of 300 meters. That will more thrilling for EBRs to scout, and more safe for arty. 

 

Considering their base view range is more or less 300. This makes a difference how? As you will die just as fast if enough guns aim at you if there is passive tracked with 445 vs a yolo with 300. 

SuNo_TeSLa #12 Posted 05 July 2019 - 06:38 PM

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You lost me at more safe for arty..

SilentFear #13 Posted 05 July 2019 - 10:42 PM

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View PostPayMore, on 05 July 2019 - 04:04 PM, said:

A great idea for WG is to introduce dynamic viewrange on tanks. Like for example on for every 10 or 20 km/t increase in speed viewrange is reduced with 100 meters with a max cap of 300 meters. That will more thrilling for EBRs to scout, and more safe for arty. 

 

Why would anyone want to make arty even more safe ? Its already the safest class to play in the bloody game.

Why A1 not providing enough cover for you ?

 

The whole suggestion promote camping and downgrade gameplay.



fwhaatpiraat #14 Posted 06 July 2019 - 07:14 AM

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Low quality bait here. 2/10.

malachi6 #15 Posted 06 July 2019 - 08:59 AM

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Given your name, surely you should be able to buy view range?

LordMuffin #16 Posted 06 July 2019 - 09:40 AM

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This would promote camping even more.
Not only is the current map design on all new maps or newly remade maps favouring camping,  this idea would just promote the camping even more.




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