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Advice to all arty players....


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TungstenHitman #1 Posted 06 July 2019 - 12:17 AM

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It is not a forking pill box, it is not a concrete feature.... it has tracks, it has an engine, I have personally played SPG for missions, hundreds of times. Tiny bit of advice, if you cannot hit the forking target, move your FORKING SPG SO YOU CAN HIT IT not "I cant hit it" after 3 forking years notice of where the same God damn target is... Jesus H christ what the foch..... That is my one a year rant, kept it clean, this is why but not restricted to one battle I see this sort of needless draws or losses because of this SPG redline dedication so often, get your head out of your backside and understand you can move. Thank you.

 

http://wotreplays.eu/site/4947576#redshire-tungstenhitman-t49

 

Oh and btw "REEEEEEEEEEEeeeeeeeeee!!!!" :great:


Edited by TungstenHitman, 06 July 2019 - 12:21 AM.


If_I_Die_You_Die_Too #2 Posted 06 July 2019 - 12:31 AM

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Let the Friday night raging begin

TungstenHitman #3 Posted 06 July 2019 - 12:43 AM

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View PostIf_I_Die_You_Die_Too, on 05 July 2019 - 11:31 PM, said:

Let the Friday night raging begin

 

It's this weeks episode of Fridays Flounce with your boy TH. Next Friday is "Light tanks, why play them if all you want to do is camp redline and snipe? Play a TD instead brah". Stay tuned. 

Edited by TungstenHitman, 06 July 2019 - 12:43 AM.


SilentFear #4 Posted 06 July 2019 - 12:53 AM

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View PostTungstenHitman, on 05 July 2019 - 11:17 PM, said:

It is not a forking pill box, it is not a concrete feature.... it has tracks, it has an engine, I have personally played SPG for missions, hundreds of times. Tiny bit of advice, if you cannot hit the forking target, move your FORKING SPG SO YOU CAN HIT IT not "I cant hit it" after 3 forking years notice of where the same God damn target is... Jesus H christ what the foch..... That is my one a year rant, kept it clean, this is why but not restricted to one battle I see this sort of needless draws or losses because of this SPG redline dedication so often, get your head out of your backside and understand you can move. Thank you.

 

http://wotreplays.eu/site/4947576#redshire-tungstenhitman-t49

 

Oh and btw "REEEEEEEEEEEeeeeeeeeee!!!!" :great:

 

No.

Dont share the secret of wasd ! The last thing we need in this game is clickers that know how to move.



spamhamstar #5 Posted 06 July 2019 - 01:15 AM

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SPGs are already difficult enough to play, without having to move as well :unsure:

Bulldog_Drummond #6 Posted 06 July 2019 - 01:36 AM

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My advice to all arty players would be to buy a LEF.  It performs excellently.

WindSplitter1 #7 Posted 06 July 2019 - 02:25 AM

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It is kind of annoying.

 

If they're in a T92 or GW E 100, I can understand. Those things practically need to be pushed by their own crews, though with their reload, it's a waste of a player slot to begin with.

 

Fast clickers simply have no excuse not to move. Which they really should in order to avoid being countered. That has a lot to do with "class mentality" (LTs meant only for scouting, MTs, only for flanking, HTs, only to block dmg, bushcampers to redline snipe...)



r00barb #8 Posted 06 July 2019 - 07:41 AM

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View Postspamhamstar, on 06 July 2019 - 12:15 AM, said:

SPGs are already difficult enough to play, without having to move as well :unsure:

 

The trick is to come out of the top-down aiming view when moving.

FataL_ShadowZ #9 Posted 06 July 2019 - 09:43 AM

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Morning TH, I just watched the replay.

 

Firstly, as someone who doesn't really play well in LT's but is also working towards the T49 it was an enjoyable game to watch and learn from and I think you were unlucky not to get the win. It was interesting to watch your approach to the early game compared to the commonly seen play style of the clown cars. Of course there were a few times where you were also extremely lucky as well (tracked by the VK, shots missing you on the rear of the hill nearest your base by a fraction) and a couple of decisions which I probably would have done differently (whether rightly or wrongly) :

  1. I almost certainly would have continued to hunt for the arty instead of returning back mid (I wasn't sure if you didn't want to risk getting killed by the arty or concerned the VK would hunt for the GWE)
  2. When you did return mid you had a chance to track the VK in the side when in the open but continued to drive on. I think if you had done so, it would have given a small window for the GWE to hit him providing he wasn't still reloading.

 

As for the GWE, from what I could tell he seemed to be working well with you during the game, especially mid game. When the VK went mid you can clearly see from the minimap that the GWE does recognise that he cant shoot from the gulley he was in for most of the game and he does begin to move westwards to try and get the shot. I've not played any German arty but according to tanks.gg he only has 45° gun elevation and I have an M12 which has the same and I recall that elevation struggles to hit a lot of targets behind any notable hill. I don't know if had he continued to the 1 line, if he would have been able to to get a shot at the VK but it might also have taken quite some time to get there as I don't know how fast it actually moves. I do think he made the wrong choice in direction, heading towards the 0 line would have given direct access to that valley (but more risky as its open however there are rocks which he could have hidden behind and likely still fired from) but again its a question of time which perhaps those that play the GWE can provide an answer.

 

Where I think the game was not won for you is the Skoda & T55A didn't follow and work with you, had they done so the three of you could have eventually done a job on the Progetto & VK together. I was curious near the end of the replay if you could have just driven around the VK and solo'd him but I guess his turret rotation was just a little too good and unfortunately your undoing.


Edited by FataL_ShadowZ, 06 July 2019 - 09:44 AM.


Bordhaw #10 Posted 06 July 2019 - 09:50 AM

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View PostTungstenHitman, on 05 July 2019 - 11:17 PM, said:

Advice to all

Oh and btw "REEEEEEEEEEEeeeeeeeeee!!!!" :great:

 



spamhamstar #11 Posted 06 July 2019 - 09:59 AM

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View Postr00barb, on 06 July 2019 - 06:41 AM, said:

 

The trick is to come out of the top-down aiming view when moving.

 

C'mon dude, it's not like I can grow an extra hand & you can't seriously expect anyone not to <edited> when playing arty.



r00barb #12 Posted 06 July 2019 - 10:01 AM

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View Postspamhamstar, on 06 July 2019 - 08:59 AM, said:

C'mon dude, it's not like I can grow an extra hand & you can't seriously expect anyone not to <edited> when playing arty.

 

 

Why did you edit "eat cheese on toast"? Is the forum lactose intolerant? :unsure:



Shacou #13 Posted 06 July 2019 - 10:16 AM

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People play arty because it leaves a free hand to drink beer, jack off or make rude gestures



Indy_Bones #14 Posted 06 July 2019 - 10:32 AM

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In a fast moving SPG like many of the frenchies, some of the US, and outliers such as Bert, then there's no excuse not to relocate if possible to change sight lines.

 

As soon as you go out in the slower, heavier things like the GW Tiger P upwards, T92 and similar, then it's not that straightforward, especially when you factor in relatively shallow shell arcs on many SPG's which greatly lessen the positions you can be effective in.

 

Any semi-decent arty player should be moving instantly after firing anyway, and even then the slower choices can struggle vs a competent counter-battery player.

 

So it's really not that cut and dry, and not all of us SPG players are sat using a single hand you know...



Randomar #15 Posted 06 July 2019 - 10:59 AM

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That replay was a pleasure to watch.
 
The maps are generally to small for artillery like the G.W. E 100.
He could drive to any place at the border of the map, the target in the middle was impossible to hit for him.
 
Imagine Tier 8, 9 and 10 arty in maps like Paris or Himmelsburg!
So much time wasted at the maps.
So much time wasted for the grinds.


PowJay #16 Posted 06 July 2019 - 11:04 AM

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I always move, but battle after battle after battle most of my moving is running away because my team have ignored a flank and left it wide open.

 

Seriously... I seem to spend about half the time in a about half my battles trying just to stay alive in the face of abject stupidity. Instead of supporting the team I'm constantly travelling. For all the use I am, I may as well stay still, die quickly and still be just as useful... but with the opportunity to jump into a new vehicle. 



PlasticArmour #17 Posted 06 July 2019 - 11:06 AM

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My two pennies worth, press the 'T' key guys n gals.

r00barb #18 Posted 06 July 2019 - 11:09 AM

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View PostPowJay, on 06 July 2019 - 10:04 AM, said:

Seriously... I seem to spend about half the time in a about half my battles trying just to stay alive in the face of abject stupidity. 

 

Same here except that I'm also the source of the problem. :(



Shacou #19 Posted 06 July 2019 - 11:15 AM

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French is OP



G01ngToxicCommand0 #20 Posted 06 July 2019 - 11:18 AM

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#MakeArtilleryGreatAgain




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