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historical battles


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Twexl #1 Posted 08 July 2019 - 05:50 AM

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ok WG try HB years ago but hear my idea 

1. only tanks that have used in battles and made over 50 (no mouse or is-3)

2. New historical tech trees

3. You can not choice tank or even side you get but you may make wish list.

4. battles may have various number of players like 22 34/76 and 85 vs 13 tiger/panther. 

5. tank crews are fixed too . there is data how well trained every countries crews was.

6. no kits and no repair or its takes much longer.

7 no arty but some tanks can call arty or air support like in front line maybe bigger areas.

8. Battles are dated like aug42 Stalingrad

9. less and slower communication on minimap.

10. only 1-2 hour /day usually before and/or after clan activities.

11. may have npc AT guns, foot solder groups, mine fields etc.

12. idea is keep arcade like game style but with tanks that have seen battles. battles can be what if style like US vs UK in Africa.



LincolnTank #2 Posted 08 July 2019 - 08:03 AM

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I would welcome immersive campaigns based on the great battles of the 20th Century and which limit tanks to those used in that period. Something tangible that everyone can contribute to whether you play 10 games per week or ten times that. Just think of playing a Cold War Campaign or a North Africa Campaign or a Korea Campaign.

Of course this is highly unlikely to happen due to the chaos it would cause

Gremlin182 #3 Posted 08 July 2019 - 08:35 AM

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Very difficult to balance as they found out last time, higher numbers usually won.

There would be one poor old Jagdpanther or tiger 2 and half a dozen hellcats.

The cats had the view range and speed controlled the battle and end of story.

 

You might get somewhere organising battles by type so German vs American mediums or Heavies.

If you are going to have a historical battle then when did they put 3 heavy 5 mediums 3 TDs 2 lights and 2 spgs together as a battlegroup.

You would be fighting as a platoon  or company which probably meant 15 T34s vs 15 PzIVs.

 

Doubt you could limit the availability of Repairs it would be too harsh on the none turreted vehicles.

Could work as I say needs careful balancing.

Set piece battles could work, where wargaming chooses the order of battle and we take over some of the tanks.



Space_Vato #4 Posted 08 July 2019 - 09:45 AM

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So you want battles where the result is already known?

Interesting!



iztok #5 Posted 08 July 2019 - 09:51 AM

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View PostGremlin182, on 08 July 2019 - 08:35 AM, said:

Set piece battles could work, where wargaming chooses the order of battle and we take over some of the tanks.

Sounds interesting...  :B



LincolnTank #6 Posted 08 July 2019 - 09:53 AM

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View PostSpace_Vato, on 08 July 2019 - 09:45 AM, said:

So you want battles where the result is already known?

Interesting!

 

Thats the joy of gaming. It’s fantasy and therefore not subject to historical fact. 



Gremlin182 #7 Posted 08 July 2019 - 10:38 AM

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You can fight historical battles but not use the historical tactics and change the result.

I Used to have loads of board wargames and friends still fight the battles using figures.

We quite often got different results

 

 



Twexl #8 Posted 08 July 2019 - 12:02 PM

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to competitive fights two wights, one both side and faster winning team ...wins. of course then fights must be  x vs x (15 vs 15)
 


Homer_J #9 Posted 08 July 2019 - 12:42 PM

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View PostTwexl, on 08 July 2019 - 05:50 AM, said:

 

3. You can not choice tank or even side you get but you may make wish list.

 

That alone will put most people off.

 

If it's down to RNG if you get a Tiger or a PzII then either they won't take the risk or they will quit during countdown when they get the wrong tank.


Edited by Homer_J, 08 July 2019 - 12:42 PM.


Hedgehog_small_tanks #10 Posted 08 July 2019 - 02:43 PM

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And this won't work because people will only queue in the Tigers and Panthers.  this is what killed historical battles when they tried them before.

VonniVidiVici #11 Posted 08 July 2019 - 02:53 PM

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View PostTwexl, on 08 July 2019 - 05:50 AM, said:

10. only 1-2 hour /day usually before and/or after clan activities.

 

Because arbitrary limitations on when a mode is available have never p'ssed people off in the past. :rolleyes:

Balc0ra #12 Posted 08 July 2019 - 03:31 PM

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View PostTwexl, on 08 July 2019 - 05:50 AM, said:

ok WG try HB years ago but hear my idea 

1. only tanks that have used in battles and made over 50 (no mouse or is-3)

2. New historical tech trees

3. You can not choice tank or even side you get but you may make wish list.

4. battles may have various number of players like 22 34/76 and 85 vs 13 tiger/panther

 

What's the point of #2, if you can just unlock tanks you want to play, and ignore the tanks you don't like. And thus bypass #3? As that's why HB did fail in the first place. No one wanted to play the 76mm Hellcat or the 47mm Pz. They wanted the SU-152 or Tiger II. Thus 90% of the people in wait for one battle was in King Tigers, not Hellcats or Pz III's etc. And if you can't pick. Point #3 is reason alone why most will avoid it after a bit. If you only get the low tiers and the bad sides. People will find it boring and it will die fast either way.

 

View PostTwexl, on 08 July 2019 - 05:50 AM, said:

6. no kits and no repair or its takes much longer.
12. idea is keep arcade like game style but with tanks that have seen battles. battles can be what if style like US vs UK in Africa.

 

So track them and get them killed instantly due to focus. As if you don't keep it arcade enough, or simple enough like randoms. People will leave too. And getting tracked for 30 to 60 seconds constantly is no fun either. And keep in mind that HB is not the only failed mode WG have done. Nation vs nation is one too. And it was reflected in historical battles somewhat on some of them.

 

View PostTwexl, on 08 July 2019 - 05:50 AM, said:

10. only 1-2 hour /day usually before and/or after clan activities.

11. may have npc AT guns, foot solder groups, mine fields etc.

 

Yeah if I have 2 hours to spare after clan activities. I don't want to gamble on getting in a Pz III for a historical battle as we can't pick. Vs playing randoms for 2 hours in what you want to play. And as for point 11? Well, why do you think the game has a low age rating? No visible people. So I would not gamble on foot soldiers.

 

Simplest idea tbh would just make them time-limited events with rewards, much like the WWI wheeled event. Like for a week when the date for the battle was etc. Just have an event tank appear in the garage, select it and hit battle. And you will be randomly placed on a team, random tank and play out the events. Even if it's PVE, and you fight AI's and it's all scripted to show what did happen. I suspect it would still be better, and at least played vs the old format.

 

 


Edited by Balc0ra, 08 July 2019 - 03:33 PM.


Orkbert #13 Posted 08 July 2019 - 04:22 PM

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View PostHedgehog_small_tanks, on 08 July 2019 - 02:43 PM, said:

And this won't work because people will only queue in the Tigers and Panthers.  this is what killed historical battles when they tried them before.

 

Yes, there was barely an incentive to choose the lower tier vehicles . Add to this that the historical configuration by and large meant stock guns, which made the lowtier tanks even less attractive. Getting bonus XP for damaging higher tier tanks means crapwhen you don't have a gun that can meaningfully do that, they should have given a tangible bonus not depending on your battle performance then maybe we would have seen some more lowtier tanks in those matches.

(I was the only Pz.II I ever saw in those three or four Tobruk matches I had and with 23mm penetration against Matildas and Valentines I can't really blame anyone for not choosing it)

 



Bordhaw #14 Posted 08 July 2019 - 07:57 PM

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View PostTwexl, on 08 July 2019 - 04:50 AM, said:

historical battles

 






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