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Patch 1.6 - General feedback

1.6 Public test

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Actinid #1 Posted 10 July 2019 - 11:05 AM

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Hello everyone,

 

You can drop here your general feedback and suggestions concerning the 1.6 update.

 

I you want to talk about a specific topic you can dorp you feedback and suggestions here:

 

 

Thanks in advance and have fun !



ShampoTanker #2 Posted 12 July 2019 - 10:06 AM

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You did't actually mention  the buff to Wheeled Tanks,which is a shame imho. They should be nerfed,not buffed!

KanonenVogel19 #3 Posted 12 July 2019 - 10:07 AM

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Was really hoping for the bonds shop, guess I will have to continue to wait :(

FLATOUT_2 #4 Posted 12 July 2019 - 10:29 AM

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View PostKanonenVogel19, on 12 July 2019 - 10:07 AM, said:

Was really hoping for the bonds shop, guess I will have to continue to wait :(

 

Just forget it. it wont happen soon

Edited by FLATOUT_2, 12 July 2019 - 10:30 AM.


Homer_J #5 Posted 12 July 2019 - 10:31 AM

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View PostShampoTanker, on 12 July 2019 - 10:06 AM, said:

You did't actually mention  the buff to Wheeled Tanks,which is a shame imho. They should be nerfed,not buffed!

 

It's about time they were buffed.

 

Double buffed since we no longer have to worry about running into friendlies.



paveltank320 #6 Posted 12 July 2019 - 10:36 AM

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Hello,
I want to know if WG will change maps and meta game overall. I think it would be good if WG's going to add some shortcuts to get to better possition faster not just go into corridor and die instantly (like on Mountain Pass and Kharkov). I also think it isn't good this meta game because it forces you to fire gold ammo. It just kills clever plays you just need to tap 2 key twice and you win everythink. Please WG do somethink with theese problems. Thanks.


splash_time #7 Posted 12 July 2019 - 10:55 AM

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Hello

When will E 100/ IS 4/ AMX 30 B update be released?


Edited by splash_time, 12 July 2019 - 10:56 AM.


VadimNotHacker #8 Posted 12 July 2019 - 11:05 AM

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I played some battles with different tanks and I noticed the "Autoresupply" option is not working when it is checked. I have tried to check and uncheck it but it still doesn't work,that's a bug for me that I would like to be fixed if it is not only me.



SlyMeerkat #9 Posted 12 July 2019 - 11:06 AM

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Looking good so far

DaMyrgel #10 Posted 12 July 2019 - 12:09 PM

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  • "Team battle" removed from list of available game modes

 

Why? :-O



DrewPeacock_1 #11 Posted 12 July 2019 - 12:16 PM

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View PostShampoTanker, on 12 July 2019 - 10:06 AM, said:

You did't actually mention  the buff to Wheeled Tanks,which is a shame imho. They should be nerfed,not buffed!

 

Yes hidden away in the Patch notes section. The cancer that is WVs is just getting worse. Are WG deliberately trying to kill the game. 

Changes to the Wheeled Vehicles

  • Optimized performance of the engine modes.
    • When switching between the modes, the wheeled vehicles will not lose engine power anymore. This is especially important when switching from the Cruise to Rapid mode. Now the wheeled vehicles will not slow down before speeding up. The wheeled vehicles will simply keep building up the speed.
  • When switching between the modes, the wheels will be retracted and lowered down more realistically.
  • Optimized performance of the movement physics.
    • When running into an obstacle, it will be easier to regain control over the movement of the wheeled vehicle in some cases.
  • Added the option of disabling the speedometer of the wheeled vehicles in the client settings. Duplicated the indication of the drive modes on the damage panel.
  • Added the option of enabling/disabling the Auto-Aim Indicator for all vehicle types (via the tab of marker configuration). The Auto-Aim Indicator can be enabled/disabled separately for the Default and Alternative marker modes. The option will affect all vehicles, including the wheeled ones (i.e., the Auto-Aim Indicator can be disabled for the wheeled vehicles in the same way).
  • Added the option of switching between the drive modes for the wheeled vehicles during the pre-battle count down. The same applies to the Swedish tank destroyers.
  •  


BlackBloodBandit #12 Posted 12 July 2019 - 12:54 PM

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-2 servers running is making it hard to get into battle. Que times are way too long and discourage people to test. Only tier 10 doesn’t take long. Tier 8 and 9 take ages and it's not rare to be kicked from the que due to stupid waiting times. Make it one server together and in case there are problems, use the other one. If not, I won't test anything, as the environment is already garbage enough with players refusing to play even on a test server.

 

-disgusting that the Team Battles mode will be removed. A lot of players enjoy this mode and the modes you offer have nothing to do with this mode. Once again you're forced to pick something else because WG is removing something.


Edited by BlackBloodBandit, 12 July 2019 - 01:05 PM.


grizly1973 #13 Posted 12 July 2019 - 01:03 PM

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Now I know that calling this patch bad is disrespectful... ...to the notion of "bad". This patch is abysmal. The only good things added are the new decals and customization tweaks. And that's all. The rest is either downgrading the game or very bad content.

WindSplitter1 #14 Posted 12 July 2019 - 01:06 PM

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View PostDrewPeacock_1, on 12 July 2019 - 11:16 AM, said:

 

Yes hidden away in the Patch notes section. The cancer that is WVs is just getting worse. Are WG deliberately trying to kill the game. 

Changes to the Wheeled Vehicles

  • Optimized performance of the engine modes.
    • When switching between the modes, the wheeled vehicles will not lose engine power anymore. This is especially important when switching from the Cruise to Rapid mode. Now the wheeled vehicles will not slow down before speeding up. The wheeled vehicles will simply keep building up the speed.
  • When switching between the modes, the wheels will be retracted and lowered down more realistically.
  • Optimized performance of the movement physics.
    • When running into an obstacle, it will be easier to regain control over the movement of the wheeled vehicle in some cases.
  • Added the option of disabling the speedometer of the wheeled vehicles in the client settings. Duplicated the indication of the drive modes on the damage panel.
  • Added the option of enabling/disabling the Auto-Aim Indicator for all vehicle types (via the tab of marker configuration). The Auto-Aim Indicator can be enabled/disabled separately for the Default and Alternative marker modes. The option will affect all vehicles, including the wheeled ones (i.e., the Auto-Aim Indicator can be disabled for the wheeled vehicles in the same way).
  • Added the option of switching between the drive modes for the wheeled vehicles during the pre-battle count down. The same applies to the Swedish tank destroyers.
  •  

 

I thought SPGs/TDs were the cancer...

Sfinski #15 Posted 12 July 2019 - 02:51 PM

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Worst patch in WOT history. Worst line of tanks introduced. Team damage removal dumbing down and allowing people to troll without precautions(that the right word) and arty gonna fire at allies even more now.

 

What we were promised but not given.

Bond shop and hiding stats. These are extremely simple to do yet still nothing. Also no rebalancing of tanks, like 430U or IS4.

 

Utter incompetence,



SlyMeerkat #16 Posted 12 July 2019 - 03:23 PM

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So far this year with Wot Patches, they have all been very good, well i have been happy with them anyways, keep up the good work and make this game better..... It would be awesome if you added an Armour Inspector of some sort in because it would make it that much more better i believe :)

Qwarkos #17 Posted 12 July 2019 - 03:35 PM

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It would be so nice if they buffed my old american t34 :(

Wargaming is doing great last period on the patches, please give my tank some love :)



OrigamiChicken #18 Posted 12 July 2019 - 05:27 PM

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Consumables, used in the battle, are not resupplied even if auto resupply check box is ticked.

As mentioned, what point there is for two servers when total number of players is so low? I had to queue several times to get into the battle with tier 7. And even then it was 13v13.


Edited by OrigamiChicken, 12 July 2019 - 05:27 PM.


mawi29 #19 Posted 12 July 2019 - 06:18 PM

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From the patch notes in the news article. This doesn't make sense. Translating the Russian site states something very different:

  •  
  • Added the option of disabling vehicles in the client settings. Duplicated indication of the damage modes.


OrigamiChicken #20 Posted 12 July 2019 - 06:42 PM

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View Postmawi29, on 12 July 2019 - 07:18 PM, said:

From the patch notes in the news article. This doesn't make sense. Translating the Russian site states something very different:

  •  
  • Added the option of disabling vehicles in the client settings. Duplicated indication of the damage modes.

 

That's what we know and love WGEU for - incompetence. Even Russians are green with envy of their level of Raspizdyaistvo.

In Russian it says that they added option to hide speedometer (i imagine they mean that annoying orange thing in the middle of the screen) in client settings. And that indication of current movement mode will be displayed in damage panel.






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