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New Personal Reserves for Frontline


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Community #1 Posted 18 July 2019 - 02:29 PM

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We're introducing a new Personal Reserve for our recurring mode!

The full text of the news item

_flyingdutchmen #2 Posted 18 July 2019 - 02:35 PM

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You dont need to test it. just put it on the live server right now. frontline is fun, but the grind is making the experience a drake, more like a obligation. 

 

So good plan. Implement it right now please.

 


Edited by _flyingdutchmen, 18 July 2019 - 02:36 PM.


cseff23 #3 Posted 18 July 2019 - 02:35 PM

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The XP bonus should be included in the premium time and not monetizing a new boost

8126Jakobsson #4 Posted 18 July 2019 - 02:36 PM

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So you're telling me that there will be a way to cut down the FL grind to half the length? Huh. 

Weak_man #5 Posted 18 July 2019 - 02:39 PM

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Great ideea but depends how much it will cost. Now FL require too much game play.

 

Also another change is needed (to add suplimentar intermediate ranks with step of 150 not 300 like is now)

 

Between  captain - major:   with 750 points

Between  major - general : with 1050 points

 

In real army from major to general are 5 intermediate ranks.

 

If i would have 1000 euro for every game finished as major with only 1 shot or 2 to general I could buy a mercedes. THIS IS SO FRUSTRATING !!!

 

https://militarybene...nsignia-charts/

 


Edited by Weak_man, 18 July 2019 - 02:50 PM.


LandserSkin #6 Posted 18 July 2019 - 02:39 PM

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Yes! Finally.

SharpBlue #7 Posted 18 July 2019 - 02:41 PM

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Good.

 

 

 



Vokatius #8 Posted 18 July 2019 - 02:52 PM

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Sooooooo at first, you bump the XP requirements between FL 2018 and FL 2019 up by roughly 100% and now you would like to sell us some boosters that increase the gained XP by 100% to make the progression as easy as last year.....

Oh well, still better than releasing more Op premium tanks.
 

Edited by Vokatius, 18 July 2019 - 02:53 PM.


mgns #9 Posted 18 July 2019 - 02:59 PM

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Introduced during the later part of the season, when people are real tired of the grind but with the end just barely in sight. Probably at about the same point when they know people will give up on the vehicle marathons and just buy the damn thing. Funny how that worked out!

Rittmeister39 #10 Posted 18 July 2019 - 03:03 PM

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FL not so popular anymore? People don't like it because everybody has arta+spotting "skill" and you get sh1t on by roaming packs of EBRs?

How to fix that? Ah yes, give them xp-cookies so they feel better playing a mode they despise.

makes sense



Sd_Kfz_186 #11 Posted 18 July 2019 - 03:04 PM

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Funny, how basically everything Wargaming does in the economy and balancing department is in one way or another insencere.

SlyMeerkat #12 Posted 18 July 2019 - 03:22 PM

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Nice

Weak_man #13 Posted 18 July 2019 - 03:27 PM

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Probably is too late to give up now, but I would not start again frontline in these conditions.  200 - 300 hours of game play needed to get tier X. Too much

Homer_J #14 Posted 18 July 2019 - 03:28 PM

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Quote

How to get it: Any Random Battle will be rewarded with a new Personal Reserve.

 

The cynic in me might think that FL popularity was flagging a bit and this was a way to boost interest.



Zmago5000 #15 Posted 18 July 2019 - 03:48 PM

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quote: "How to get it: Any Random Battle will be rewarded with a new Personal Reserve. You can also get them for Gold. "

 

what the heck is this? Any random battle will be rewarded ,....?! I smeel scum here :izmena:


Edited by Zmago5000, 18 July 2019 - 03:48 PM.


Zamieszki #16 Posted 18 July 2019 - 03:58 PM

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The only reason I play frontline is to unlock missing modules on stock tech tree tier 8s, before taking them to randoms.

If I didn't do that I would not touch this mode at all.

 



VarzA #17 Posted 18 July 2019 - 04:09 PM

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View PostCommunity, on 18 July 2019 - 02:29 PM, said:

We're introducing a new Personal Reserve for our recurring mode!
<a href="https://worldoftanks.eu/en/news/general-news/new-personal-reserves-frontline/">The full text of the news item</a>

 

So you have realized that many ppl simply don't want to bother with Frontlines because of the astronomical increases in XP needed for each stage now (3x as much as the original).

 

Well, that's good, but the question is .... why buy them when they will probably cost an arm and a leg ?

 

PS: In case someone missed this, this is a fix (that will cost money) to a problem that WG themselves created.


Edited by VarzA, 18 July 2019 - 04:11 PM.


8126Jakobsson #18 Posted 18 July 2019 - 04:11 PM

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View PostZamieszki, on 18 July 2019 - 03:58 PM, said:

The only reason I play frontline is to unlock missing modules on stock tech tree tier 8s, before taking them to randoms.

If I didn't do that I would not touch this mode at all.

 

 

Wouldn't it be waaaaaay faster and less painful to just do some multiplying in randoms? 

deorum #19 Posted 18 July 2019 - 04:21 PM

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I guess players in FL are dropping really fast. I quited FL and i dont plan to come back.

Maybe next year, if the grind is way easier, i cannot commit for 1 week every month for 10 months. 

 

If it was available sooner maybe i would consider it. 

 

Getting so close for example to major or general, and not getting the rank even if the bar is 98% complete, is so frustrating.
Having the same rewards/xp/bonuses no matter if you win or lose the objectives is so unnatural. 

Everything is frustrating in FL. (apart from credits)


Edited by deorum, 18 July 2019 - 04:21 PM.


InsaneUncleNord #20 Posted 18 July 2019 - 04:29 PM

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this boost , because, Tomatoe players crying :))) so in game 80% tomatoes...




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