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This is getting out of hand!

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douglarse #21 Posted 24 July 2019 - 01:30 PM

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View PostCobra6, on 24 July 2019 - 09:45 AM, said:

And another WV whine thread, really WG should implement a filter that any thread which has "Wheeled Vehicle" in the main post just disables the "submit post" button.

 

Adapt or die, simple. It's *THAT* easy.

WV's are underwhelming across all tiers except for the T8 premium which is mildly competitive.

 

Cobra 6

 

that underwhelming it's basically replaced the T-100 LT in CW/ADV these days. 

Cobra6 #22 Posted 24 July 2019 - 03:04 PM

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View Postr00barb, on 24 July 2019 - 12:12 PM, said:

 

That's a completely different point to your claim that "pretty much everyone" despises arty. It's more of a tacit admission that good players hate being countered and would rather have free reign over the battlefield than deal with something opposing them. Still, if you'd prefer to have unbalanced battles as long as they're in your favour, that's up to you.

 

Didn't you get the memo? Arty is supposed to counter camping, not counter players using their tank effectively in a battle. It's a common misconception.

 

And yes, pretty much everyone hates arty, why do you think the class already had to go through 3 complete rebalances? Wargaming is not doing that if there is no reason to. No other class in the game has been so extensively reworked as arty over multiple iterations.

Coincidentally it's also why Armored Warfare removed arty from PvP modes completely and WT doesn't even feature an arty class but has it as a consumable.

 

View Postdouglarse, on 24 July 2019 - 12:30 PM, said:

 

that underwhelming it's basically replaced the T-100 LT in CW/ADV these days. 


Because it can get to a spotting location the fastest (very important in highly competitive modes), in a fight it's rather less useful.

 

Cobra 6


Edited by Cobra6, 24 July 2019 - 03:05 PM.


NUKLEAR_SLUG #23 Posted 24 July 2019 - 03:14 PM

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View PostCobra6, on 24 July 2019 - 03:04 PM, said:

Didn't you get the memo? Arty is supposed to counter camping, not counter players using their tank effectively in a battle. It's a common misconception.

 

What is the correct counterplay to the SConq/T95 using their tank effectively to sit hulldown and render themselves virtually untouchable just out of interest?

Cobra6 #24 Posted 24 July 2019 - 03:23 PM

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View PostNUKLEAR_SLUG, on 24 July 2019 - 02:14 PM, said:

 

What is the correct counterplay to the SConq/T95 using their tank effectively to sit hulldown and render themselves virtually untouchable just out of interest?

 

Reinstating viable weak-spots like WoT had 5 years ago so they can be countered by good players.

Additionally, getting around them and making sure that key map areas do not favor 1 specific "breed" of tanks, so better map design.

 

But you know as well as I do that arty is hardly every shooting the SConq or T95 in randoms, they mostly hun lightly armored tanks and light tanks driving around at 70km/h. 

*IF* they actually engaged heavy armor, at least they would be doing their job properly.

 

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Edited by Cobra6, 24 July 2019 - 03:24 PM.


NUKLEAR_SLUG #25 Posted 24 July 2019 - 03:34 PM

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View PostCobra6, on 24 July 2019 - 03:23 PM, said:

But you know as well as I do that arty is hardly every shooting the SConq or T95 in randoms, they mostly hun lightly armored tanks and light tanks driving around at 70km/h. 

*IF* they actually engaged heavy armor, at least they would be doing their job properly.

 

That's also a common misconception. Arty priority is direct personal threats, anything presenting a stupidly easy shot and/or can be killed, anything else. Anyone getting nailed in their light at 70km/h needs to work on what they consider to be evasive driving.

tajj7 #26 Posted 24 July 2019 - 03:47 PM

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View PostNUKLEAR_SLUG, on 24 July 2019 - 02:14 PM, said:

 

What is the correct counterplay to the SConq/T95 using their tank effectively to sit hulldown and render themselves virtually untouchable just out of interest?

 

Don't feed them your HP?

 

Whenever I sit in a hulldown position in my Super Conqueror (on those rare times arty isn't all over me making my tank useless), the majority of the time people don't fight me or they are as equally as hull down and it becomes a bit of a stand off with the game being decided elsewhere. 

 

We have had the IS7 in game for years and years, its had a near invincible turret for that whole time, granted it can't quite hull down in as many spots as an SC but then its far better in the open and moving positions than an SC due its mobility. IS7s haven't been dominating the meta. Most of the time people either feed the player or the smarter ones try to find angles on it, or flank it, or full back to lure it into the open or go try a different flank entirely. 

 

I feel its similar to the people moaning their light tanks can't fight WVs when they try to fight WVs at their strengths, driving around in the open trying to auto-aim at them or trying to rush to forward spots before them. 



BrinklyWollox #27 Posted 24 July 2019 - 03:50 PM

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View PostCobra6, on 24 July 2019 - 02:04 PM, said:

Didn't you get the memo? Arty is supposed to counter camping, not counter players using their tank effectively in a battle. It's a common misconception.

 

And yes, pretty much everyone hates arty, why do you think the class already had to go through 3 complete rebalances? Wargaming is not doing that if there is no reason to. No other class in the game has been so extensively reworked as arty over multiple iterations.

Coincidentally it's also why Armored Warfare removed arty from PvP modes completely and WT doesn't even feature an arty class but has it as a consumable.

 

I'm not going to turn this into yet another arty thread but I disagree strongly with your generalising on the basis that for a class that "pretty much everyone" hates, it's still surprisingly common. Not everyone is only playing it for missions, some of us are padding our stats in the leFH. :P



OmniWalou #28 Posted 24 July 2019 - 04:07 PM

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View PostMeetriX, on 24 July 2019 - 12:32 PM, said:

You can look, but not touch.

 

You can look and you can touch but make sure you're not seen or touched.

Cobra6 #29 Posted 24 July 2019 - 04:17 PM

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View PostNUKLEAR_SLUG, on 24 July 2019 - 02:34 PM, said:

 

That's also a common misconception. Arty priority is direct personal threats, anything presenting a stupidly easy shot and/or can be killed, anything else. Anyone getting nailed in their light at 70km/h needs to work on what they consider to be evasive driving.

 

If only map design wasn't mostly straight corridors surrounded either by terrain features or open killing fields which are a certain death warrant........

 

View Postr00barb, on 24 July 2019 - 02:50 PM, said:

 

I'm not going to turn this into yet another arty thread but I disagree strongly with your generalising on the basis that for a class that "pretty much everyone" hates, it's still surprisingly common. Not everyone is only playing it for missions, some of us are padding our stats in the leFH. :P

 

Why did it need a special limitation in the MM template as well then? Not because it's liked or good for the gameplay :D

 

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pecopad #30 Posted 24 July 2019 - 04:18 PM

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View PostNUKLEAR_SLUG, on 24 July 2019 - 03:14 PM, said:

 

What is the correct counterplay to the SConq/T95 using their tank effectively to sit hulldown and render themselves virtually untouchable just out of interest?

 

If you are pushing and have the numbers, push and overwhelm the defensive position. If you don't have the numbers stop pushing and retreat.

 

If you are defending, just hold your position and don't engage. Hull down tanks hardly are a problem if you are defending.



OmniWalou #31 Posted 24 July 2019 - 04:32 PM

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View PostCobra6, on 24 July 2019 - 04:17 PM, said:

Why did it need a special limitation in the MM template as well then? Not because it's liked or good for the gameplay

 

Because 4 or 5 arties were too much for one team and bad for the game. 3 is already bordering on the ''too much'' limit, and 2 would be a perfect limit. But then again if it was limited any lower we would be saying goodbye to games without arty which are still quite common sight.


Arty is also liked, like r00barb said, people just don't play if for missions so it's evident people like to play it. It's mostly simple and relaxing way of playing.



Cobra6 #32 Posted 24 July 2019 - 04:38 PM

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View PostOmniWalou, on 24 July 2019 - 03:32 PM, said:

 

Because 4 or 5 arties were too much for one team and bad for the game. 3 is already bordering on the ''too much'' limit, and 2 would be a perfect limit. But then again if it was limited any lower we would be saying goodbye to games without arty which are still quite common sight.


Arty is also liked, like r00barb said, people just don't play if for missions so it's evident people like to play it. It's mostly simple and relaxing way of playing.

 

I never said it wasn't liked, many bad things are liked, just look at smoking and alcohol.

 

What I said was that it isn't liked by the majority of players hence why it needed 3 complete redesigns and MM limitation.

 

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Element6 #33 Posted 24 July 2019 - 04:38 PM

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View Postr00barb, on 24 July 2019 - 11:33 AM, said:

I can do handbrake turns in tracked light tanks, can't in wheelies therefore tracks are better.

 

Thank you for attending my TED talk.

From T8 and up you can do hairpins that are not that far off from being a handbrake turn. Not a ture handbrake, but pretty close.



7thSyndicate #34 Posted 24 July 2019 - 04:40 PM

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View PostCobra6, on 24 July 2019 - 10:45 AM, said:

 

Well, WV's are only despised by bad players pretty much while arty is despised by pretty much everyone :D

 

Cobra 6

 

I know many good players that dont like wheelchairs, you might need to do your research again


Edited by 7thSyndicate, 24 July 2019 - 04:41 PM.


BrinklyWollox #35 Posted 24 July 2019 - 04:44 PM

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View PostCobra6, on 24 July 2019 - 03:17 PM, said:

Why did it need a special limitation in the MM template as well then? Not because it's liked or good for the gameplay 

 

By that standard pretty much everyone also hates light tanks, heavy tanks and platoons. Guess it's mediums or TDs then. Oh, right, not TDs because they can remain unspotted while firing and some of them have big alpha, there's been a number of threads about them so they have to be out too.

 

Play mediums or don't play appears to be your message. Or you could accept that generalising your personal view isn't such a good idea. It's ok, I already know the latter isn't going to happen, we've been around this loop before. :rolleyes:



Homer_J #36 Posted 24 July 2019 - 05:38 PM

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View Post5hell5hock, on 24 July 2019 - 10:31 AM, said:

 i read somewhere before WV's were launched that they would be limited to 1 per team,

 

You better go back to reading class then.

 

And do I need to check to see you have never played them?  No, because you are just like every other wheelywhiner, instead of learning to deal with them you cry.



Nishi_Kinuyo #37 Posted 24 July 2019 - 05:50 PM

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Yes, I agree: the amount of whining on the forum is getting out of hand.

IntruderFI #38 Posted 24 July 2019 - 05:54 PM

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View PostCobra6, on 24 July 2019 - 12:45 PM, said:

And another WV whine thread, really WG should implement a filter that any thread which has "Wheeled Vehicle" in the main post just disables the "submit post" button.

 

Adapt or die, simple. It's *THAT* easy.

WV's are underwhelming across all tiers except for the T8 premium which is mildly competitive.

 

Cobra 6

 

You forgot to post your charts... as evidence 

OmniWalou #39 Posted 24 July 2019 - 05:57 PM

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View PostIntruderFI, on 24 July 2019 - 05:54 PM, said:

You forgot to post your charts... as evidence 

 

You're always forgetting to post anything constructive or useful.

wsatnutter #40 Posted 24 July 2019 - 06:00 PM

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lean to lead your shots and give em fanny craddock





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