Jump to content


Whats the deal with LP-432


  • Please log in to reply
22 replies to this topic

Nitro_Tank #1 Posted 27 July 2019 - 10:33 AM

    Corporal

  • Player
  • 6549 battles
  • 146
  • Member since:
    08-07-2011

Playing in the HWK12 (or any tier 6-8 light tank for that matter) vs this is an absolute horror!! This tank simply rams me to death, it drives into me continuously dealing damage while also having higher dpm, being equally as fast, having a low profile with good turret armor. If an LP rushes towards me im good as dead, might get in a shot before it rams me for 300 damage sticking its armored turret in my face which i cannot penetrate without gold, while every spot on my tank is total paper. Im not sure what the sightrange is, probably lower, but besides that the LP is equally as good or way better in every single point. Its simply no fun at all facing this tank, especially on maps that i have excluded and get anyway.

I understand you wanna make your premiums attractive and good to play, but this is too much to handle for me.



shikaka9 #2 Posted 27 July 2019 - 10:42 AM

    Warrant Officer

  • Player
  • 69414 battles
  • 742
  • [BULL] BULL
  • Member since:
    02-27-2013

You can find THE ANSWER in this video:

 

 

:trollface:



NUKLEAR_SLUG #3 Posted 27 July 2019 - 10:51 AM

    Brigadier

  • Player
  • 33535 battles
  • 4,069
  • [FISHY] FISHY
  • Member since:
    06-13-2015
Don't get rammed. You shouldn't be looking to get into knifefights with other tanks anyway, that never ends well even if you win.

hoveruss #4 Posted 27 July 2019 - 10:57 AM

    Corporal

  • Player
  • 19430 battles
  • 149
  • [T_I_A] T_I_A
  • Member since:
    02-01-2014
How much did you pay for your HWK12? :)

XxKuzkina_MatxX #5 Posted 27 July 2019 - 10:57 AM

    Brigadier

  • Player
  • 53231 battles
  • 4,608
  • Member since:
    04-02-2016

Where can't you pen the 432 with 250mm gold?

 

 

Letting a heavier, more armored and with more DPM tank ram and facehug you is not a good play on your part. Also comparing one of the best tier 8 lights with the HWK is meaningless!



Nitro_Tank #6 Posted 27 July 2019 - 11:08 AM

    Corporal

  • Player
  • 6549 battles
  • 146
  • Member since:
    08-07-2011

View Posthoveruss, on 27 July 2019 - 09:57 AM, said:

How much did you pay for your HWK12? :)

idk like 1.4 mil credits?

View PostNUKLEAR_SLUG, on 27 July 2019 - 09:51 AM, said:

Don't get rammed. You shouldn't be looking to get into knifefights with other tanks anyway, that never ends well even if you win.

as a light tank you arent constantly on the move, theres times you need to take cover because you can not trade shots/would get annihilated by other tanks otherwise. In those situations you arent always covered by your team either. Every single LP drives straight towards me like a hornet and kills me without me being able to do anything. Go out of cover? Death. LP coming in? Also death. Don't get started with "you shouldnt be in those positions anyway" because its not always black and white, its a dynamic games where many things happen and none are in my favor facing this tank. No other tank dares attempt doing this because i can also do significant damage to them, but the LP comes out so far on top that it is a safe play no matter what.


Edited by Nitro_Tank, 27 July 2019 - 11:10 AM.


If_I_Die_You_Die_Too #7 Posted 27 July 2019 - 11:10 AM

    Warrant Officer

  • Player
  • 9749 battles
  • 886
  • Member since:
    07-14-2016

The LT-432 was brought into the game as an EBR killer

 

and it does that job very well



SuNo_TeSLa #8 Posted 27 July 2019 - 11:13 AM

    Staff Sergeant

  • Player
  • 45635 battles
  • 420
  • [SWEPH] SWEPH
  • Member since:
    07-07-2013
HWK 12 isn't meant to be close up, it's a long-range scout (410m ground VR) it's unfortunately let down by bad camo and Shell velocity of a tier 5 med :(

NUKLEAR_SLUG #9 Posted 27 July 2019 - 11:16 AM

    Brigadier

  • Player
  • 33535 battles
  • 4,069
  • [FISHY] FISHY
  • Member since:
    06-13-2015

View PostNitro_Tank, on 27 July 2019 - 11:08 AM, said:

as a light tank you arent constantly on the move, theres times you need to take cover because you can not trade shots/would get annihilated by other tanks otherwise. In those situations you arent always covered by your team either. Every single LP drives straight towards me like a hornet and kills me without me being able to do anything. Go out of cover? Death. LP coming in? Also death. Don't get started with "you shouldnt be in those positions anyway" because its not always black and white, its a dynamic games where many things happen and none are in my favor facing this tank. No other tank dares attempt doing this because i can also do significant damage to them, but the LP comes out so far on top that it is a safe play no matter what.

 

Then it sounds like the LT is able to make a move on you without any fear of punishment from your team which suggests you've put yourself in a bad position. Teamlists aren't a secret, you can see if they have a an LT432 if that's something you have trouble with.



Nitro_Tank #10 Posted 27 July 2019 - 11:16 AM

    Corporal

  • Player
  • 6549 battles
  • 146
  • Member since:
    08-07-2011

View PostSuNo_TeSLa, on 27 July 2019 - 10:13 AM, said:

HWK 12 isn't meant to be close up, it's a long-range scout (410m ground VR) it's unfortunately let down by bad camo and Shell velocity of a tier 5 med :(

On large maps with bushes and crevices it does its job kinda well, im not complaining that the HWK is really bad because ive had some really good games.

But you simply cant use this sight advantage on all maps. I have Himmelsdorf excluded from the map pool for example (which i get anyway like i didnt do that). On that map i don't feel like i have much impact, because there is no stealthy scounting position that i personally know and my DPM is horrible.

10:21 Added after 5 minute

View PostNUKLEAR_SLUG, on 27 July 2019 - 10:16 AM, said:

 

Then it sounds like the LT is able to make a move on you without any fear of punishment from your team which suggests you've put yourself in a bad position. Teamlists aren't a secret, you can see if they have a an LT432 if that's something you have trouble with.

See this is exactly what i said. You assume that every single game with me getting killed by this tank is entirely my fault. What do you know about the things that happened beforehand? I won't deny that i make positioning mistakes, yet being completely destroyed without any counterplay is just very frustrating. One second i assume im safe behind this cover, the next im being rammed because he has no fear of me doing any significant damage to him. This is my main point of content. No matter the situation, even if he is 60% health and i am 100%, i will lose every single time.



Balc0ra #11 Posted 27 July 2019 - 11:44 AM

    Field Marshal

  • Player
  • 71518 battles
  • 19,995
  • [WALL] WALL
  • Member since:
    07-10-2012

View PostXxKuzkina_MatxX, on 27 July 2019 - 10:57 AM, said:

Where can't you pen the 432 with 250mm gold?

 

Keep in mind that if RNGesus willing, that will drop to 187. Not an issue on the hull or lower plate even then. But on the turret that might be enough to do nothing. As he said he only got his turret in his face. As that turret can be over 200 effective at some spots. As my T32 grinding FL quickly did notice with 198 AP pen. The amount of times that 105 gun did nothing vs that light is amazing at med to long-range. I don't hate wheeled lights on FL. But the swarm of 432's there is a bit silly the way the troll armor can work on it.

 

View PostNitro_Tank, on 27 July 2019 - 10:33 AM, said:

  might get in a shot before it rams me for 300 damage 

 

Makes you miss the old German light they took out replace with the SP 1C and the HWK 12 after the LT line rework and the addition of tier 9 and X. As that could do 1000 damage to a 13 90 "as a tier 8" ramming it head-on. And getting rammed never did anything. Useless light in a fight, but like the KV-5 you could ram anything to death.

 

 



HaZardeur #12 Posted 27 July 2019 - 11:51 AM

    Lieutenant

  • Beta Tester
  • 36286 battles
  • 1,542
  • Member since:
    08-14-2010
LP-432 is a russian tier IX premium light... does this answer your question ?

Nitro_Tank #13 Posted 27 July 2019 - 12:10 PM

    Corporal

  • Player
  • 6549 battles
  • 146
  • Member since:
    08-07-2011

View PostHaZardeur, on 27 July 2019 - 10:51 AM, said:

LP-432 is a russian tier IX premium light... does this answer your question ?

perhaps it does lel



XxKuzkina_MatxX #14 Posted 27 July 2019 - 12:29 PM

    Brigadier

  • Player
  • 53231 battles
  • 4,608
  • Member since:
    04-02-2016

View PostBalc0ra, on 27 July 2019 - 02:44 PM, said:

Keep in mind that if RNGesus willing, that will drop to 187. Not an issue on the hull or lower plate even then. But on the turret that might be enough to do nothing. As he said he only got his turret in his face. As that turret can be over 200 effective at some spots.

 

The turret face is roughly between 170~225mm and with an approximation of the RNG on penetration, 86% of shots lies between ±15% (212.5~287.5mm). 96% of shots lies between ±20% (200~300mm). You need to be extremely unlucky to bounce all your 250mm penetration shots on that turret face. That's an excuse not a reason!

 

Damage & Penetration RNG Distribution

 

View PostBalc0ra, on 27 July 2019 - 02:44 PM, said:

 As my T32 grinding FL quickly did notice with 198 AP pen. The amount of times that 105 gun did nothing vs that light is amazing at med to long-range. I don't hate wheeled lights on FL. But the swarm of 432's there is a bit silly the way the troll armor can work on it.

 

Troll armor is all it got. I bounced Skorpion's AP on that tank too but it was probably questionable aim because of the speed, the low profile and a hit at an auto bounce angle not the thickness of the armor.


Edited by XxKuzkina_MatxX, 27 July 2019 - 12:33 PM.


Nitro_Tank #15 Posted 27 July 2019 - 12:47 PM

    Corporal

  • Player
  • 6549 battles
  • 146
  • Member since:
    08-07-2011

View PostXxKuzkina_MatxX, on 27 July 2019 - 11:29 AM, said:

 

The turret face is roughly between 170~225mm and with an approximation of the RNG on penetration, 86% of shots lies between ±15% (212.5~287.5mm). 96% of shots lies between ±20% (200~300mm). You need to be extremely unlucky to bounce all your 250mm penetration shots on that turret face. That's an excuse not a reason!

 

Damage & Penetration RNG Distribution

 

 

Troll armor is all it got. I bounced Skorpion's AP on that tank too but it was probably questionable aim because of the speed, the low profile and a hit at an auto bounce angle not the thickness of the armor.

That just confirms my statement that it is very hard to penetrate the turret without premium ammuntion, with the average penetration on standard rounds being 180. Even rolling above average you won't be able to if you don't hit it spot on, which when you are constantly being pushed with your reticle blooming and camera shaking and what not is very hard.



XxKuzkina_MatxX #16 Posted 27 July 2019 - 12:55 PM

    Brigadier

  • Player
  • 53231 battles
  • 4,608
  • Member since:
    04-02-2016

View PostNitro_Tank, on 27 July 2019 - 03:47 PM, said:

That just confirms my statement that it is very hard to penetrate the turret without premium ammuntion, with the average penetration on standard rounds being 180. Even rolling above average you won't be able to if you don't hit it spot on, which when you are constantly being pushed with your reticle blooming and camera shaking and what not is very hard.

 

Wrong, even with average roll on penetration for the standard round you'll be able to pen the turret with less chances than using HEAT. You're in a light tank, you aren't supposed to think/act like this. That was just me answering the bit about pen and armor. If another light gets this close to ram you and facehug you with no allies behind you to help then he's doing it right. You need to work on your technique and worry less about penetrating a russian light with a strong turret in your face.



Nitro_Tank #17 Posted 27 July 2019 - 12:57 PM

    Corporal

  • Player
  • 6549 battles
  • 146
  • Member since:
    08-07-2011

View PostXxKuzkina_MatxX, on 27 July 2019 - 11:55 AM, said:

 

Wrong, even with average roll on penetration for the standard round you'll be able to pen the turret with less chances than using HEAT. You're in a light tank, you aren't supposed to think/act like this. That was just me answering the bit about pen and armor. If another light gets this close to ram you and facehug you with no allies behind you to help then he's doing it right. You need to work on your technique and worry less about penetrating a russian light with a strong turret in your face.

Your answer clearly shows that you havent read through the thread and just pick and choose what you want. Context completely ignored. Bravo!


Edited by Nitro_Tank, 27 July 2019 - 12:59 PM.


XxKuzkina_MatxX #18 Posted 27 July 2019 - 01:07 PM

    Brigadier

  • Player
  • 53231 battles
  • 4,608
  • Member since:
    04-02-2016

View PostNitro_Tank, on 27 July 2019 - 03:57 PM, said:

Your answer clearly shows that you havent read through the thread and just pick and choose what you want. Context completely ignored. Bravo!

 

Nope, it isn't that complicated. You made a bad move and got punished for it and now you're trying to find something outside your game play to blame, also pretty typical. If you want an honest and realistic advice, there you have it but if you want to blame other factors and keep doing the same mistakes then go ahead BUT:

 

  • Tell us in the OP because i can't differentiate the two.
  • It won't make a difference and you'll still lose situations like this.

Edited by XxKuzkina_MatxX, 27 July 2019 - 01:08 PM.


Nitro_Tank #19 Posted 27 July 2019 - 01:10 PM

    Corporal

  • Player
  • 6549 battles
  • 146
  • Member since:
    08-07-2011

View PostXxKuzkina_MatxX, on 27 July 2019 - 12:07 PM, said:

 

Nope, it isn't that complicated. You made a bad move and got punished for it and now you're trying to find something outside your game play to blame, also pretty typical. If you want an honest and realistic advice, there you have it but if you want to blame other factors and keep doing the same mistakes then go ahead BUT:

 

  • Tell us in the OP because i can't differentiate the two.
  • It won't make a difference and you'll still lose situations like this.

Typical black and white thinking, every single situation is my fault and my fault only. Only bad plays have been made, what specifically happens in those game doesnt matter at all apparently. Keep proving my point!



XxKuzkina_MatxX #20 Posted 27 July 2019 - 01:20 PM

    Brigadier

  • Player
  • 53231 battles
  • 4,608
  • Member since:
    04-02-2016

View PostNitro_Tank, on 27 July 2019 - 04:10 PM, said:

Typical black and white thinking, every single situation is my fault and my fault only. Only bad plays have been made, what specifically happens in those game doesnt matter at all apparently. Keep proving my point!

 

What point would that be?

 

From the limited information you provided, yes it's your fault and that's a good start to be better at dealing with these situations. Post a replay so we can see things better and give better advice.

 

Did you shoot HEAT at his turret? That was my question in post #5 of this topic which you didn't answer. Was that me thinking in black and white or you avoiding responsibility for your ammo choice?


Edited by XxKuzkina_MatxX, 27 July 2019 - 01:22 PM.





1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users