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Solution for "special ammo"


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HassenderZerhacker #1 Posted 28 July 2019 - 08:04 AM

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I would propose the following:

- special ammo and premium consumables should not be purchasable for gold or credits.

- players would be able to purchase these in exchange for "supply vouchers".

- supply vouchers would allocated to player as being 10% of the net credit result earned in battles (mission and campaign boni excepted).



Spurtung #2 Posted 28 July 2019 - 08:13 AM

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They already can't be purchased with gold.

 

What you're suggesting sums up to "the more you play, the more supply vouchers you get", and that's just an extra step from simply grinding credits and using them, so you're basically calling for a limit on how much can be bought.



NUKLEAR_SLUG #3 Posted 28 July 2019 - 08:18 AM

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View PostHassenderZerhacker, on 28 July 2019 - 08:04 AM, said:

- supply vouchers would allocated to player as being 10% of the net credit result earned in battles (mission and campaign boni excepted).

 

You've just rewarded anyone that plays a lot and all of the good players who by virtue of being good will earn more. Also, by virtue of being good, they'll need to fire less of the gold to be as effective which means when they do need it, they'll have it and you're still going to be nailed by gold rounds in your armoured whatever.



UrQuan #4 Posted 28 July 2019 - 08:21 AM

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Not sure what this solves tho, beyond being an indirect buff to armored tanks (that really don't need any further buffing). Sure, less prem ammo gets shot, but OP's proposal is not being a solution to anything imo, except dividing the playerbase more, giving the advantage to high grind folks & prem account users (who already got nice income advantages)

 

Threads like this (nerf/reduce prem ammo(count) show that despite all the whining about 'blocked damage missions are stupid' people do want more of that gameplay....



jack_timber #5 Posted 28 July 2019 - 08:53 AM

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Well I can only comment on what I do....

Therefore only use special ammo when required maybe some us it exclusively, everyones choice.



vasilinhorulezz #6 Posted 28 July 2019 - 09:09 AM

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View PostHassenderZerhacker, on 28 July 2019 - 08:04 AM, said:

 

I would propose the following:

- special ammo and premium consumables should not be purchasable for gold or credits.

- players would be able to purchase these in exchange for "supply vouchers".

- supply vouchers would allocated to player as being 10% of the net credit result earned in battles (mission and campaign boni excepted).


GJ, you now found an other way for WG to monetize the game. Buy "supply voucher" bundles and boosters everyone, only 100 euros each!!! *Lights up his cigar while laughing*



scouse_in_the_house #7 Posted 28 July 2019 - 09:55 AM

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There doesn't need to be a solution because there isn't a prem ammo problem.

 

The real problem is:

 

Wargaming making overarmoured tanks with no weakspots.

 

Terrible map design forcing everyone into head on confrontations.

 

A bit chunk of the play base not understanding this is a multiplayer game, they want to be master chief a near invulnerable God, steamrollkng everyone.

 

Nerf prem ammo, you have to give everything butter lower plates and cupolas, net effect zero.  The status quo is actually optimum for this game, the sandbox sucked, 30 super heavies and troll turrets shooting HE at each other, doesnt make for compelling gameplay. WG knows this it's why they panic release brit lights, otherwise there would be no content in 1.6 :) .



IntruderFI #8 Posted 28 July 2019 - 10:52 AM

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View PostHassenderZerhacker, on 28 July 2019 - 10:04 AM, said:

 

I would propose the following:

- special ammo and premium consumables should not be purchasable for gold or credits.

- players would be able to purchase these in exchange for "supply vouchers".

- supply vouchers would allocated to player as being 10% of the net credit result earned in battles (mission and campaign boni excepted).

Go back to sleep



shikaka9 #9 Posted 28 July 2019 - 11:20 AM

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View PostHassenderZerhacker, on 28 July 2019 - 07:04 AM, said:

 

 

- special ammo and premium consumables should not be purchasable for gold or credits.

 

 

for bonds

 



SilentFear #10 Posted 28 July 2019 - 12:28 PM

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View PostHassenderZerhacker, on 28 July 2019 - 07:04 AM, said:

 

I would propose the following:

- special ammo and premium consumables should not be purchasable for gold or credits.

- players would be able to purchase these in exchange for "supply vouchers".

- supply vouchers would allocated to player as being 10% of the net credit result earned in battles (mission and campaign boni excepted).

Alternative

Lets nerf the broken armor and solve the problem once and for all ?



NUKLEAR_SLUG #11 Posted 28 July 2019 - 12:42 PM

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View Postshikaka9, on 28 July 2019 - 11:20 AM, said:

 

for bonds

 

 

You've just rewarded anyone that plays a lot and all of the good players who by virtue of being good will earn more. Also, by virtue of being good, they'll need to fire less of the gold to be as effective which means when they do need it, they'll have it and you're still going to be nailed by gold rounds in your armoured whatever.

 

Deja vu...



TungstenHitman #12 Posted 28 July 2019 - 12:45 PM

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View PostSilentFear, on 28 July 2019 - 11:28 AM, said:

Alternative

Lets nerf the broken armor and solve the problem once and for all ?

 

There's no point even getting involved with these "premium ammo solution" topics anymore. I've not once seen a valid point made by those that complained about gold ammo. They've never once put one solid example on the table where gold ammo was taking away from the quality gameplay. It's nearly always been low win rate players that are playing badly, got outplayed, punished for making bad plays, don't know how to angle their armored tanks or would have been penned by standard ammo anyway or would have been killed anyway some time later for continuing to play stupidly and thoughtlessly and are basically looking for WG to change the game to accommodate their wants to basically be able to take the current, already empowered heavy tanks and just drive recklessly down narrow roads and corridors indiscriminately mashing everyone while being frontally completely immune to everything which would obviously create a completely toxic game, empower noob friendly low skill tanks and push the high skill tanks which are already on the brink of being unplayable, into being totally obsolete and unplayable. 



OmniWalou #13 Posted 28 July 2019 - 01:38 PM

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View PostTungstenHitman, on 28 July 2019 - 12:45 PM, said:

There's no point even getting involved with these "premium ammo solution" topics anymore. I've not once seen a valid point made by those that complained about gold ammo. They've never once put one solid example on the table where gold ammo was taking away from the quality gameplay. It's nearly always been low win rate players that are playing badly, got outplayed, punished for making bad plays, don't know how to angle their armored tanks or would have been penned by standard ammo anyway or would have been killed anyway some time later for continuing to play stupidly and thoughtlessly and are basically looking for WG to change the game to accommodate their wants to basically be able to take the current, already empowered heavy tanks and just drive recklessly down narrow roads and corridors indiscriminately mashing everyone while being frontally completely immune to everything which would obviously create a completely toxic game, empower noob friendly low skill tanks and push the high skill tanks which are already on the brink of being unplayable, into being totally obsolete and unplayable. 

 

I've personally given examples in past and they were not even addressed, just ignored. M4 51 was one of the examples, a fairly well armored tank against standard ammo with visible weakspots on the turret, as well as on the hull which can be made of use with some movement to get an angle on them, yet people still lazily spam HEAT and APCR through the upper plate cause they can't be bothered to aim for the weakspots. One tank already proves that adding weakspots helps nothing if the armor can be penned by gold anyways. And anyways, with people who support gold spam, it's just the usual ''but it's good tactic to spam gold cause otherwise you might not pen''. And of course the usual, ''maybe they forgot to switch ammo''. Gold spam is most evident in +2MM when top tier tanks just spam gold to lower tiers. Even if it's a case of standard ammo penning anyways, it still shows the attitude of players. They load full or heavy gold loadouts to games even if they are frequently enough meeting low tiers where they don't even need gold.

 

It dumbs down the game extremely and makes it just a point and click adventure game. (funny how some people here worry that FF off dumbs down the game but can't bother to think problems that gold ammo causes) It takes away any tactical thinking you have to do in order to pen a tank you can't pen from the angle you have or one that is using their strengths correctly, for example old 430v2 was like that. When it sidescraped, it was damn hard to pen with standard ammo when it was playing to that only strength. So people spammed HEAT to make the autobounce side armor an easy pen or APCR to go straight through the turret front. One of the examples I remember, I was outplaying an enemy T-55A on Paris with FV4202 so that I was above it and using gun depression and turret armor to engage it. All went to waste because the guy just turned and shot HEAT through the turret and kept sitting there, not even bothering to move away to cover, just waited with HEAT loaded for me to poke again. Just by pressing the 2 key, he made the pennable area 10 times bigger on the turret of FV4202.

 

The examples of situations where loading gold significantly improves the chances to pen or makes it 100% chance to pen are numerous. It takes away any advantages some tanks have when played correctly. It makes the game just a case of shooting tanks frontally with gold. And no, the maps aren't corridors where you can't do anything. That's purely an excuse to spam gold and not bothering to make any tactical plays. Even slightly different angle is enough to pen targets with standard ammo, something you can achieve in even tightest of areas. But now gold is used to just shoot tanks frontally from range cause players are lazy.



Bordhaw #14 Posted 28 July 2019 - 02:26 PM

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View PostHassenderZerhacker, on 28 July 2019 - 07:04 AM, said:

 

I would propose the following:

- special ammo and premium consumables should not be purchasable for gold or credits.

- players would be able to purchase these in exchange for "supply vouchers".

- supply vouchers would allocated to player as being 10% of the net credit result earned in battles (mission and campaign boni excepted).

 

When was the last time you played WoT?

 






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