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Question about the camouflage


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abeness #1 Posted 29 July 2019 - 02:32 PM

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In the M44 Arty is there meaning to add camouflage  to all the crew or in one is it the enough?

I mean the camouflage is adding in every one crew ?

thank you for your time



malachi6 #2 Posted 29 July 2019 - 03:23 PM

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Each crew member is a proportion of the overall percentage.  The M44 has 5 crew, thus 1 crewman is 20% of the overall crew camo contribution.  2 is 40% and so on.

jack_timber #3 Posted 29 July 2019 - 04:23 PM

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All of my crew on M44 have camo there isn't many skills perks usefull for arty...

FrantisekBascovansky #4 Posted 29 July 2019 - 04:47 PM

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for the 3rd+ skill, it's okay to have camo on all members

abeness #5 Posted 29 July 2019 - 11:49 PM

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View Postmalachi6, on 29 July 2019 - 03:23 PM, said:

Each crew member is a proportion of the overall percentage.  The M44 has 5 crew, thus 1 crewman is 20% of the overall crew camo contribution.  2 is 40% and so on.


So it is better to have camouflage to all crew correct.
Thank you :)
Thats true and to all capabilities?



Bulldog_Drummond #6 Posted 29 July 2019 - 11:54 PM

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View Postabeness, on 29 July 2019 - 10:49 PM, said:


So it is better to have camouflage to all crew correct.
Thank you :)
Thats true and to all capabilities?

 

Yes, that applies to any skill where all crew members have the capability: camo, repairs, firefighting.  You would need to have all crew at 100% to get 100% effect on those

 

Personally on an SPG I'd go for BIA and snapshot and clutch braking before camo


Edited by Bulldog_Drummond, 29 July 2019 - 11:57 PM.


Steve8066 #7 Posted 29 July 2019 - 11:56 PM

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View Postjack_timber, on 29 July 2019 - 04:23 PM, said:

All of my crew on M44 have camo there isn't many skills perks usefull for arty...


swimming would be useful.



Baldrickk #8 Posted 30 July 2019 - 01:00 AM

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View PostBulldog_Drummond, on 29 July 2019 - 11:54 PM, said:

 

Yes, that applies to any skill where all crew members have the capability: camo, repairs, firefighting.  You would need to have all crew at 100% to get 100% effect on those

 

Personally on an SPG I'd go for BIA and snapshot and clutch braking before camo

Snapshot is useless on arty. It only works when driving forwards (or backwards) and not turning or moving the gun. 

 

Imho:

  1. Train all camo.
  2. Reset for BIA
  3. Train all camo again
  4. Regret how much time you've sunk into playing the most boring and ineffective class in the game


malachi6 #9 Posted 30 July 2019 - 01:08 AM

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It does not apply to duplicate crew skills.  If you have two loaders no bonus for safe stowage on both loaders etc.

 

Boring is subjective and should never be used as an argument for anythings worthiness.


Edited by malachi6, 30 July 2019 - 01:09 AM.


FrantisekBascovansky #10 Posted 30 July 2019 - 01:16 AM

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M44 is NOT boring at all.

Most SPGs are boring and useless, but thank god not this one.

 

Oh btw I train Snap Shot as a second skill on my SPGs. It is useful as hell.


Edited by FrantisekBascovansky, 30 July 2019 - 01:19 AM.


Baldrickk #11 Posted 30 July 2019 - 01:29 AM

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View Postmalachi6, on 30 July 2019 - 01:08 AM, said:

It does not apply to duplicate crew skills.  If you have two loaders no bonus for safe stowage on both loaders etc.

 

Boring is subjective and should never be used as an argument for anythings worthiness.

Arty is in general underpowered due to indirect fire being impossible to properly balance.

^ there's your in battle worthiness argument. 

 

As to whether it's worth my time? That's where it being boring comes in.

 

Driving to a bush and just clicking on whoever happens to not be in cover when loaded... Yeah that's boring. 

And with reloads of over a minute on some, yeah, even more so.

 

The best use for arty is for newbies to consistently make credits, until they get good enough to not need it any more.



Pansenmann #12 Posted 30 July 2019 - 01:49 AM

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View PostBaldrickk, on 30 July 2019 - 01:29 AM, said:

 

Driving to a bush and just clicking on whoever happens to not be in cover when loaded... Yeah that's boring. 

And with reloads of over a minute on some, yeah, even more so.

 

did you play LeFH?

 

it has nice view range and with a 7.3 sec reload it doesnt get boring :child:



NUKLEAR_SLUG #13 Posted 30 July 2019 - 02:00 AM

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You want BIA and sixth sense /snapshot / clutch braking. Camo is a nice extra but not essential, if they're close enough to spot you you're already doing it wrong. 

Bulldog_Drummond #14 Posted 30 July 2019 - 10:38 AM

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View PostBaldrickk, on 30 July 2019 - 12:00 AM, said:

Snapshot is useless on arty. It only works when driving forwards (or backwards) and not turning or moving the gun. 

 

Imho:

  1. Train all camo.
  2. Reset for BIA
  3. Train all camo again
  4. Regret how much time you've sunk into playing the most boring and ineffective class in the game

 

Are you sure about Snapshot?

 

The Wiki says:

 

The Snap Shot Skill enables the Gunner to reduce the penalty to accuracy and shot dispersion that is applied to shots made while the turret is in rotation. The effectiveness is progressive by an amount of 0.075% per percentage point of the Skill's Training Level up to a maximum of 7.5% when the Skill level reaches 100%. Although not maybe as valuable on vehicles without turrets, the Snap Shot Skill does apply to gun traverse movement on turret-less vehicles too. The effect of the Snap Shot Skill is cumulative with that of any installed Vertical Stabilizer equipment. If two Gunners on the vehicle have the Snap Shot Skill, only the one with the higher Training Level is effective



baratoz1701 #15 Posted 30 July 2019 - 10:46 AM

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pretty sure it's smooth ride that's useless, and snap shot is ok

malachi6 #16 Posted 30 July 2019 - 01:03 PM

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View PostBaldrickk, on 30 July 2019 - 01:29 AM, said:

Arty is in general underpowered due to indirect fire being impossible to properly balance.

^ there's your in battle worthiness argument. 

 

As to whether it's worth my time? That's where it being boring comes in.

 

Driving to a bush and just clicking on whoever happens to not be in cover when loaded... Yeah that's boring. 

And with reloads of over a minute on some, yeah, even more so.

 

The best use for arty is for newbies to consistently make credits, until they get good enough to not need it any more.

 

 

I made no comment as to its utility as I am ill-equipped to do so, as I rarely play it. 

 

My observation that boring is a subjective experience and is not a measure of worthiness stands on its own grounds.  I am sure there are things that you do that you consider worthy (such as playing this game) that many others would consider boring (such as playing this game).  You can use qualifiers such as in my opinion.  Then people can better judge the separation of opinion from fact.  



Baldrickk #17 Posted 30 July 2019 - 03:55 PM

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View PostBulldog_Drummond, on 30 July 2019 - 10:38 AM, said:

 

Are you sure about Snapshot?

 

The Wiki says:

 

The Snap Shot Skill enables the Gunner to reduce the penalty to accuracy and shot dispersion that is applied to shots made while the turret is in rotation. The effectiveness is progressive by an amount of 0.075% per percentage point of the Skill's Training Level up to a maximum of 7.5% when the Skill level reaches 100%. Although not maybe as valuable on vehicles without turrets, the Snap Shot Skill does apply to gun traverse movement on turret-less vehicles too. The effect of the Snap Shot Skill is cumulative with that of any installed Vertical Stabilizer equipment. If two Gunners on the vehicle have the Snap Shot Skill, only the one with the higher Training Level is effective

 

View Postbaratoz1701, on 30 July 2019 - 10:46 AM, said:

pretty sure it's smooth ride that's useless, and snap shot is ok

 

Ah, my bad then. 

I was thinking of smooth ride

 

As long as you can stay within the traverse limits,  it'll be helpful then

15:00 Added after 4 minute

View Postmalachi6, on 30 July 2019 - 01:03 PM, said:

 

 

I made no comment as to its utility as I am ill-equipped to do so, as I rarely play it. 

 

My observation that boring is a subjective experience and is not a measure of worthiness stands on its own grounds.  I am sure there are things that you do that you consider worthy (such as playing this game) that many others would consider boring (such as playing this game).  You can use qualifiers such as in my opinion.  Then people can better judge the separation of opinion from fact.  

Yeah,  boring or not is a subjective measure, and personal to each player. 

The fact remains that they are underpowered, and require less engagement to play - cue the live stream clips of top steamers eating / getting up and doing different things while "playing" arty.

15:02 Added after 6 minute

View PostPansenmann, on 30 July 2019 - 01:49 AM, said:

 

did you play LeFH?

 

it has nice view range and with a 7.3 sec reload it doesnt get boring :child:

I refuse to buy an arty for real money,  even an OP one.

 

I have played the FV304 though,  which due to the limited range actually requires movement. 

 

It's still far less engaging than all other classes, despite being more engaging than the rest of its class. 


Edited by Baldrickk, 30 July 2019 - 03:56 PM.





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