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Discover Global Map's Season 12


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Community #1 Posted 02 August 2019 - 11:00 AM

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Here we go for another season, commanders!

The full text of the news item

late_lahti #2 Posted 02 August 2019 - 11:39 AM

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Main Features

This season will be relatively short, we will use it for something big: trying out the 10 versus 10 format on the Global Map.

 Next season development: FC could fulfill it's missing players by homefront bot tanks if he/she can't get ten active players...



w3dewy #3 Posted 02 August 2019 - 12:06 PM

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View Postlate_lahti, on 02 August 2019 - 10:39 AM, said:

 Next season development: FC could fulfill it's missing players by homefront bot tanks if he/she can't get ten active players...

 

That would be AWESOME! Finally someone would hit  EBR EBR EBR. (Its always RNGs fault that I don't hit them :harp:)



Cataphractarii #4 Posted 02 August 2019 - 12:50 PM

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Perhaps a link to the well organised information about playing this format...

Maybe a timely update to the information published already...

Maybe WG could practice with a party in a beer making facility...



Scott_Pender #5 Posted 02 August 2019 - 12:56 PM

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What is there no reward tanks this season

 



StinkyStonky #6 Posted 02 August 2019 - 01:02 PM

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 Main Features

This season will be relatively short, we will use it for something big: trying out the 10 versus 10 format on the Global Map.

 This is awesome.

 

It'll also be fun reading all the unicorn tears QQ

 



Sher1ffi #7 Posted 02 August 2019 - 01:10 PM

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Finally WG killing wot, GJ.

 


Edited by Sher1ffi, 02 August 2019 - 01:24 PM.


Kissa_ei_kuulu_pakkaseen #8 Posted 02 August 2019 - 01:12 PM

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View PostStinkyStonky, on 02 August 2019 - 02:02 PM, said:

 This is awesome.

 

It'll also be fun reading all the unicorn tears QQ

 

 

Why would reducing versatility in CW only affect unicums? You really thing 10 vs 10 in tier X is good regarding the game-play & tactics?

 

Sure it's harder to break the camp when you are limited to pick arties on your lineup, but I would say it's even harder for less skillful clans to beat more skillful clans now...

 

 


Edited by Kissa_ei_kuulu_pakkaseen, 02 August 2019 - 01:34 PM.


TijgernootTank #9 Posted 02 August 2019 - 01:30 PM

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This season will be relatively short, we will use it for something big: trying out the 10 vs 10  format on the Global Map.

 

How is this something big , i would really like this explained .

Is this not the standard format for tier 8 ????

This would been the time to try out cw in tier 7 and 9  , not this nonsense .

Tier 8 cw is completely out of balance with defenders and progetto's .

Tier 10 is almost as bad with op reward tanks .

The rewards look not very impressive for this season 12 as well .

What a mess , i leave at this as not to annoy any moderator .

Hard to be contructive in comments in this case .



Legionar_2000 #10 Posted 02 August 2019 - 01:32 PM

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Hmm. At first glance, I dont like this change, but I havent played it yet so playing it might change my opinion.

 

Having less players in the team makes CWs different from random and ranked battles, the only similar mode is the tier10 skirmish mode which is only played by players on Saturdays as that mode is the most effective one while grinding points for wargames. Other than that, its not popular, for a number of reasons. First of all, having only 10 players in the team while playing on maps designed for 15 players per side is an issue. Having 10 players mean that an FC cannot effectively maneouver larger groups of tanks around the battlefield as there are not enough for that: one spotter spots, the rest stays together as splitting up does open up overmatches for the enemy which means an instant lose for the team that splits their forces and isnt able to react in time. There is another thing: variety among the picked tanks, you cannot afford to pick an arty or an Strv into a 10v10 SH game as it means less HP to spare when the main brawl happens which usually happens 1-2 minutes into the game when both teams reach the chokepoint of the map. In CW because of fog of war you might be able to get away with picking one arty, but more than one, no, as the enemy team can instantly force a shootout where the -2k HP to spare causes issues for the side that has picked an arty, while being down two tanks in a shootout is almost always a loss in 10v10. The tanks which are used mostly in the mode are more or less as follows: 260 because of speed+armor+alpha, Chieftain because of turret armor+alpha, 907 for speed and DPMing in brawls, 279e because of the fact that its balanced and EBR because you need one spotter that gives you the fastest info avaible. Thats is. Any clan that doesnt have these tanks will have a significant disadvantage as there are less tanks and as there are less tanks, any difference between the two sides will matter more as it would matter while playing 15v15 where you can compensate with tactics. Also, camping, its gonna be real fun for everyone to dig out camps without artystrike and arty picked. 

 

TLDR: invidual skills will matter more, having the right tanks will make it even easier to win the battles against clans that dont have those tanks, tank diversity will be reduced, FCs job will dramatically decrease as tactical options will decrease, camps will be more annoying and good luck for even 1300-1400 ELO clans for beating the top10, weaker clans will have an extremely hard time against better opponents. But its just my two cents, we will see. 


Edited by Legionar_2000, 02 August 2019 - 01:33 PM.


Kissa_ei_kuulu_pakkaseen #11 Posted 02 August 2019 - 01:39 PM

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View PostLegionar_2000, on 02 August 2019 - 02:32 PM, said:

TLDR: invidual skills will matter more, having the right tanks will make it even easier to win the battles against clans that dont have those tanks, tank diversity will be reduced, FCs job will dramatically decrease as tactical options will decrease, camps will be more annoying and good luck for even 1300-1400 ELO clans for beating the top10, weaker clans will have an extremely hard time against better opponents. But its just my two cents, we will see. 

 

I agree, I'm not a FC, but I would guess the tanks to be used in 10vs10 will look more or less like this (the tanks excluded comparing 15vs15 stroke trough):

 

Obj 279e

Chieftain

EBR 105

Obj 907

Obj 260

CGC

Strv

T-100 (situational)

T110E4 (situational)

 

 

 

 

 



8126Jakobsson #12 Posted 02 August 2019 - 01:50 PM

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View PostStinkyStonky, on 02 August 2019 - 01:02 PM, said:

 This is awesome.

 

It'll also be fun reading all the unicorn tears QQ

 

 

I thought the real cool guys preferred 7v7 anyway. 



StinkyStonky #13 Posted 02 August 2019 - 01:52 PM

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View PostKissa_ei_kuulu_pakkaseen, on 02 August 2019 - 12:12 PM, said:

Why would reducing versatility in CW only affect unicums? 

No, it affects everyone, it's just the unicorns will be outraged by this change :teethhappy:

 

You really thing 10 vs 10 in tier X is good regarding the game-play & tactics?

The tactics become easier, whether that is "good" depends on how good you are yourself.  This is a dumbing down which is good for average players and is why the unicorns will complain.

 

Sure it's harder to break the camp when you are limited to pick arties on your lineup, but I would say it's even harder for less skillful clans to beat more skillful clans now...

That's probably true but low skill clans don't really have a goal of beating more skillful clans.  Their goal tends to be to have as much fun as possible and to try to beat equal level clans.

Many more low skill clans might now be interested and many more will now be able to field multiple teams.

 

When WG dropped Tier 10 Strongholds to 10v10 the number of teams taking part went up 5 fold.

It'll be interesting to see what affect this has on GM participation.

 



Jumping_Turtle #14 Posted 02 August 2019 - 01:54 PM

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Hmmm lets see ...

 

907

Chieftan

279e

260

EBR

 

Defender

IS3A

Progetto

EBR

 

I think I will pass. No fun at all fighting these vehicles.



Kissa_ei_kuulu_pakkaseen #15 Posted 02 August 2019 - 02:12 PM

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View PostKissa_ei_kuulu_pakkaseen, on 02 August 2019 - 12:12 PM, said:

Why would reducing versatility in CW only affect unicums? 

No, it affects everyone, it's just the unicorns will be outraged by this change :teethhappy:

 

You really thing 10 vs 10 in tier X is good regarding the game-play & tactics?

The tactics become easier, whether that is "good" depends on how good you are yourself.  This is a dumbing down which is good for average players and is why the unicorns will complain.

 

Sure it's harder to break the camp when you are limited to pick arties on your lineup, but I would say it's even harder for less skillful clans to beat more skillful clans now...

That's probably true but low skill clans don't really have a goal of beating more skillful clans.  Their goal tends to be to have as much fun as possible and to try to beat equal level clans.

Many more low skill clans might now be interested and many more will now be able to field multiple teams.

 

Dumbing down means only that the average will stay average and the better player will become even stronger as they have more skill & meta tanks.

Beating the equal level clans won't award you the reward tanks, which seems have made you really sad in the past. The change will reduce your chances even more than 15vs15 so can't find any reasons for you to rejoice this, on the other hand that would not surprise me at all...

 

 

 

 

 

 

 


Edited by Kissa_ei_kuulu_pakkaseen, 02 August 2019 - 02:22 PM.


CornDaFlakes #16 Posted 02 August 2019 - 02:40 PM

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R

I

P



Firemad32 #17 Posted 02 August 2019 - 03:01 PM

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Can't wait for the yolo down one flank or the 279(e) / cheiften and 907 spam :popcorn:Late april fools?

StinkyStonky #18 Posted 02 August 2019 - 03:17 PM

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View PostKissa_ei_kuulu_pakkaseen, on 02 August 2019 - 01:12 PM, said:

Dumbing down means only that the average will stay average and the better player will become even stronger as they have more skill & meta tanks.

Naaa, it doesn't work like that.  If you start with a game like checkers and then dumb it down (to tick-tac-toe) it doesn't make the better players stand out more, they stand out less.  Everyone just looks the same.  If you make a game more complex (say from checkers to chess) then the better players stand out even more.

In WoT terms if we had a 30v30 game on Ensk, 30 9k players like you against 30 6k players like me, it would be a duck shoot.  Your team would win EVERY time.

But 1v1, on a Grand Battle map, it wouldn't be hard for me to sneak a win (by capping you out) every now and then. 

 

Beating the equal level clans won't award you the reward tanks,

Well that isn't going to happen anyway, this is a season not campaign (no reward tanks on offer)

 

which seems have made you really sad in the past.

Oh dear, have you been listening to rumours/lies/whispers, instead of reading what I actually write (over and over and over and over again) .... psstt, I don't care about reward tanks, I just like teasing unicorns by showing them 4k Personal rating player winning them :P

 

The change will reduce your chances even more than 15vs15

Demonstrably untrue.  My clan wins a lot more 10v10 than 15v15 (because it's easier !!)  

so can't find any reasons for you to rejoice this,

I'll give you a list

  1. it will be easier for us
  2. we can field more teams
  3. it will be more fun
  4. our FCs have more experience and confidence at 10v10 - because the strategies are easier
  5. (the best one) ... all the unicorn tears QQ

 

 



Joggaman #19 Posted 02 August 2019 - 06:21 PM

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Firefly__xD #20 Posted 02 August 2019 - 06:30 PM

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View PostStinkyStonky, on 02 August 2019 - 01:02 PM, said:

 This is awesome.

 

It'll also be fun reading all the unicorn tears QQ

 

Those "unicorns" are those who wanted this. 






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