Jump to content


British Lights Solution ?


  • Please log in to reply
28 replies to this topic

GustyOWindflap #1 Posted 08 August 2019 - 04:24 PM

    Private

  • Player
  • 1920 battles
  • 10
  • Member since:
    12-21-2017

Having seen the stats on the British Lights and the inevitable bad reaction to them I wondered about how they could be rescued.

 

WG seem to want them to be unique niche area lights without successfully managing it.

 

Taking into consideration their low ammo count and low profile/camo rating I believe they can be made competitive by simply changing one thing and making them truly unique in the game:

 

'Make these lights lose ZERO camo rating when firing.'

 

Thoughts ? Could this work ?


Edited by GustyOWindflap, 08 August 2019 - 04:24 PM.


undutchable80 #2 Posted 08 August 2019 - 04:30 PM

    Colonel

  • Player
  • 11087 battles
  • 3,500
  • [T-D-U] T-D-U
  • Member since:
    10-30-2014
Just do not play any of those tanks. 0 games played. WG might wake up then.

Schepel #3 Posted 08 August 2019 - 05:13 PM

    Lieutenant Сolonel

  • Player
  • 64284 battles
  • 3,465
  • Member since:
    05-13-2013
I am going to give them a fair try. Paper stats do not always translate well to game reality. The ELC even looked like a terrible tank but it works anyway. I don't expect much, but I am not going to call them trash until I have the experience to back that statement up.

ExclamationMark #4 Posted 08 August 2019 - 05:20 PM

    Brigadier

  • Player
  • 16788 battles
  • 4,405
  • [IDEAD] IDEAD
  • Member since:
    04-12-2013
They'd still be *edit.

Edited by DarkAri, 08 August 2019 - 05:25 PM.
inappropriate language


staurinsh #5 Posted 08 August 2019 - 05:57 PM

    Sergeant

  • Player
  • 34236 battles
  • 278
  • Member since:
    01-21-2012
Make them invisible, how about that?

vasilinhorulezz #6 Posted 08 August 2019 - 06:19 PM

    Lieutenant

  • Player
  • 26450 battles
  • 1,841
  • Member since:
    09-26-2014
Give'em wings, or satellite vision to spot from above.

Bordhaw #7 Posted 08 August 2019 - 07:03 PM

    Brigadier

  • Player
  • 14492 battles
  • 4,502
  • Member since:
    01-29-2017

View PostGustyOWindflap, on 08 August 2019 - 03:24 PM, said:

 I believe they can be made competitive 

 

They are already competitive. You just have to be a great player. 



SuperOlsson #8 Posted 09 August 2019 - 11:17 AM

    Second Lieutenant

  • Player
  • 23336 battles
  • 1,137
  • [E-5OM] E-5OM
  • Member since:
    08-07-2012
I don't know if that's a good solution, just put a camo net on them, park in a bush and you have a more annoying tank than the swedish tank destroyers (tier 8+). It won't work everywhere but shooting enemies from 100 meters without getting spotted is a bit ridiculous imo.

arthurwellsley #9 Posted 09 August 2019 - 11:34 AM

    Brigadier

  • Player
  • 54054 battles
  • 4,016
  • [-B-C-] -B-C-
  • Member since:
    05-11-2011

View PostGustyOWindflap, on 08 August 2019 - 03:24 PM, said:

Having seen the stats on the British Lights and the inevitable bad reaction to them I wondered about how they could be rescued.

 

WG seem to want them to be unique niche area lights without successfully managing it.

 

Taking into consideration their low ammo count and low profile/camo rating I believe they can be made competitive by simply changing one thing and making them truly unique in the game:

 

'Make these lights lose ZERO camo rating when firing.'

 

Thoughts ? Could this work ?

 

why do you think that the e25 is so unpopular?

Part of the reason is it retains the old system of not losing camo rating after shooting.

Your solution would make more unpopular tanks, I cannot therefore see WG taking you up on your idea.

In any event the UK light tanks are still so bad that even this proposal would not redeem their awfulness.



lariat_exon2 #10 Posted 09 August 2019 - 12:03 PM

    Private

  • Player
  • 29687 battles
  • 10
  • Member since:
    10-14-2014

View PostSuperOlsson, on 09 August 2019 - 11:17 AM, said:

I don't know if that's a good solution, just put a camo net on them, park in a bush and you have a more annoying tank than the swedish tank destroyers (tier 8+). It won't work everywhere but shooting enemies from 100 meters without getting spotted is a bit ridiculous imo.

No doesn't work, their camo values are still cr*p Their still out cammoed by many tanks



NekoPuffer_PPP #11 Posted 09 August 2019 - 01:02 PM

    Colonel

  • Player
  • 33696 battles
  • 3,824
  • [VRTC] VRTC
  • Member since:
    09-13-2013

Buff traverse rate, DPM and camo.

 

Done.



Havenless #12 Posted 09 August 2019 - 01:06 PM

    Staff Sergeant

  • Player
  • 514 battles
  • 468
  • [-UM] -UM
  • Member since:
    12-18-2014
Interesting idea - even if I'm not a huge fan of balancing tanks with the amount of shells carried.

Balc0ra #13 Posted 09 August 2019 - 01:11 PM

    Field Marshal

  • Player
  • 71534 battles
  • 19,999
  • [WALL] WALL
  • Member since:
    07-10-2012

View PostGustyOWindflap, on 08 August 2019 - 04:24 PM, said:

'Make these lights lose ZERO camo rating when firing.'

 

Thoughts ? Could this work ?

 

That won't fix them when they run out of ammo, or get a lower tier in their face with 2K DPM. As they can't win anyone on one. That and the tier X suffers with crews. As with 2 slots, you need 6+ skills to be a good passive scout on that tier vs what he faces. Even with no camo drop when firing.

 

Either give them more ammo and more DPM. As there is no reason why these should have less than wheeled DPM. Or actually give them the most view range and camo. And by that I mean the most. As again wheeled lights have more camo. And on some tiers, like tier 7. They have the least base view range of the tracked lights. And speed. The tier 7's track traverse is terrible for a light, it's wide. And the speed is terrible on med terrain. No point having a passive scout, when everyone gets up to counter before you do with their speed. Inc T71's and Type 64's.

 

My tier 7 Chinese TD has 64% base camo and 13% when firing, and more view range with binocs. And gets up faster than the new tier 7 light. And can do the same job of spotting tbh.



7thSyndicate #14 Posted 09 August 2019 - 01:13 PM

    Warrant Officer

  • Player
  • 46864 battles
  • 685
  • Member since:
    10-09-2012

British Lights Solution ?

 

Go back in time and kidnapp who tought it was a good idea



GustyOWindflap #15 Posted 09 August 2019 - 01:38 PM

    Private

  • Player
  • 1920 battles
  • 10
  • Member since:
    12-21-2017

SuperOlsson

 I don't know if that's a good solution, just put a camo net on them, park in a bush and you have a more annoying tank than the swedish tank destroyers (tier 8+). It won't work everywhere but shooting enemies from 100 meters without getting spotted is a bit ridiculous imo. 

 

The bushes would still lose their camo just like normal and you can double bush in any tank sub 100mtres.

 

NekoPuffer_PPP

 

Buff traverse rate, DPM and camo.

 

Done.

 

Wouldn't that just make them like any other light tank ? I was trying to think of an idea to make them unique and give them their 'thing'.

 



ExistanceUK #16 Posted 09 August 2019 - 01:40 PM

    Sergeant

  • Player
  • 18660 battles
  • 209
  • [SKIL1] SKIL1
  • Member since:
    08-29-2015

 

2 ideas, one of but not both:

 

Idea 1 (boring): buff DPM (6-7 sec reload) and ammo capicity (30 - 35 shells) 

Idea 2 (more interesting): buff gun handling and aim time to the same levels as the EBR 105 with better dispersion and the pen and shells the same as the Cent's 7/1 105 gun without the stupid bad shell pen drop off. 

 

Idea 1 corrects most peoples problem with the tank but makes it more generic Vs the lights. Instead idea 2 makes it into a true sniper and different to the other lights plus it actually justifies the low amount of ammo and abysmal DPM. 

 

 


Edited by ExistanceUK, 09 August 2019 - 01:46 PM.


tajj7 #17 Posted 09 August 2019 - 01:52 PM

    Field Marshal

  • Player
  • 27778 battles
  • 15,642
  • [RGT] RGT
  • Member since:
    03-30-2014

Think that would make them just annoying.

 

For the tier 10 -

 

I would say leave DPM as it is, buff alpha to around 500, maybe even more (still would barely break 2.2k DPM), swap the APCR pen to the standard pen, without the stupid pen drop off. Increase the accuracy a little bit, aim time a little bit, dispersion a little bit., increase shell velocity as well.

 

I'd also increase camo and view range as well, make the camo at least as good as the EBR 105, and push the view range up to 420m (especially due to the two crew issue that means the majority of people will not be able to get recon and sit awareness on their commander because you need like 7 skills). 

 

Shell count then becomes less of problem, they have a clear advantage and difference over other lights and they fit the role WG's blurb says they should.

 

Very good passive scouts with the best view range and camo combo.

 

A good hard hitting gun, with good pen, high alpha, decent accuracy, but poor ROF and poor on the move firing

 

Average mobility for a light. 

 

Mirror those changes to the ones below, so like the tier 8 could have like 360 alpha or something, tier 7 300, tier 9 420, something like that. All with their current high pen, maybe even a bit more, same DPM, same 'meh' mobility and slight camo/view range buffs. 



15JG52Brauer #18 Posted 09 August 2019 - 02:00 PM

    Warrant Officer

  • Player
  • 80758 battles
  • 698
  • [WHO] WHO
  • Member since:
    06-29-2011

View Posttajj7, on 09 August 2019 - 12:52 PM, said:

Think that would make them just annoying.

 

For the tier 10 -

 

I would say leave DPM as it is, buff alpha to around 500, maybe even more (still would barely break 2.2k DPM), swap the APCR pen to the standard pen, without the stupid pen drop off. Increase the accuracy a little bit, aim time a little bit, dispersion a little bit., increase shell velocity as well.

 

I'd also increase camo and view range as well, make the camo at least as good as the EBR 105, and push the view range up to 420m (especially due to the two crew issue that means the majority of people will not be able to get recon and sit awareness on their commander because you need like 7 skills). 

 

Shell count then becomes less of problem, they have a clear advantage and difference over other lights and they fit the role WG's blurb says they should.

 

Very good passive scouts with the best view range and camo combo.

 

A good hard hitting gun, with good pen, high alpha, decent accuracy, but poor ROF and poor on the move firing

 

Average mobility for a light. 

 

Mirror those changes to the ones below, so like the tier 8 could have like 360 alpha or something, tier 7 300, tier 9 420, something like that. All with their current high pen, maybe even a bit more, same DPM, same 'meh' mobility and slight camo/view range buffs. 

 

Nice ideas there - I have only played the tier 7 so far - 30 games in and I am just keeping it above a 60%+ , but too small a sample size to decide if it's the tank or just blind luck. If I dont over extend or get unlucky it can be fun - it's not OP, cant win many 1-1 fights, but can be a sneaky bar steward and is handy if you are alive at the end of the game it's just sad to think that  tier for tier it may be the high point of the line..... onto buffs - well  some decent alpha, and maybe some proper HESH for the HE rounds would be good - maybe give it 2 gun options, 1 with good normal ammo alpha for use mainly against other tanks, with maybe a 2nd choice that sacrifices some aspect of the regular ammo  to get HESH - in a similar way the cent 7-1 does. I was hoping Brit LT's would get some form of HESH/High Alpha HE at the higher tiers - would be fun to derp the wheelies with it :-)

 



vasilinhorulezz #19 Posted 09 August 2019 - 02:28 PM

    Lieutenant

  • Player
  • 26450 battles
  • 1,841
  • Member since:
    09-26-2014
Kill it with fire!!!

shikaka9 #20 Posted 09 August 2019 - 02:52 PM

    Warrant Officer

  • Player
  • 69437 battles
  • 742
  • [BULL] BULL
  • Member since:
    02-27-2013

British light tank comes in a game at same day when friendly fire is off.

 

Thats not coincidence.

 

:)






1 user(s) are reading this topic

0 members, 0 guests, 0 anonymous users