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Ghost damage not counted in missions?

damage counter missions

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grokodillus_maximus #1 Posted 10 August 2019 - 11:52 PM

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so there is this issue that the game does not register any damage or stun in the mission stats after the tank disappears from the map, but the overall counter still later calculates it and it even shows in the bottom of the screen that you blew someone up? and after they re-appear on the map you can even see that the hp level has also gone down or stun duration has like 2 seconds left...

 

so can this be fixed plz...

 

and the game should also show a separate hitpoint section for your damage given, instead of the overall damage done by everyone...

NekoPuffer_PPP #2 Posted 11 August 2019 - 12:18 AM

    Colonel

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They add up after the battle ends.

 

The reason why it's like this is to not inform you if your blindshot did damage, which if it did could provide you with the enemy's exact location and you'd keep shooting that same spot farming blind damage...basically it can't tell you if you've hit a tank or not, because that would be cheating.

 

If you're not sure whether you've hit something blind or missed, look for your shell's impact point. If there's a pile of dirt rising up or an explosion on impact, it means you missed. If the shell disappears completely, it means it hit something. Be aware shells disappear after 700m by default.



Balc0ra #3 Posted 11 August 2019 - 01:39 AM

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It did show damage on hidden targets before on targets that was just despotted. Or even assist for a few seconds. Now it won't as people thought it was a bit unfair as you knew if you hit armor or tracks with that shot. It's added in the total after the battle. Any damage done on non spotted targets, be they spotted before or not will show there. If you killed someone blind, you will only get a confirmation now. Nothing else.

 

View Postgrokodillus_maximus, on 10 August 2019 - 11:52 PM, said:

and the game should also show a separate hitpoint section for your damage given, instead of the overall damage done by everyone...

 

Not sure what you mean, but you can split damage done, and damage given on the damage panel setting. So you can have damage taken next to the damage panel. And damage done at the top etc. 



Xandania #4 Posted 11 August 2019 - 08:41 AM

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View PostNekoPuffer_PPP, on 10 August 2019 - 11:18 PM, said:

They add up after the battle ends.

 

The reason why it's like this is to not inform you if your blindshot did damage, which if it did could provide you with the enemy's exact location and you'd keep shooting that same spot farming blind damage...basically it can't tell you if you've hit a tank or not, because that would be cheating.

 

If you're not sure whether you've hit something blind or missed, look for your shell's impact point. If there's a pile of dirt rising up or an explosion on impact, it means you missed. If the shell disappears completely, it means it hit something. Be aware shells disappear after 700m by default.

 

Only in FL you get feedback if you hit something as long as you aren't general yet ;)



grokodillus_maximus #5 Posted 15 August 2019 - 10:58 AM

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null

Edited by grokodillus_maximus, 15 August 2019 - 12:51 PM.


grokodillus_maximus #6 Posted 15 August 2019 - 11:12 AM

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well, i just had a really good idea - why not add the damage like 1-3 minutes later, especially when the target has already moved somewhere else?

and during a mission only then? because then you can know what you should do in the mission and what not...

PS: what the heck is wrong with this comment system...



kaneloon #7 Posted 15 August 2019 - 11:15 AM

    Lieutenant Сolonel

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They won't change it just for your need to track the mission's aims. This is way secondary versus the unfair aspect to it.

MeetriX #8 Posted 15 August 2019 - 11:37 AM

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View PostNekoPuffer_PPP, on 11 August 2019 - 12:18 AM, said:

They add up after the battle ends.

 

The reason why it's like this is to not inform you if your blindshot did damage, which if it did could provide you with the enemy's exact location and you'd keep shooting that same spot farming blind damage...basically it can't tell you if you've hit a tank or not, because that would be cheating.

 

If you're not sure whether you've hit something blind or missed, look for your shell's impact point. If there's a pile of dirt rising up or an explosion on impact, it means you missed. If the shell disappears completely, it means it hit something. Be aware shells disappear after 700m by default.

Mission [what ewah] Do dmg in first X min. does not count blind shots.







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