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MoE needs rework


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Alukat123 #1 Posted 12 August 2019 - 01:12 PM

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The way MoEs are currently designed kinda contradicts the goal of a match, winning. 

 

MoE is currently achieved by damage/assistance damage dealt. Granted, high damage/assistance can help win the game, however there are also situations where going for more damage just loses the game. 

example:

when someone is oneshot and in a 1v5 situation, could get the cap win, but decides to throw away that win just to get another damaging shot off.

 

MoE should either be changed to WR or EXP. 

EXP would work too, because win grants 1.5x exp bonus, so winning would be more desireable than going for that extra shot in the 1v5 sitatuion.

 



barison1 #2 Posted 12 August 2019 - 01:15 PM

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current MoE system is fine as it is, its more the players their fault for chasing MoE they cant obtain normally and starting to play extremely passive

 

with normal play you should be able to achieve MoE without much issue if being good enough for that tank

 

only change that needs to be done to current MoE is having spot and track assist stack, currently only the highest one counts


Edited by barison1, 12 August 2019 - 01:16 PM.


ChristOfTheAbyss #3 Posted 12 August 2019 - 01:15 PM

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Well how often does that 1v5 situation happen to you, to make it worth while to change whole system? Haven't seen it happen ever.

Alukat123 #4 Posted 12 August 2019 - 01:17 PM

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View PostChristOfTheAbyss, on 12 August 2019 - 01:15 PM, said:

Well how often does that 1v5 situation happen to you, to make it worth while to change whole system? Haven't seen it happen ever.

 

that was an example, the situation could be different ofc. 

Some days it's as extreme as 10% of the games being thrown away in pursuit of some extra damage. Not by me, but by other players, if i can get an easy cap win, i'll take it.


Edited by Alukat123, 12 August 2019 - 01:20 PM.


ChristOfTheAbyss #5 Posted 12 August 2019 - 01:19 PM

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View PostAlukat123, on 12 August 2019 - 01:17 PM, said:

 

that was an example, the situation could be different ofc. 

Some days it's extreme as 10% of the games being thrown away in pursuit of some extra damage.

 

Pursuit of extra damage doesn't mean its pursuit of MOE. Just plain stupidity and unable to read the game. Not worth changing one of the few working things this game has.



XxKuzkina_MatxX #6 Posted 12 August 2019 - 01:20 PM

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Realistically MOE is half an idea so you're trying to modify the existing equation/parameters to fit an unknown part. :)

Alukat123 #7 Posted 12 August 2019 - 01:21 PM

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View PostChristOfTheAbyss, on 12 August 2019 - 01:19 PM, said:

 

Pursuit of extra damage doesn't mean its pursuit of MOE. Just plain stupidity and unable to read the game. Not worth changing one of the few working things this game has.

 

Sometimes people even say: "sorry for loss, going for MoE". It should be changed to be win based.


Edited by Alukat123, 12 August 2019 - 01:21 PM.


unhappy_bunny #8 Posted 12 August 2019 - 01:21 PM

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So you think a badly damaged tank should run for the enemy cap and sit there for 2 minutes with a big sign saying "here I am".

What are the 5 enemies going to do?

3 of them can outcap a single tank.

Unless the single tank knows exactly where they are and what speed they can travel at, he is just asking for death in the cap zone. 



Alukat123 #9 Posted 12 August 2019 - 01:23 PM

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View Postunhappy_bunny, on 12 August 2019 - 01:21 PM, said:

So you think a badly damaged tank should run for the enemy cap and sit there for 2 minutes with a big sign saying "here I am".

What are the 5 enemies going to do?

3 of them can outcap a single tank.

Unless the single tank knows exactly where they are and what speed they can travel at, he is just asking for death in the cap zone. 

 

Jesus, it was an example xD Could also be 1v1 or 3v3 or whatever... I even specifically said, that this 1v5 person is in a situation where he can get the cap win, which means enemies too far away, already far down the cap timer, enemies too slow, whatever...


Edited by Alukat123, 12 August 2019 - 01:26 PM.


unhappy_bunny #10 Posted 12 August 2019 - 01:26 PM

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View PostAlukat123, on 12 August 2019 - 12:23 PM, said:

 

Jesus, it was an example xD Could also be 1v1 or 3v3 or whatever...


Well you chose that example. What are we supposed to do? Respond to every possible senario?



Alukat123 #11 Posted 12 August 2019 - 01:27 PM

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View Postunhappy_bunny, on 12 August 2019 - 01:26 PM, said:


Well you chose that example. What are we supposed to do? Respond to every possible senario?

 

How about responding to the point?


Edited by Alukat123, 12 August 2019 - 01:27 PM.


barison1 #12 Posted 12 August 2019 - 01:29 PM

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also what i forgot to mention; if you would rework it into win% based it would be way easier to rig it.  platoon up with 2 unicums and you are near garanteed to 3 mark alot of tanks even if you are mediocre, while with current system you would have had something like 1 for example

WhoCares01 #13 Posted 12 August 2019 - 01:32 PM

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They could maybe give a 5% win bonus at the end of the battle on the MoE, to give it a little weight in the equation. And while at it, they should reduce the damage done by gold ammo a 50% malus, meaning a 400 damage hit with gold would only count 200 to MoE, that might reduce the gold spam a little...

8126Jakobsson #14 Posted 12 August 2019 - 01:33 PM

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Nowadays we can't even get minus points for shooting at allies  :hiding:

Alukat123 #15 Posted 12 August 2019 - 01:34 PM

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View Postbarison1, on 12 August 2019 - 01:29 PM, said:

also what i forgot to mention; if you would rework it into win% based it would be way easier to rig it.  platoon up with 2 unicums and you are near garanteed to 3 mark alot of tanks even if you are mediocre, while with current system you would have had something like 1 for example

 

Good point, so going by EXP would be the better option, since you need both, dealing damage/assasistance damage, which you got to get yourself, and wins. This way, even if you play mediocre the unicums may still be able to help to push the exp (higher WR) but you need to have quite some skill to get high base experience for the win-multiplier.


Edited by Alukat123, 12 August 2019 - 01:36 PM.


ChristOfTheAbyss #16 Posted 12 August 2019 - 01:36 PM

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View PostAlukat123, on 12 August 2019 - 01:34 PM, said:

 

Good point, so going by EXP would be the better option, since you need both, dealing damage/assasistance damage, which you got to get yourself, and wins. This way, even if you play mediocre the unicums may still be able to help to push the exp (higher WR) but you need to havfe quite some skill to get high base experience for the win-multiplier.


 That puts too much weight on how your teams play, rather than how you play. I know its same for everyone, but we dont need any more RNG added.



unhappy_bunny #17 Posted 12 August 2019 - 01:49 PM

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View PostAlukat123, on 12 August 2019 - 12:27 PM, said:

 

How about responding to the point?


What point?

Oh the idea you have that some players go for dmg rather than a win when its 1 v 5 or 3 v 3 or 5 v 5. Not much of a point is it? 

It could happen. It might not happen. Oh I forgot, you saw someone post that they were chasing MoE. 1 player out of how many? And that is enough for WG to change the MoE system?

 

Sorry mate, but its a little far-fetched. 



Alukat123 #18 Posted 12 August 2019 - 01:51 PM

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View Postunhappy_bunny, on 12 August 2019 - 01:49 PM, said:


 

Oh the idea you have that some players go for dmg rather than a win when its 1 v 5 or 3 v 3 or 5 v 5. Not much of a point is it? 

 

 

The point is people throwing wins away for some extra damage...



kaneloon #19 Posted 12 August 2019 - 01:52 PM

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Not worse than stupid tanking missions.

unhappy_bunny #20 Posted 12 August 2019 - 01:58 PM

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View PostAlukat123, on 12 August 2019 - 12:51 PM, said:

 

The point is people throwing wins away for some extra damage...


And you think the answer to that is to change the MoE requirements? 

We have had arguments on the forum about this for years. 

Should you cap for a win? Or should you go for extra dmg for the xp/credits? 

Personally I favour the win, by killing all if possible, or by cap if not.

But there are going to be situations where that is not possible. You put forward an example and I explained why capping might not work anyway, so the player in that situation would be justified in trying for some extra dmg. 






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