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British GSOR3301 AVR FS bugged track turn rate


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Filson #1 Posted 12 August 2019 - 08:17 PM

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Just got the GSOR and it seems like the turn rate is broken on stock.

Stats lists 42,67 degrees/second in my current config (100% crew + vents), but I get nowhere near that.

A test on Lakevile north starting zone actually showed more like 22,5 degrees/second. It took a full 16 seconds to do a 360 degree turn with no other motion. Is there an official comment on this?

 

Update: upgraded the stock tracks to the better ones. It now takes 14 seconds for a full turn. That's 25,5 degrees/second. Better, but not 43 degrees/sec like the tooltip.

 

Update 2: upgraded the stock engine and the stock tracks. It now takes 10 seconds for a full turn. That's 36 degrees/second. Still not 43 degrees/sec.

It doesn't get any better. Anything else weighs more and should reduce turning. So pretty bugged IMO.


Edited by Filson, 12 August 2019 - 08:31 PM.


splash_time #2 Posted 12 August 2019 - 08:20 PM

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View PostFilson, on 12 August 2019 - 08:17 PM, said:

Is there an official comment on this?

 

Don't play British lights.

 



Filson #3 Posted 12 August 2019 - 08:23 PM

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They're excellent snipers with prem ammo :D



splash_time #4 Posted 12 August 2019 - 08:24 PM

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View PostFilson, on 12 August 2019 - 08:23 PM, said:

They're excellent snipers with prem ammo :D

 

IMO, they don't worth to grind, i mean, EBR is way better, or t 100 lt



Element6 #5 Posted 12 August 2019 - 08:39 PM

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OP, try testing the traverse on different terrains like grass and city streets. It's probably go something to do with terrain resistance numbers.

 

 Oh, and ignore people who can't even read your post but still feel the need to reply to you.



Filson #6 Posted 12 August 2019 - 08:40 PM

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Call me a completion-ist. Or whatever. I had a Senior Technical Engineer badge and I'm going to get it back.

But I do agree with you. It's only redeeming feature is the gun at long range with premium ammo. I'm happy that they gave it APCR rather than HEAT (HEAT-Eat-All-Tracks).

See the recurring abreviation? :D

19:42 Added after 2 minute

View PostElement6, on 12 August 2019 - 08:39 PM, said:

OP, try testing the traverse on different terrains like grass and city streets. It's probably go something to do with terrain resistance numbers.

 

 Oh, and ignore people who can't even read your post but still feel the need to reply to you.


Tested on grass in Lakevile, ice in Glacier and snow in Kharkov. Gravel/stone in Abbey shows 9 sec for a turn. That's 40 degrees/sec with vents and fully upgraded engine/tracks.

This can not be attributed to surface "tension".


Edited by Filson, 12 August 2019 - 08:46 PM.


Element6 #7 Posted 12 August 2019 - 11:25 PM

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View PostFilson, on 12 August 2019 - 08:40 PM, said:

Tested on grass in Lakevile, ice in Glacier and snow in Kharkov. Gravel/stone in Abbey shows 9 sec for a turn. That's 40 degrees/sec with vents and fully upgraded engine/tracks.

This can not be attributed to surface "tension".

Interesting. Are your tests done with the tank in the configuration you normally play it? Maybe the number is a theoretical one, meaning the tank with all the lightest modules in place, no complex equipment or consumables, on the ground type with the least possible resistance?

 

Would be sort of hillarious if that was the case.



TankkiPoju #8 Posted 13 August 2019 - 06:32 AM

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View PostFilson, on 12 August 2019 - 08:17 PM, said:

Is there an official comment on this?

 

Yes, you should use your battleship gun to overcome enemies.

 

It was even on the official video.



Three_Rounds_Rapid #9 Posted 13 August 2019 - 06:48 AM

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It's not a bug, it's a feature - British lights, working as intended....

truoste #10 Posted 13 August 2019 - 07:40 AM

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To some extent, British light tanks are pleasure for connoisseurs. Enjoy that pleasure as it comes with all the benefits like good dynamics....  

arthurwellsley #11 Posted 13 August 2019 - 07:59 AM

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View PostFilson, on 12 August 2019 - 07:17 PM, said:

Just got the GSOR and it seems like the turn rate is broken on stock.

Stats lists 42,67 degrees/second in my current config (100% crew + vents), but I get nowhere near that.

A test on Lakevile north starting zone actually showed more like 22,5 degrees/second. It took a full 16 seconds to do a 360 degree turn with no other motion. Is there an official comment on this?

 

Update: upgraded the stock tracks to the better ones. It now takes 14 seconds for a full turn. That's 25,5 degrees/second. Better, but not 43 degrees/sec like the tooltip.

 

Update 2: upgraded the stock engine and the stock tracks. It now takes 10 seconds for a full turn. That's 36 degrees/second. Still not 43 degrees/sec.

It doesn't get any better. Anything else weighs more and should reduce turning. So pretty bugged IMO.

 

Working as intended by WG.

Remember UK Light tanks are supposed to be the worst of the worst. Is it any wonder that this light tank traverses even worse than it's statistics when it's a UK Light tank.


Edited by arthurwellsley, 13 August 2019 - 10:51 AM.


SovietBias #12 Posted 13 August 2019 - 08:46 AM

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View PostTankkiPoju, on 13 August 2019 - 05:32 AM, said:

 

Yes, you should use your battleship gun turning circle to overcome enemies.

 

It was even on the official video.

 

I think that's what they meant.



gunslingerXXX #13 Posted 13 August 2019 - 09:23 AM

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View PostFilson, on 12 August 2019 - 08:17 PM, said:

Just got the GSOR and it seems like the turn rate is broken on stock.

Stats lists 42,67 degrees/second in my current config (100% crew + vents), but I get nowhere near that.

A test on Lakevile north starting zone actually showed more like 22,5 degrees/second. It took a full 16 seconds to do a 360 degree turn with no other motion. Is there an official comment on this?

 

Update: upgraded the stock tracks to the better ones. It now takes 14 seconds for a full turn. That's 25,5 degrees/second. Better, but not 43 degrees/sec like the tooltip.

 

Update 2: upgraded the stock engine and the stock tracks. It now takes 10 seconds for a full turn. That's 36 degrees/second. Still not 43 degrees/sec.

It doesn't get any better. Anything else weighs more and should reduce turning. So pretty bugged IMO.

Interesting. Did you also check for a random other tank if the values corredpond or not?



Filson #14 Posted 17 August 2019 - 11:00 PM

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I encourage you all to try it yourself. Should settle some doubts. Also note the "wonderful" single track turning on a tier 9. It's really quite fun.

Filson #15 Posted 17 August 2019 - 11:11 PM

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View PostElement6, on 12 August 2019 - 11:25 PM, said:

Interesting. Are your tests done with the tank in the configuration you normally play it? Maybe the number is a theoretical one, meaning the tank with all the lightest modules in place, no complex equipment or consumables, on the ground type with the least possible resistance?

 

Would be sort of hillarious if that was the case.


As described, the tests were done with progressive increases of traverse speed and specific power, by upgrading tracks and engine. I've never seen it reach stated rating in a game under any circumstances. So yeah, it's bugged/broken.

 

One other thing, please do not upgrade the gun. Its 48000 xp down the drain.



XxKuzkina_MatxX #16 Posted 17 August 2019 - 11:12 PM

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Upload a replay from a training room or something so more people can see and understand what you are talking about. A crew and equipment setup won't hurt either.



Filson #17 Posted 18 August 2019 - 12:26 AM

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View PostXxKuzkina_MatxX, on 17 August 2019 - 11:12 PM, said:

Upload a replay from a training room or something so more people can see and understand what you are talking about. A crew and equipment setup won't hurt either.


Nah, you go grind the line and i'll bring popcorn.



XxKuzkina_MatxX #18 Posted 18 August 2019 - 12:40 AM

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View PostFilson, on 18 August 2019 - 03:26 AM, said:

Nah, you go grind the line and i'll bring popcorn.

 

Okay but while you're poppin, use the effective traverse values from tanks.gg not the nominal value. A GSOR with all the bells and whistles (optics, v-stab, rammer, food, BIA, off-road driving, clutch braking) should have an effective traverse of 75.61°/sec on hard terrain. That's 360° in 4.76 seconds or better yet calculate them yourself.


Edited by XxKuzkina_MatxX, 18 August 2019 - 12:43 AM.


Filson #19 Posted 18 August 2019 - 01:26 AM

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75.61°/sec on hard terrain sounds awesome. Haven't played a single map that has such hard terrain tho. Must be some diamond spot hidden behind the soapstone.

One literally have to do 3 point turns in this tank, should you want to go back at any reasonable speed.

A thing it really does well is handbrake turns. Pull the handbrake and you can get 75.61°/sec.

 

A few things on the kit you mention tho: optics, vert-stab and rammer don't help with traverse.

They all weigh down the tank, creating less hp/ton which in turn produces less turning power.

You might think you know how this one drives from reading the stats, but you really don't. So grind it up and try to debunk it.

 

On nominal vs effective stats, it has so far been the norm than nominal stats are achieved with 100% crew.

Sure, you can run food, vents, BiA and other skills to get the performance above 100%. This tank is different.

On this, you need to run full buffs to get close to the nominal stats. Not above them.

 



BeefCrtinBandit #20 Posted 18 August 2019 - 01:34 AM

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does nobody watch Circon? This line is a waste of time, exp and credits.




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