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83 artillery shots in one battle by one team. It is all fine!


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Bora_BOOM #1 Posted 26 August 2019 - 10:14 PM

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No comment.

 

 

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Dorander #2 Posted 26 August 2019 - 10:28 PM

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And they still lost, apparently it's better to have one T67 on your team than three Leffehs.

BeefCrtinBandit #3 Posted 26 August 2019 - 10:34 PM

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evidently they aren't that good if they didn't hit you because you know, you're a one shot to those

Bora_BOOM #4 Posted 26 August 2019 - 10:37 PM

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View PostDorander, on 26 August 2019 - 09:28 PM, said:

And they still lost, apparently it's better to have one T67 on your team than three Leffehs.


He camped on Cliff, killed 3, then he shot the two enemy TDs left when they killed our artas. After that he got Dumitrus.

So, in the end, there were 3 td-s and 5 out of 6 artas alive.

I do not need to mention what was the game like when artas did more than 4k together on both teams.

21:40 Added after 3 minute

View PostBeefCrtinBandit, on 26 August 2019 - 09:34 PM, said:

evidently they aren't that good if they didn't hit you because you know, you're a one shot to those

 

I went around the lighthouse, so there was one less player for them to fap on. It was a good call as well, I held alone against tp25 and t-34. Until AMX packed 3 in my back that is.



Dorander #5 Posted 26 August 2019 - 10:42 PM

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View PostBora_BOOM, on 26 August 2019 - 09:37 PM, said:


He camped on Cliff, killed 3, then he shot the two enemy TDs left when they killed our artas. After that he got Dumitrus.

So, in the end, there were 3 td-s and 5 out of 6 artas alive.

I do not need to mention what was the game like when artas did more than 4k together on both teams.

21:40 Added after 3 minute

 

I went around the lighthouse, so there was one less player for them to fap on. It was a good call as well, I held alone against tp25 and t-34. Until AMX packed 3 in my back that is.

 

Sounds like everybody sat still while arty rained shells on them and the T67 camped, but I guessed as much from the combat results. That's not the artillery's fault, that's what happens when you boost new players to tier 6 for completing a tutorial. If that battle involved more experienced players artillery wouldn't do nearly as much damage, but hey if you let them, it's roughly the equivalent of not getting out of your house when it's on fire.



Bora_BOOM #6 Posted 26 August 2019 - 10:50 PM

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View PostDorander, on 26 August 2019 - 09:42 PM, said:

 

Sounds like everybody sat still while arty rained shells on them and the T67 camped, but I guessed as much from the combat results. That's not the artillery's fault, that's what happens when you boost new players to tier 6 for completing a tutorial. If that battle involved more experienced players artillery wouldn't do nearly as much damage, but hey if you let them, it's roughly the equivalent of not getting out of your house when it's on fire.

 

Out of 83 shots, they hit 15 and penned 7. Teams were not passive, but with such a shaitstorm it is not relevant.

Whose fault it is? WG’s mostly, for all the reasons, especially for selling leffes and allowing 3 artas per team.



Balc0ra #7 Posted 26 August 2019 - 11:19 PM

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View PostDorander, on 26 August 2019 - 10:28 PM, said:

And they still lost, apparently it's better to have one T67 on your team than three Leffehs.

 

Still, don't make it less silly in the case of the leFH. Top that off with the fact that arty has close to 500m view range with binocs if he has good crew skills etc. If any tank needs a cap pr game. It's that one. Even more so with the MM changes. As it was not balanced for +0 games in mind. And they have sold/gifted a fair few since it's removal to see at least 2 each game. A different map and it might not have faired as well for the T67 either.



WindSplitter1 #8 Posted 26 August 2019 - 11:42 PM

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View PostBora_BOOM, on 26 August 2019 - 09:50 PM, said:

 

Out of 83 shots, they hit 15 and penned 7. Teams were not passive, but with such a shaitstorm it is not relevant.

Whose fault it is? WG’s mostly, for all the reasons, especially for selling leffes and allowing 3 artas per team.

 

But having a TD with the same base VR as the LT in the same tier and much higher RPM, same speed and better came is fine dandy and working as intended.

 

Sure, Leafblowers are c****. Still can't see how a T67 is any better and it's free to get. Of course, I expect the usual "requires line of sight" counter argument, and it has nothing to do with it being unbalanced at all. :)



Element6 #9 Posted 26 August 2019 - 11:46 PM

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If this was the norm it would probably not be fine, but I highly doubt it is. 47% players getting 4.5k damage and Top Guns in LOS tanks also happen, but they are not the norm either.

Dorander #10 Posted 27 August 2019 - 01:47 AM

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View PostBora_BOOM, on 26 August 2019 - 09:50 PM, said:

 

Out of 83 shots, they hit 15 and penned 7. Teams were not passive, but with such a shaitstorm it is not relevant.

Whose fault it is? WG’s mostly, for all the reasons, especially for selling leffes and allowing 3 artas per team.

 

Three Leffehs hit 15 shots combined, T67 hits 29, gets 8 kills and carries the entire game, but somehow this turns 3 artillery into the issue?

 

Generic artywhine is generic.



Spurtung #11 Posted 27 August 2019 - 03:22 AM

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View PostDorander, on 27 August 2019 - 12:47 AM, said:

 

Three Leffehs hit 15 shots combined, T67 hits 29, gets 8 kills and carries the entire game, but somehow this turns 3 artillery into the issue?

 

Generic artywhine is generic.

 

Imagine the cognitive dissonance on some people if they had to admit to padding stats on a T67 instead of whining about arties...



Desyatnik_Pansy #12 Posted 27 August 2019 - 04:18 AM

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View PostDorander, on 26 August 2019 - 10:42 PM, said:

Sounds like everybody sat still while arty rained shells on them and the T67 camped, but I guessed as much from the combat results. That's not the artillery's fault, that's what happens when you boost new players to tier 6 for completing a tutorial. If that battle involved more experienced players artillery wouldn't do nearly as much damage, but hey if you let them, it's roughly the equivalent of not getting out of your house when it's on fire.

 

Funny though isn't it, that the tank that performed the best under the circumstances was the campy TD. I thought arty was supposed to prevent camping? :popcorn:



NUKLEAR_SLUG #13 Posted 27 August 2019 - 04:19 AM

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T67 platoon anyone?

FrantisekBascovansky #14 Posted 27 August 2019 - 08:29 AM

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Average arty players having sub par battle in Lefe.

No word about broken T67. Good.

 



tajj7 #15 Posted 27 August 2019 - 09:14 AM

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View PostDorander, on 27 August 2019 - 12:47 AM, said:

 

Three Leffehs hit 15 shots combined, T67 hits 29, gets 8 kills and carries the entire game, but somehow this turns 3 artillery into the issue?

 

Generic artywhine is generic.

 

Seriously? 

 

T67 is too good, but to do what he did took lots of skill, it still a paper TD, to do what Leffes do DOES NOT, not only is arty massively OP for most lesser skilled players, but the LeFH is the king of OP arty. 

 

Plus just because heart disease is bad, does not mean cancer shouldn't be cured. What is worse for the game environment and the other players in the game, 1 well played paper TD that is too good, of 6 idiot proof, uncounterable misery factories?

 

Hard one that. 

 

And the camping TD is the only thing that can do things in a 3 arty game, showing that all arty does it cause camping not prevent it. 

 

And why do we need artywhine?

 

Oh wait because the disease that arty is on this game is still here, still stiffling gameplay, is still unbalanced and is still annoying people, that is why. 

 

If you don't want complaints about arty, the simple solution is to fix the ACTUAL problem.

 

Also generic whinging about arty thread is generic. 

 

 


Edited by tajj7, 27 August 2019 - 09:30 AM.


Bora_BOOM #16 Posted 27 August 2019 - 09:34 AM

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This thread has turned into "arty whine" which it certainly is not (as said, I adapted my play so I wasn't shot at by arty even once, and I am too long around to still cry about it), and it turned into T67 being OP and whatever else (it was a 54%-er that played this battle flawlessly, by the school book under the circumstances). I will try to explain my point, so maybe we can talk about it.

 

The point is about the sadness I feel when I see what happens. I would not blame the players for it entirely, but they are partially influencing: sending feedback, buying OP content, running after the carrot on the stick that WG is using to wave in front of their noses. What I mean is WG sells the broken tanks (and puts it in the loot boxes) players buy them supporting WG and then things get to the state where we are now. Don't get me wrong, I understand that the power creep is the mechanism that makes the players spend money for new tanks, but we all know WG sometimes just goes over the edge, and I believe they are doing it intentionally.

 

Anyhow, back to the battle we are talking about. If we talk about winning as the goal of the game and having fun at the same time, the only player that had fun was the T67. He had a good game. If we talk about having fun regardless of the result, you can add artas to the list. They had "fun" playing one out of the couple of thousand games of "smash the bug" (use your finger to press the touchscreen and smash the bug running on it).

 

But what about others? 25 of them or so. What was the game like for them? Imagine how many of them at tier 5 can be (and are) newbies and beginners. What is the message for them after this battle? It is if you want to have a good game, buy broken arta and poop on other players. You might be thinking - no you are wrong arta games are boring, map rotation will ruin it for you., leffe can miss a lot, they were lucky to have a noob team to shoot at or whatever. You might be right there, but that conclusion requires you to know something about the game.

 

But look at the number of the battles each of them have in their Leffe-s. 3k battles with 10, 20 and 30 clicks per battle (18, 32 and 33 in this battle) it is like what,100.000 clicks? That is how you have fun in this game?

 

Yes, it is fun. If you have doubts about it, ask the Excelsior, Pz, T1 heavy, kv-1, chi-nu, p43, oi-exp, another t1 heavy, churchill and all other 15-20 players from that battle how fun it was for them. 

 

In which direction this game is going is hard to say, but not the best one for new players to stick to it. But I know WG is still not lowering the number of artas per team and for sure we will have loot-boxes and at least one leffe sale until the end of the year. So others who "want to have fun" will be able to get their piece of cake. Piece of cake for WG as well. 

 


Edited by Bora_BOOM, 27 August 2019 - 10:30 AM.


Bora_BOOM #17 Posted 27 August 2019 - 10:07 AM

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View PostDorander, on 27 August 2019 - 12:47 AM, said:

 

Three Leffehs hit 15 shots combined, T67 hits 29, gets 8 kills and carries the entire game, but somehow this turns 3 artillery into the issue?

 

Generic artywhine is generic.

 

Look at the title, it says "... It is all fine."

 

I also think 3 artas in a team are not an issue:

1. Only when I am driving one (mainly for missions but once I get to my goal I will stop, less than 5% battles in total. But then, two other artas do not help my goal, so you know, we could skip pt.1.)

2. When they are not in my battle (rly selfish thinking, but seeing them so many in reality might mean skipping this pt. as well)

 

Both points out?

 

Would you mind telling us when and why you think 3 artas per team are not an issue?

 


Edited by Bora_BOOM, 27 August 2019 - 10:35 AM.


jabster #18 Posted 27 August 2019 - 10:10 AM

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View PostBora_BOOM, on 27 August 2019 - 09:07 AM, said:

 

Look at the title, it says "... It is all fine."

 

I also think 3 artas in a team are not an issue:

1. Only when I am driving one (mainly for missions but once I get to my goal I will stop, less than 5% battles in total, but then two other artas do not help my goal, so you know...)

2. When they are not in my battle.

 

Would you mind telling us when and why you think 3 artas per team are not an issue?

 

 

As long as it's not for every battle (how doesn't want a bit of variety) then I see no problem at all.



Bora_BOOM #19 Posted 27 August 2019 - 10:13 AM

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View Postjabster, on 27 August 2019 - 09:10 AM, said:

 

As long as it's not for every battle (how doesn't want a bit of variety) then I see no problem at all.

 

I would agree on that, but I really think two is more than enough, and when we talk about leffe, one would suffice. 

But we all know "not every battle" is like what, every second battle nowadays?



SuperOlsson #20 Posted 27 August 2019 - 12:13 PM

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View PostBora_BOOM, on 27 August 2019 - 10:13 AM, said:

 

I would agree on that, but I really think two is more than enough, and when we talk about leffe, one would suffice. 

But we all know "not every battle" is like what, every second battle nowadays?

There will always be all kinds of people arguing against whatever, some people even complained tier 8 mm was fine before the fix because "Whiners just wanted to improve their winrate by having better mm for their tier 8's".






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