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assault

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snowlywhite #1 Posted 27 August 2019 - 12:14 AM

    Staff Sergeant

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  • 24733 battles
  • 450
  • Member since:
    01-05-2018

don't trigger assault, trigger normal battle if there are:

 

- more than 4 tds/team;

- more than 2 arties/team;

 

reason why: can't push(duh :P)



Spurtung #2 Posted 27 August 2019 - 12:38 AM

    Lieutenant General

  • Player
  • 73932 battles
  • 6,368
  • [WG_PT] WG_PT
  • Member since:
    07-05-2013
I love the detail and logical reasoning behind your suggestion.

snowlywhite #3 Posted 27 August 2019 - 12:58 AM

    Staff Sergeant

  • Player
  • 24733 battles
  • 450
  • Member since:
    01-05-2018

the detail and logic should be obvious for anyone who played the game for a while. Hopefully for wg too, though it doesn't seem so.

 

you have 10 mins instead of 15 mins as duration for... God knows what reason.

 

if the MM puts 5-7 tds in each team(happens a lot with new mm in tier 8) and 3 arties, it's more or less an autoloss for attackers. Preferably paper tds so they have to camp even harder with 3 arties in a gamemode where you need to cap or kill all in 10 mins. And the most popular tds are paperish(skorp, the su which was free last year, udes/strv, etc).

 

I mean, statistically it evens out. Yes, you'll be 50/50 in the autowin team. But it still seems absurd to have some games more or less autoresolved from the start when the workaround should be rather trivial programming wise.



Spurtung #4 Posted 27 August 2019 - 01:21 AM

    Lieutenant General

  • Player
  • 73932 battles
  • 6,368
  • [WG_PT] WG_PT
  • Member since:
    07-05-2013
Look at all those words you learned in the meantime. I'm impressed.





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