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"Percentage" representation feels misleading...

Crew Skills

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Shammyzap #1 Posted 27 August 2019 - 11:29 AM

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The definition of a percentage, as given by Oxford Dictionary is " the number, amount, rate of something, expressed as if it is part of a total which is 100"

My issue with the current representation is that it does not "feel" like an accurate gauge on how much crew xp is required, i.e. Getting from 0%-10% seems to take less crew xp  than 90%-100%.

It feels like there is a logarithmic progression, which would mean a percentage representation would be inaccurate and potentially misleading.

Thoughts and comments welcome, perhaps i am missing something...



Jauhesammutin #2 Posted 27 August 2019 - 11:35 AM

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View PostShammyzap, on 27 August 2019 - 10:29 AM, said:

The definition of a percentage, as given by Oxford Dictionary is " the number, amount, rate of something, expressed as if it is part of a total which is 100"

My issue with the current representation is that it does not "feel" like an accurate gauge on how much crew xp is required, i.e. Getting from 0%-10% seems to take less crew xp  than 90%-100%.

It feels like there is a logarithmic progression, which would mean a percentage representation would be inaccurate and potentially misleading.

Thoughts and comments welcome, perhaps i am missing something...

 

Seems like you are missing something. It doesn't show how much crew XP is required, it shows the level of the SKILL/PERK. Just like moving from a T1->T2 requires less XP than moving from T9->T10 even though both are 10% of the total tiers.



SovietBias #3 Posted 27 August 2019 - 11:36 AM

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You are right. Even if it is stated as a percentage, crew progression should be thought of as consisting in 100 levels per skill, with different (and increasing) XP requirements between them.

 

However, for skills that immediately become active when training, I think its benefit follows a linear progression, hence the % may have some use. ( Remember that some skills are divided amongst crew members, like camo or firefighting).

 



Nethraniel #4 Posted 27 August 2019 - 11:38 AM

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View PostShammyzap, on 27 August 2019 - 11:29 AM, said:

The definition of a percentage, as given by Oxford Dictionary is " the number, amount, rate of something, expressed as if it is part of a total which is 100"

My issue with the current representation is that it does not "feel" like an accurate gauge on how much crew xp is required, i.e. Getting from 0%-10% seems to take less crew xp  than 90%-100%.

It feels like there is a logarithmic progression, which would mean a percentage representation would be inaccurate and potentially misleading.

Thoughts and comments welcome, perhaps i am missing something...

The crew XP requirements are indeed exponential.

However, the crew % effects are linear. So a 50% camo crew is half as effective as an 100% camo crew.



Shammyzap #5 Posted 27 August 2019 - 11:56 AM

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View PostNethraniel, on 27 August 2019 - 11:38 AM, said:

The crew XP requirements are indeed exponential.

However, the crew % effects are linear. So a 50% camo crew is half as effective as an 100% camo crew.

 

View PostSovietBias, on 27 August 2019 - 11:36 AM, said:

You are right. Even if it is stated as a percentage, crew progression should be thought of as consisting in 100 levels per skill, with different (and increasing) XP requirements between them.

 

However, for skills that immediately become active when training, I think its benefit follows a linear progression, hence the % may have some use. ( Remember that some skills are divided amongst crew members, like camo or firefighting).

 

Ahh, so the percentage is more indicative of skill effects(for skills that come into effect sub-100%), than skill progression?

Wouldn't a traditional "xp bar"(in crew profile perhaps?) be a better indicator of skill progression? 

This "Hybrid" xp indicator in its current form gives me no information on how many crew skill books i would need to purchase to attain 100% in a given skill, this is my issue you see.

 


Edited by Shammyzap, 27 August 2019 - 12:59 PM.


SovietBias #6 Posted 27 August 2019 - 11:59 AM

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Luckily, American community has the tool for you here. Scroll down to the end of the article and you'll find a calculator.


Edited by SovietBias, 27 August 2019 - 12:00 PM.


Nethraniel #7 Posted 27 August 2019 - 12:01 PM

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The information in this article, especially the CrewXP requirements are still valid: https://wiki.wargaming.net/en/Crew

Shammyzap #8 Posted 27 August 2019 - 12:30 PM

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Thank you for the link!

 

For reference,

 

It takes 430 manuals to take a 0 skill crew to 9 skills at a cost of 860m credits, or 2.15m gold(at 1:400 ratio). At 50k gold for £140.73, equals £6051.39 or 6682.97euro

 

For a more typical 0 skill to 3 skill, it takes 6 manuals at a cost of 12m credits, or 30k gold, which would cost £84.44 or 93.25euro

 

A check on these numbers would be appreciated!


Edited by Shammyzap, 27 August 2019 - 12:33 PM.


Nethraniel #9 Posted 27 August 2019 - 12:35 PM

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6 Manuals for 3 skills sounds about right.

Yaccay #10 Posted 27 August 2019 - 02:10 PM

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It is absolutely perfect representation.

You only have to understand, logarithmic scale was used.







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