Jump to content


First Aid Skill

Skills Crew

  • Please log in to reply
20 replies to this topic

vonTreppenwitz #1 Posted 04 September 2019 - 04:00 PM

    Private

  • Player
  • 3597 battles
  • 7
  • [P-W-G] P-W-G
  • Member since:
    03-18-2019

Any reason why there isn't a crew skill First Aid ?



Xandania #2 Posted 04 September 2019 - 04:19 PM

    Lieutenant

  • Player
  • 42870 battles
  • 1,704
  • [-DGN-] -DGN-
  • Member since:
    05-16-2013

Well, if your crew is injured, they NEED a medkit - otherwise they'd had to use magic saws and sponges to clean the wounds and patch up their teammates - and drivers without feet are not really in the right place.

 

So I guess its a remnant of the days when there was sort of an aspect of realism in the game. Then again, I find it is fun as it is so, don't really care :P

 

Edith:  As I noticed you are a forumite without any avatar, I'd liek to post a suggestion:

Spoiler

 


Edited by Xandania, 04 September 2019 - 04:23 PM.


barison1 #3 Posted 04 September 2019 - 04:24 PM

    Captain

  • Player
  • 43719 battles
  • 2,075
  • [-GLO-] -GLO-
  • Member since:
    01-14-2012

View PostXandania, on 04 September 2019 - 04:19 PM, said:

Well, if your crew is injured, they NEED a medkit - otherwise they'd had to use magic saws and sponges to clean the wounds and patch up their teammates - and drivers without feet are not really in the right place.

 

So I guess its a remnant of the days when there was sort of an aspect of realism in the game. Then again, I find it is fun as it is so, don't really care :P


wait.. are you saying you actually need medkits to fix people up when wounded? thought that ducttape would be good enough already, been doing it wrong for years then:hiding:

 

 

 

anyways there is a sorta kinda somewhat first aid skill, altough it doesnt fix the crewmember it is being replaced by the commander; jack of all trades. first 1st knocked out it replaces it for 50%, if 2 knocked out it does 25% for both

 

 

 


Edited by barison1, 04 September 2019 - 04:26 PM.


shikaka9 #4 Posted 04 September 2019 - 04:24 PM

    Warrant Officer

  • Player
  • 70706 battles
  • 973
  • [-SJA-] -SJA-
  • Member since:
    02-27-2013
crews are not real

Xandania #5 Posted 04 September 2019 - 04:25 PM

    Lieutenant

  • Player
  • 42870 battles
  • 1,704
  • [-DGN-] -DGN-
  • Member since:
    05-16-2013

View Postbarison1, on 04 September 2019 - 03:24 PM, said:


wait.. are you saying you actually need medkits to fix people up when wounded? thought that ducttape would be good enough already, been doing it wrong for years then:hiding:

 

 

 


If you put some cloth below the duct tape, everything is fine - but in this case you already got a basic med-kit ;P



Bordhaw #6 Posted 04 September 2019 - 06:58 PM

    Brigadier

  • Player
  • 14894 battles
  • 4,902
  • Member since:
    01-29-2017

View PostvonTreppenwitz, on 04 September 2019 - 03:00 PM, said:

Any reason why there isn't a crew skill First Aid ?

 



Homer_J #7 Posted 04 September 2019 - 07:00 PM

    Field Marshal

  • Beta Tester
  • 32461 battles
  • 35,428
  • [WJDE] WJDE
  • Member since:
    09-03-2010

View PostvonTreppenwitz, on 04 September 2019 - 04:00 PM, said:

Any reason why there isn't a crew skill First Aid ?

 

Short answer - because there isn't.

 

More complicated answer.  Modules repair over time, the repair skill speeds up that repair.  Crews do not heal over time so there was never a mechanism for a first aid skill to work on.



Xandania #8 Posted 04 September 2019 - 08:31 PM

    Lieutenant

  • Player
  • 42870 battles
  • 1,704
  • [-DGN-] -DGN-
  • Member since:
    05-16-2013


clixor #9 Posted 05 September 2019 - 08:40 AM

    Lieutenant Сolonel

  • Player
  • 54616 battles
  • 3,167
  • Member since:
    08-07-2011

View PostHomer_J, on 04 September 2019 - 07:00 PM, said:

 

Short answer - because there isn't.

 

More complicated answer.  Modules repair over time, the repair skill speeds up that repair.  Crews do not heal over time so there was never a mechanism for a first aid skill to work on.

 

There IS a 'first aid skill' in the form of the commander skill that takes over injured crewmates (forgot name).



Houndsworth #10 Posted 05 September 2019 - 08:46 AM

    Corporal

  • Player
  • 17011 battles
  • 100
  • [DID0] DID0
  • Member since:
    02-17-2014

View Postclixor, on 05 September 2019 - 07:40 AM, said:

 

There IS a 'first aid skill' in the form of the commander skill that takes over injured crewmates (forgot name).

 

 

 


Jack of all trades.


Edited by Houndsworth, 05 September 2019 - 08:46 AM.


Homer_J #11 Posted 05 September 2019 - 08:50 AM

    Field Marshal

  • Beta Tester
  • 32461 battles
  • 35,428
  • [WJDE] WJDE
  • Member since:
    09-03-2010

View Postclixor, on 05 September 2019 - 08:40 AM, said:

 

There IS a 'first aid skill' in the form of the commander skill that takes over injured crewmates (forgot name).


You forgot the name because nobody uses it.

 

Why have a commander taking over a role at a reduced capacity when you can just use a first aid kit.



splash_time #12 Posted 05 September 2019 - 08:54 AM

    Staff Sergeant

  • Player
  • 12895 battles
  • 411
  • [T-D-U] T-D-U
  • Member since:
    02-20-2018

And why not to add auto bounce skill as well? 

Lol, is it a magic game to suggest such thing? No soldiers in real life have could heal himself automatically, so, the game is based on reality.



Bora_BOOM #13 Posted 05 September 2019 - 09:02 AM

    Colonel

  • Player
  • 28483 battles
  • 3,896
  • [DID0] DID0
  • Member since:
    08-23-2014

The main reason is cause you need to have a medkit consumable. Having both is kind of pointless (although repairs and firefighting do - but both repairing and being under fire have a duration that you shorten) and ofc WG would not give up on a consumable that makes you spending credits (which is in long term like spending money for premium content).

Also, I don’t see how would that skill work cause healing is instantaneous (granted you have the medkit). The medkit skill would require the injuries to take up some time so you patch faster when you have that trained.

Additionally, it would be one more skill that you would have to train, which would add up to already many we have. And it would not have a high priority cause I can't imagine what would be the benefit of having it trained or the cons if you don't.

Thinking of it more, introducing a new "passive" skill that requires you to fix something (unlike "active" ones that are running the whole battle, situat. awareness for instance) is not needed. The thing is that both repairs and firefighting are "passive skills" fixing something, but both tracking and setting a tank on fire can be intentional while injuring tank crew members is not something you do intentionally that often (like shooting "boobs" of KV-5 and killind the crew sitting inside), or doing it at all as a tactic for defeating your enemy.

And I don’t count in stunning the crew with artas, it is a different story.


Edited by Bora_BOOM, 05 September 2019 - 09:14 AM.


vasilinhorulezz #14 Posted 05 September 2019 - 09:49 AM

    Captain

  • Player
  • 28057 battles
  • 2,000
  • Member since:
    09-26-2014

View PostHomer_J, on 05 September 2019 - 08:50 AM, said:


You forgot the name because nobody uses it.

 

Why have a commander taking over a role at a reduced capacity when you can just use a first aid kit.


Because we didn't always have reusable aid kits.



Dava_117 #15 Posted 06 September 2019 - 11:57 AM

    Brigadier

  • Player
  • 22512 battles
  • 4,974
  • [T-D-U] T-D-U
  • Member since:
    12-17-2014

View PostHomer_J, on 05 September 2019 - 08:50 AM, said:

Why have a commander taking over a role at a reduced capacity when you can just use a first aid kit.

 

What vasilinhorulezz said. Plus med kit may be under reload when you get an injured crew member, or arty and other high caliber HE may take out more than 1 crew member at time. In all this situation, that are far from rare, the skill gives an undeniable advantage.



Balc0ra #16 Posted 06 September 2019 - 12:06 PM

    Field Marshal

  • Player
  • 72911 battles
  • 20,718
  • [WALL] WALL
  • Member since:
    07-10-2012

View PostHomer_J, on 05 September 2019 - 08:50 AM, said:


You forgot the name because nobody uses it.

 

Why have a commander taking over a role at a reduced capacity when you can just use a first aid kit.

 

I've only ever used that skill on my E75/Lowe and T95 crew. As a dead driver on those is no fun.

 

But that said, there are crew skills console has related to med-kits or crews. As in even give a % chance not to start the cooldown timer when used. Or a skill called pain tolerance. That basically reduces the chance of critical damage to crews by 10%.



SaintMaddenus #17 Posted 06 September 2019 - 12:17 PM

    Major

  • Player
  • 38091 battles
  • 2,602
  • [WJDE] WJDE
  • Member since:
    03-04-2011
a better new skill would be a Right tank skill.  You rolled your tank and need to get it back on tracks.  Or your teammate rolled their tanks.  (easier to envisage how this would work)

vonTreppenwitz #18 Posted 15 October 2019 - 03:06 PM

    Private

  • Player
  • 3597 battles
  • 7
  • [P-W-G] P-W-G
  • Member since:
    03-18-2019

From the realism point we shouldn't argue about dead or injured crew anyways - it's gets ugly fast:popcorn:

You can strip some cables, rip the uniform, grab some oily cloth or whatever available. Personal first aid kits are standard issue for each soldier in most armies anyways unless they forget or lose theirs.

First Aid kit and injuries is fine as a game mechanic.

Track Repairs in 30 sec and driving, scouting + shooting while extinguishing a fire aren't super realistic either btw.

 

The real difference is in committing the limited 3 slots for consumables for other items. Many are higher value and WG actualy benefits from players using more variety here.

You can still firefight or repair w/o the kit. First aid you can't do anything at all. 

 

 

On a small crew tank a dead commander and driver completly bricks your tank for the game. Can't happen with fire or repairs.

Actually WG does everything to avoid dead ducks watching the rest of the game alive, Flipped or drowned tanks get a counter, Frontline implements the jettision key.

 

 

So why the difference in the skills concept? 

The price tag for the jack of all trades is very different to repairs and firefight. The others are team skills and usually the commander has other priorities to skill.

 

In my opinion the

  • must have status of the first aid kit
  • need for jack of all trades
  • plus the dead commander caveat

does cut into the risks trade offs with consumables.

Makes some of the consumables as useless as certain skills for very narrow reason. The whole consumables + skills concept suffers as imba from this freak difference.

 

My first idea was it's resulting limitations has more moral implications about an antiwar stance than pure game mechanics.

Someone wanted it different. But would that really matter?

 

 

 

 

14:13 Added after 7 minute

What good does a medkit from the 1050ies do a dead crew member? :facepalm:

 

Electric Zappers safe for anyone have come up 1990ies earliest. First aid CPR reanimation techniques do need no kit. Sth is deeply broken here for the neurotic realism guys :bajan:

14:14 Added after 8 minute
Anyone ever zapped a crew member back alive from the tanks diesel ignition? :trollface:

Dorander #19 Posted 15 October 2019 - 07:38 PM

    Lieutenant General

  • Player
  • 21025 battles
  • 6,041
  • Member since:
    05-07-2012

View PostHomer_J, on 05 September 2019 - 07:50 AM, said:


You forgot the name because nobody uses it.

 

Why have a commander taking over a role at a reduced capacity when you can just use a first aid kit.

 

So you can have a slightly more effective radio and (given the amount of skills your crew have once you start picking jack of all trades) spot range without blowing your medkit on the least useful crewmember?



Babbet_1 #20 Posted 15 October 2019 - 10:38 PM

    Second Lieutenant

  • Player
  • 13958 battles
  • 1,116
  • [WJDE] WJDE
  • Member since:
    12-13-2015

View Postshikaka9, on 04 September 2019 - 04:24 PM, said:

crews are not real

So where has all that xp gone that I spent on training them? Another scam I suppose!  :confused:







Also tagged with Skills, Crew

1 user(s) are reading this topic

0 members, 0 guests, 0 anonymous users