WorkingasIntended, on 18 September 2019 - 10:44 AM, said:
That part works fine for me,
terminator_hr, on 18 September 2019 - 09:05 AM, said:
I already picked Emil and it feels worse than the regular one.
My point is that I will rather stop playing frontlines regardless of the credits, experience and all the good stuff just so I don't ever see this map ever again.
It has bad layout, bad covers, way too much open spaces, you are forced to long range shooting, 350+ meters where then rng screws you so badly you want to unplug the computer.
Almost any position you pick has aiming bugs so you can't even aim, much less hit, 6th sense does not trigger.
My average rank on Normandy is Major, on this one Lieutenant, barely....
Seriously, almost at the point to deserting to garage as soon as I see the loading screen for it.
Luckily I am almost done with 5 levels remaining, but if I didn't have boosters, I would have already quit
Scrub my previous comment, I actually enjoyed the new map tonight and got to grips with it. Had a monster game where I did near 15k damage using mostly my Somua but was one shot off general and that was frustrating as hell! On Kraftwerk, too. Just need to play it, learn it, use the right vehicles and have a little luck as always. I reached prestige nine playing mostly Kraftwerk tonight and used only one booster so I have 9 left for the last tier.
Edited by RedJester, 19 September 2019 - 12:18 AM.
Anyone else missing the FL personal reserve bonuses? I'm missing them from like one battle out of three?!
It can be the first game, that I win and play from beginning to end so I don't really see any reason for this. Lost probably something like 7k worth FL points this season already.
Edited by captainInsano, 19 September 2019 - 07:15 PM.
FL experience so far - Countless ghost shots going straight trough the tanks (or at least where I see them), countless invisible hit boxes. Playing on ridges hitting the very ridge and shooting at the ground.
Thank god we have animated Offspring, that fixed everything.
O yeah, and it feels really great when you load gun 13 seconds then bounce off wheeled vehicle COUNTLESS TIMES.
captainInsano, on 19 September 2019 - 06:14 PM, said:
I get the new map I would say 4 out of 5 games. Just had 3 games in a row on it, hit major in all three and am now loving this new map, think it is actually awesome, frankly and much needed! But yeah, the rotation is pushing it on us too hard.
NoobySkooby, on 17 September 2019 - 01:23 AM, said:
Seriously, a new map comes along, and everyone moans?
Then you wonder why WG never ever listens to us![]()
Skooby, the new map is great but my previous comment was maybe not right. Just remembered the 5 month wait for consumables only for them to hit us with the 25% nerf and then to follow it up again with the same and that despite how much people were unhappy about it and the fuss they made. ![]()
Beautifull map from the realistic and artistic point of view. (I wait for announced ray tracing)
Also these frontline boosters make me forget about the pain of first seasons grinding.
Good job here wg.
That map is a pain...such unbalanced. Nobody though when was projecting.
Everytime i see it, i want exit that fast.
Well I managed to get General on it tonight.so maybe not that bad, just a case of learning a new map.
(and this is from someone playing arty, all those high buildings and cliffs are a nightmare)
BueloProductions, on 20 September 2019 - 01:31 PM, said:
Froz_en_, on 21 September 2019 - 04:15 PM, said:
That map is a pain...such unbalanced. Nobody though when was projecting.
Everytime i see it, i want exit that fast.
I've stopped playing FL and if i ever see that new map again it will be to soon (and i only played monday)
Well this maps is simply bad.
Time consuming large map...
Bring back the old one, I play in this new map 80% of the games...
Edited by wolfsrain, 23 September 2019 - 12:15 PM.
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