Jump to content


Wheeled vehicles - why do flat tires not give assistance damage like tracking?


  • Please log in to reply
12 replies to this topic

another_tomato #1 Posted 09 September 2019 - 01:34 PM

    Lance-corporal

  • Player
  • 38464 battles
  • 65
  • [W0P] W0P
  • Member since:
    08-10-2015
OK so I am not going to rant about how stupid the wheeled vehicles are but something that is bugging me about them. When you hit their tires and they slow down why doesn't any damage after that count as if it were tracking damage? It is pretty hard to hit them and when you do slow them down you should get something from it. Most of the time those shots do nothing to them...

Balc0ra #2 Posted 09 September 2019 - 01:41 PM

    Field Marshal

  • Player
  • 72848 battles
  • 20,704
  • [WALL] WALL
  • Member since:
    07-10-2012
There are a few things that should give assist. Like when you break the engine of someone and they stand still. No assist there either. Wheels should be 15 to 25% pr wheel you damage IMO. Sure they are still mobile. But they drive and turn slower, thus easier to hit for others.

Ceeb #3 Posted 09 September 2019 - 01:41 PM

    Lieutenant General

  • Beta Tester
  • 32587 battles
  • 6,177
  • [BEXF] BEXF
  • Member since:
    01-14-2011

Because reasons and they are ballanced.  

 

Apparently, Still,  the Unicums/Blunicums are yet to convince me that they are good for the game.   despite the amount thats areadly been posted by them.

 

The differnent physics from them to every other tank is my only issue with them.

 



Slyspy #4 Posted 09 September 2019 - 06:49 PM

    Field Marshal

  • Player
  • 14699 battles
  • 17,437
  • [T-D-U] T-D-U
  • Member since:
    12-07-2011
It should do. It doesn't because either WG rejected the idea, because they did not think of it or because they can't do it. 

Steve8066 #5 Posted 09 September 2019 - 07:29 PM

    Second Lieutenant

  • Player
  • 18091 battles
  • 1,119
  • Member since:
    10-06-2015

View PostCeeb, on 09 September 2019 - 01:41 PM, said:

Because reasons and they are ballanced.  

 

Apparently, Still,  the Unicums/Blunicums are yet to convince me that they are good for the game.   despite the amount thats areadly been posted by them.

 

The differnent physics from them to every other tank is my only issue with them.

 

 

the might be okay if the maps were bigger, they need to be at least 50% larger.



PayMore #6 Posted 09 September 2019 - 08:03 PM

    Warrant Officer

  • Player
  • 27442 battles
  • 779
  • Member since:
    05-24-2013
We need to buy more fort knox packages to give WG the funds for to implemant this idea.

WindSplitter1 #7 Posted 09 September 2019 - 08:34 PM

    Lieutenant Сolonel

  • Player
  • 18918 battles
  • 3,404
  • [ORDEM] ORDEM
  • Member since:
    02-07-2016

View PostBalc0ra, on 09 September 2019 - 12:41 PM, said:

There are a few things that should give assist. Like when you break the engine of someone and they stand still. No assist there either. Wheels should be 15 to 25% pr wheel you damage IMO. Sure they are still mobile. But they drive and turn slower, thus easier to hit for others.

 

This



Baldrickk #8 Posted 09 September 2019 - 09:55 PM

    Field Marshal

  • Player
  • 32165 battles
  • 16,708
  • [-MM] -MM
  • Member since:
    03-03-2013

View PostSlyspy, on 09 September 2019 - 06:49 PM, said:

It should do. It doesn't because either WG rejected the idea, because they did not think of it or because they can't do it. 

Or they just f-err-screwed up.

I think they said in a QnA that they will be adding it soon™

(Just like server replays, changing how easy it is to spot by how much of the tank is visible, server-side physics that affect map layout, physics objects on tanks...)



Steiner011 #9 Posted 10 September 2019 - 07:14 AM

    Lieutenant

  • Player
  • 43097 battles
  • 1,582
  • [SCRUB] SCRUB
  • Member since:
    10-09-2012

View Postanother_tomato, on 09 September 2019 - 12:34 PM, said:

When you hit their tires and they slow down why doesn't any damage after that count as if it were tracking damage?

 

I second that motion.



MarcoStrapone #10 Posted 10 September 2019 - 08:21 AM

    Warrant Officer

  • Player
  • 42138 battles
  • 921
  • [-BOMB] -BOMB
  • Member since:
    08-11-2013

and the reason you probably hit the tires and not the body, bcz 90%of this car is wheeld.

 



Cobra6 #11 Posted 10 September 2019 - 08:47 AM

    Field Marshal

  • Beta Tester
  • 16517 battles
  • 17,448
  • [RGT] RGT
  • Member since:
    09-17-2010

I think this is a logical request, just as you should get assist damage if you kill someone's engine.

 

Cobra 6



MeetriX #12 Posted 10 September 2019 - 08:06 PM

    Colonel

  • Player
  • 23848 battles
  • 3,892
  • [_ACE] _ACE
  • Member since:
    08-12-2012

View PostMarcoStrapone, on 10 September 2019 - 08:21 AM, said:

and the reason you probably hit the tires and not the body, bcz 90%of this car is wheeld.

 

And what's that got to do with this?



another_tomato #13 Posted 15 September 2019 - 09:18 AM

    Lance-corporal

  • Player
  • 38464 battles
  • 65
  • [W0P] W0P
  • Member since:
    08-10-2015

View PostMeetriX, on 10 September 2019 - 08:06 PM, said:

And what's that got to do with this?

 

I think the point he is getting at is that even if you hit them there is a large chance it will just deflate the wheels. If you do you get nothing for it normally.






1 user(s) are reading this topic

0 members, 0 guests, 0 anonymous users