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Finnaly - XVM relic from the past ?

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Element6 #41 Posted 15 September 2019 - 11:10 PM

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View PostCrazyLovex, on 15 September 2019 - 09:50 PM, said:

Where did you get these statistics from?

I found them on wotlabs, and then completely fubared my execution. The correct phrasing should of course be "you have an 80% chance of it being a below average player".

 

 

View PostJumping_Turtle, on 15 September 2019 - 09:55 PM, said:

You really think the worst players will even know there is this option and will turn it on ?

Yes I do, for the same reason that I do not believe that all bad players suffer from low IQ. I think that knowing of this option is not linked to skill at all, but more to how much you pay attention to things like WG news, forums, twitch, youtube etc. Since I do not think that all subscribers of QB, skill4ltu, Circonflexes etc. are good players, the knowledge of this option will be known by a very good selection of the skill levels in the playerbase.

 

May I ask what makes you think that good player skill will be more likely to know of this feature?

 



Jumping_Turtle #42 Posted 15 September 2019 - 11:25 PM

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View PostElement6, on 15 September 2019 - 11:10 PM, said:

 

May I ask what makes you think that good player skill will be more likely to know of this feature?

 

 

I have a feeling they are way more involved in the game than the causal player who just plays a few times a week. And so will read the news or follow streamers more.



Dragos_CS #43 Posted 15 September 2019 - 11:27 PM

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All the comments from the salty XVM bots in this thread are almost as soothing as the feature itself.

Even if not that many people use it, it will be better now that you dont really know if its a very bad or very good player.



Element6 #44 Posted 15 September 2019 - 11:30 PM

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View PostJumping_Turtle, on 15 September 2019 - 11:25 PM, said:

I have a feeling they are way more involved in the game than the causal player who just plays a few times a week. And so will read the news or follow streamers more.

Do you have a feeling that 30k battle 44% WR players who started their account in 2013 are playing just a few times a week? I really don't see any compelling arguements as to why WR or WN8 would tell us antyhing about how interested people are in the game, or how much they keep track of it's development. 

 

 

View PostDragos_CS, on 15 September 2019 - 11:27 PM, said:

Even if not that many people use it, it will be better now that you dont really know if its a very bad or very good player.

Exactly why I argue that focusing on players that show up as being anonymous will be less effective, and statisitcally probably much so, compared to the current situation.

 

 



SovietBias #45 Posted 15 September 2019 - 11:58 PM

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I wonder how exactly WG found it more efficient to come up with a system where names are changed each battle to obscure account ID rather than just simply using the option that already exists for special accounts, like those given to streamers or used during game shows and events.

 

 



Element6 #46 Posted 16 September 2019 - 12:19 AM

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View PostSovietBias, on 15 September 2019 - 11:58 PM, said:

I wonder how exactly WG found it more efficient to come up with a system where names are changed each battle to obscure account ID rather than just simply using the option that already exists for special accounts, like those given to streamers or used during game shows and events.

Maybe that system was implemented before anyone really considered giving the players an option to turn it on and off by will? 

 



Dragos_CS #47 Posted 16 September 2019 - 12:29 AM

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View PostSovietBias, on 15 September 2019 - 11:58 PM, said:

I wonder how exactly WG found it more efficient to come up with a system where names are changed each battle to obscure account ID rather than just simply using the option that already exists for special accounts, like those given to streamers or used during game shows and events.

 

 

That system blocks stats out of game too, which they dont want. Those accounts have generic names given by WG, being anonymous by design. The obfuscator is a another thing.

 

I really hope the XVM devs dont find a way to "see" through the scrambling and that WG was competent enough in the implementation.



XxKuzkina_MatxX #48 Posted 16 September 2019 - 12:31 AM

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"The actual nickname will be displayed in the battle results, in the detachment list and to your platoon members."

 

Spoiler

 


Edited by XxKuzkina_MatxX, 16 September 2019 - 12:40 AM.


kaneloon #49 Posted 16 September 2019 - 01:58 AM

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View PostXxKuzkina_MatxX, on 15 September 2019 - 11:31 PM, said:

"The actual nickname will be displayed in the battle results, in the detachment list and to your platoon members."

 

Spoiler

 

 

Even more idiotic ... if it's supposed to hide the fact that you are playing instead of working (or whatever) - but your "real" alias will appear in replays ?


Edited by kaneloon, 16 September 2019 - 01:59 AM.


Balc0ra #50 Posted 16 September 2019 - 02:09 AM

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View PostOrtegaSLO, on 15 September 2019 - 05:06 PM, said:

I like the idea, because now you get targeted a lot if you are a good player.

 

It could give a mirrored effect. As target those with hidden stats, as they have something to hide.

 

View Postunhappy_bunny, on 15 September 2019 - 10:40 PM, said:


How do you know you are being targetted because of XVM? Do you have evidence or is just a "feel"?

 

I doubt even half the SPG players hitting him even uses it. That and if he is the only one spotted... is it still "focus"? But for some XVM is not even the cause of half their hits. Non XVM users can still go by clan tags or emblems. As in ranked gold medals that everyone loves to show. And some unicorn clans are more known then others. And if you see those tags, you don't need XVM to know what that Platoon might cause issues for you.

 

So if this only randomizes your name, but not the clan tag. Then it won't make a lick of difference for some.

 

 



XxKuzkina_MatxX #51 Posted 16 September 2019 - 03:05 AM

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View Postkaneloon, on 16 September 2019 - 04:58 AM, said:

Even more idiotic ... if it's supposed to hide the fact that you are playing instead of working (or whatever) - but your "real" alias will appear in replays ?

 

It's supposed to help:

 

  • Reduce stats induced toxicity in battle.
  • Remove focus fire based on stats or clan tags.
  • Prevent stream sniping.

 

Nothing to do with hiding what you're actually doing in real life. Not that kind of "privacy".



TheDrownedApe #52 Posted 16 September 2019 - 06:57 AM

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Doesn't XVM work off your code and not your name? 509613208 so this is my WG code and i assume this is used to track me throughout my Wot life, not my complicated (for a code to read over just numbers) actual nickname. So XVM might still work if it tracks your code then?

 

 



jabster #53 Posted 16 September 2019 - 07:12 AM

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View PostTheDrownedApe, on 16 September 2019 - 05:57 AM, said:

Doesn't XVM work off your code and not your name? 509613208 so this is my WG code and i assume this is used to track me throughout my Wot life, not my complicated (for a code to read over just numbers) actual nickname. So XVM might still work if it tracks your code then?

 

 


I’m working under the assumption that WG have thought about this.



lnfernaI #54 Posted 16 September 2019 - 07:27 AM

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The weak cower again!

Spoiler

 



chainreact0r #55 Posted 16 September 2019 - 07:31 AM

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View PostElement6, on 15 September 2019 - 09:42 PM, said:

With XVM, people who target players with good or decent stats have a 100% chance of targeting a player with the skillset that they deem worthy of focus. With anonymizer in the game, the accuracy of proper focus will very likely be dropping to abyssmal levels, especially if a representative sample of the playerbase turns it on. Focusing an anonymous player could be an 80% chance of focusing a player in the bottom 20% of the playerbase, which would be a total waste of effort in most cases.

If you are biased an assume that only people who have a good reason to hide their good stats, actually hide their stats, the teams will sometimes appear to have high numbers of good players in them, something that is very unlikely to be true. So good luck with that approach.

This may come as really weird, but i found that focusing the tomatoes first is the best course of action.

You can let the good player rape your side peaking bots of allies all he wants as long as you know you can outplay and kill him later on.

It's the side peaking tomatoes on the red team that you are most interested in. Since everyone can pen them, they are your priority because they will melt the fastest. The armored targets, good or bad, are your last priority since most likely your incompetent allies can't pen them so you will have all the damage to yourself.



XxKuzkina_MatxX #56 Posted 16 September 2019 - 07:32 AM

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View PostTheDrownedApe, on 16 September 2019 - 09:57 AM, said:

Doesn't XVM work off your code and not your name? 509613208 so this is my WG code and i assume this is used to track me throughout my Wot life, not my complicated (for a code to read over just numbers) actual nickname. So XVM might still work if it tracks your code then?

 

Yes XVM works by the player's ID and if you enable this option you'll get a temporary name and ID with low number of battles. XVM will display this as a new account with 0 battles, 0% win rate and 0 WN8.



chainreact0r #57 Posted 16 September 2019 - 07:34 AM

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View PostDragos_CS, on 15 September 2019 - 11:27 PM, said:

it will be better now that you dont really know if its a very bad or very good player.

This hasn't been discussed yet i think.

There are a lot of tomato pansy snow flakes who get their feelings hurt by being told they are trash at the game, aka. the truth. They will embrace this feature as well.



Stevies_Team #58 Posted 16 September 2019 - 07:34 AM

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Aw what a shame for all those WoT [insert expletive] who use the XVM hack

 

Arty users will be devastated too

 

oh dear

 

what a shame

 

:popcorn::popcorn:

 



stokerel #59 Posted 16 September 2019 - 07:40 AM

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This idea is just plain silly.
I don't want to play with or against random names. Why have nicknames in the first place then? Let us all be player 1,2,3 etc. One more step back towards Stalin's soviets.

Just disable stats being displayed in battle, no need for this sillyness.

LordMuffin #60 Posted 16 September 2019 - 07:44 AM

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Nice change.
Finally I can get rid of those "nice stats" messages I get in games.

Who cares about stats anyway.





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