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Ghost shells (aka the frontline effect)


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Stevies_Team #1 Posted 16 September 2019 - 09:48 AM

    Second Lieutenant

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Had a big fat 122mm shell go clean through a 1375s turret in mines this AM, splashing behind it

 

So be aware gents


Edited by If_I_Die_You_Die_Too, 16 September 2019 - 09:55 AM.


TankkiPoju #2 Posted 16 September 2019 - 09:55 AM

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No, it didn't happen.

 

Please buy a premium tank.



Stevies_Team #3 Posted 16 September 2019 - 09:57 AM

    Second Lieutenant

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It was an SU122-44...

...I'll go and buy another right now



kubawt112 #4 Posted 16 September 2019 - 10:27 AM

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How about a replay? :)

Lagalaza #5 Posted 16 September 2019 - 10:33 AM

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I had the same "effect" a couple of weeks ago. Fired an HE round from a Pz IVH and it went right through a Challenger and landed behind him. Checked the replay and it was an illusion... it looks like it went just (and I mean just) over the top and hit the rock about 15 metres behind. Far enough behind for the loop on the shell to make it land behind the turret of the tank. I must admit, it did appear to all intents and purposes that it went through the turret. Check your replay and see if it was the same thing.

NUKLEAR_SLUG #6 Posted 16 September 2019 - 10:43 AM

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Lag in an online game? Say it ain't so!

Technocrat_Prime #7 Posted 16 September 2019 - 03:06 PM

    Lieutenant Сolonel

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The ghost shell myth has been around since closed beta. 'nuff said.

RamRaid90 #8 Posted 16 September 2019 - 03:16 PM

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Tired of explaining how server side games work, but i'll do it again for you.

 

A ghost shell is something which happens sometimes when you have a bad connection to the server. Due to the nature of WoT your client will make "educated guesses" when you experience packet loss to keep your game running smoothly and minimize any juttering or other lag effects.

 

Because your client can only guess at what is happening and all actions have to be verfied by the server before being completed, when you drop out of sync this can cause the server to correct any discrepancies when the client and server sync up again.

 

In the example of ghost shells this means that the enemy tank is not actually in the position you're aiming at and that is the effect of your client being corrected by the server. It will not allow you to hit the enemy tank as the true server location differs from what your client has guessed.



Homer_J #9 Posted 16 September 2019 - 03:39 PM

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View PostIf_I_Die_You_Die_Too, on 16 September 2019 - 09:48 AM, said:

Had a big fat 122mm shell go clean through a 1375s turret in mines this AM, splashing behind it


No you didn't.

 

You had a shell go through where your client thought the AMX's turret was.  The server disagreed.






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