

Tier10 ruined
#1 Posted 17 September 2019 - 09:27 PM
#3 Posted 17 September 2019 - 09:59 PM
That doesnt differ anyhow from tiers 1 -9.
Hope you kids have a nice time with this "game".
#4 Posted 17 September 2019 - 10:06 PM
Just play the tiers you enjoy
Dumped my 252U and 140 a while ago now
Tier 6 and 7 are a hoot
#6 Posted 17 September 2019 - 10:14 PM
If people can't make a meaningful difference in this game, how are those enemy teams beating you? Seems their players are making meaningful differences just fine. Going by your profile you underperform significantly at tier 10 compared to your average. Looking at your mostly played tanks I have a good idea why that is.
Tier 10 does see more straight tier 10 or tier 10/9 battles now. It's no longer the club-the-tier-8s fest that it was due to an MM change not too long ago. Other than that, there's no real changes in tier 10.
Edited by Dorander, 17 September 2019 - 10:14 PM.
#8 Posted 18 September 2019 - 03:30 AM
trntbl2109, on 17 September 2019 - 09:27 PM, said:
Thats easy its a combined problem.
-the recent Xp boosting and blueprints.
-The elusive bondshop so all the cupcakes grind tier 10 now for bonds.
-Tier 10 most times always end up in a full tier 10 battle because of a large amount of people playing it now due to above mentions.
- lots of people playing above there grade due to above mentions combine that with the redplayers we already had (25k 43%winrate dudes) and it can go fast.
-Weekend battles seems rigged to me.......Why? because they want fast games in the weekends same why they dont remove 3 arty's because arty's makes for a fast gameplay.
maybe they doing that for servers
#13 Posted 18 September 2019 - 02:12 PM
ChristOfTheAbyss, on 18 September 2019 - 07:01 AM, said:
I have hard time believing you've played only 1k battles since 2014.
I made the account on NA server out of pure boredness and apparently they made a clone on the EU server for some odd reason. I only just recently just started to play on EU for the first time in the last 1-2 months because I just simply wanted a usable account here just in case NA goes down. Yes my main still there
what about you? what your excuse
Edited by GrannyPanties, 18 September 2019 - 02:31 PM.
#14 Posted 18 September 2019 - 02:43 PM
GrannyPanties, on 18 September 2019 - 02:12 PM, said:
I made the account on NA server out of pure boredness and apparently they made a clone on the EU server for some odd reason. I only just recently just started to play on EU for the first time in the last 1-2 months because I just simply wanted a usable account here just in case NA goes down. Yes my main still there
what about you? what your excuse
I'll answer for him... 250 games needed to be able to post on the forum, so this is just his forum account not his game account
#19 Posted 18 September 2019 - 04:50 PM
WhoCares01, on 18 September 2019 - 04:46 PM, said:
I guess that's their solution for divisions by zero… Looks suspiciously like he "botted" those battles
Just tested something while playing it. Can I get as bad winrate as some people here have, without intentionally hindering my teammates. I couldnt. I have no idea how people get 43% or worse winrates as I couldnt do it even if I tried.
#20 Posted 18 September 2019 - 04:59 PM
ChristOfTheAbyss, on 18 September 2019 - 03:50 PM, said:
Just tested something while playing it. Can I get as bad winrate as some people here have, without intentionally hindering my teammates. I couldnt. I have no idea how people get 43% or worse winrates as I couldnt do it even if I tried.
We're all 6.67% of a team, or half that of influencing the overall battle outcome. This means that if everything would be even, we'd expect an inactive player to lose 3.33% of their winrate compared to average winrate, which being 49% means we'd expect an idle player to end up around 45.66%.
Problem is everything isn't even, not having an active gun on your side or even a person blocking a flank by sheer presence means the enemy has more opportunities and better angles to fire from and will wipe out the idle player's team faster than the other way around, losing more guns and thus losing even more tanks more quickly, aka the "snowball effect". Now the snowball effect is difficult to quantify but at the very least we'd expect idle players to end up lower than 45.66%, not higher. Your own account matches that theory.
I'd offer the explanation that most normal accounts who have lower winrates than yours have a normal activity profile which means they progress in tiers. At tier 1, we don't expect to see a lot of skill, mostly new players with "random" behaviour by which I mean lacking the more tactical behaviour of experienced players. The ability to capitalize on enemy mistakes and the ensuing advantages (such as outgunning them) is expected to be higher amongst experienced players, and subsequently, higher among the higher tiers. The most likely explanation for you being "not THAT low" is that you never ventured beyond tier 1 on this account.
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