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Your Recap of the Global Map Season 12 Is Here


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Community #1 Posted 18 September 2019 - 01:00 PM

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A new season of the Global Map draws to an end. Here's its recap!

The full text of the news item

8126Jakobsson #2 Posted 18 September 2019 - 01:07 PM

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GE-PL number two on activity? Are they in trouble?  :harp:

Firefly__xD #3 Posted 18 September 2019 - 01:25 PM

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Hopefully we will see shorter breaks between seasons. I wrote a deadly wall of text about it here

SlyMeerkat #4 Posted 18 September 2019 - 02:16 PM

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Cool 

guest273 #5 Posted 18 September 2019 - 03:04 PM

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I wonder where's [DAILY] on this top? 

Falathi #6 Posted 18 September 2019 - 03:20 PM

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View PostFirefly__xD, on 18 September 2019 - 01:25 PM, said:

Hopefully we will see shorter breaks between seasons. I wrote a deadly wall of text about it here

 

Thank you for your feedback! Wall of text, perhaps, but an interesting one. 



Firefly__xD #7 Posted 18 September 2019 - 03:23 PM

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View PostFalathi, on 18 September 2019 - 03:20 PM, said:

 

Thank you for your feedback! Wall of text, perhaps, but an interesting one. 

Thank you for your response. 



thePhilX #8 Posted 18 September 2019 - 03:26 PM

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View PostFirefly__xD, on 18 September 2019 - 12:25 PM, said:

Hopefully we will see shorter breaks between seasons. I wrote a deadly wall of text about it here

 

View PostFirefly__xD, on 18 September 2019 - 02:23 PM, said:

Thank you for your response. 

 

@Firefly, as promised, short break before starting Season 13! (which will be already announced soon ;) )



Firefly__xD #9 Posted 18 September 2019 - 03:31 PM

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View PostthePhilX, on 18 September 2019 - 03:26 PM, said:

 

 

@Firefly, as promised, short break before starting Season 13! (which will be already announced soon ;) )

Well that's good news :B

As expected from Phil. 



Kissa_ei_kuulu_pakkaseen #10 Posted 18 September 2019 - 03:39 PM

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Please bring back 15 vs 15 and remove the alliance system totally, it's broken and annoying...

Simona2k #11 Posted 18 September 2019 - 03:45 PM

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Nice

Firefly__xD #12 Posted 18 September 2019 - 03:49 PM

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View PostKissa_ei_kuulu_pakkaseen, on 18 September 2019 - 03:39 PM, said:

Please bring back 15 vs 15 and remove the alliance system totally, it's broken and annoying...

The alliance feature in its current state is a double edged sword.

 

On one side, it promotes battling (in one way), because the battle delegation function allows you to battle anyone you want without you having to move around the map.

 

But!...

 

Because you dont need to move anymore, more clans remain in a static position. 

 

And!...

 

As the size of alliances are so big, a clan in an alliance is often very limited in what it can attack.


Edited by Firefly__xD, 18 September 2019 - 05:12 PM.


Kissa_ei_kuulu_pakkaseen #13 Posted 18 September 2019 - 09:10 PM

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View PostFirefly__xD, on 18 September 2019 - 04:49 PM, said:

The alliance feature in its current state is a double edged sword.

 

On one side, it promotes battling (in one way), because the battle delegation function allows you to battle anyone you want without you having to move around the map.

 

But!...

 

Because you dont need to move anymore, more clans remain in a static position. 

 

And!...

 

As the size of alliances are so big, a clan in an alliance is often very limited in what it can attack.

 

Many clans are also having "bot"-clans to delay their games by taking just penalties with inactive clans and merging / dissolving alliances whenever they need to delay / capture provinces with/from the bot clan...



Firefly__xD #14 Posted 18 September 2019 - 10:11 PM

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View PostKissa_ei_kuulu_pakkaseen, on 18 September 2019 - 09:10 PM, said:

 

Many clans are also having "bot"-clans to delay their games by taking just penalties with inactive clans and merging / dissolving alliances whenever they need to delay / capture provinces with/from the bot clan...

Delaying has been in the game for ages and I personally dont really have an issue with it. However, the alliance system seems questionable. I haven't really gotten to toy around with it yet so I cant write my typical wall of text about it. However, I may have the opportunity in the next season. 



Enherjaren #15 Posted 19 September 2019 - 08:14 AM

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10 vs. 10 wasn't my cup of tea. 
Even less variation in tactis and choice of team setup.
Take 10 Only Meta tanks, Go one side, brawl and team with best players win. Rinse and repeat. 

 


Edited by Enherjaren, 19 September 2019 - 08:15 AM.


Firefly__xD #16 Posted 19 September 2019 - 08:24 AM

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On a sidenote, season 12 was ~15 days shorter than season 11, yet the total number of battles played was 2013 battles higher.

Actually I'm quite interested in finding out what happened there. Is this because of 10v10 T10 CW? And if so:

- Did usual CW clans decide to schedule more battles? (because 1 team needed fewer players)

- Are there clans with the mentality of "Either we play T10 CW or we dont play at all"? (10v10 allowed clans with less activity to play) 

- Has the interest in CW increased in general?

 

Now, there is a proposal that didnt go through last time due to "technical limitations", however, I still think it would be an interesting thing to do: having all global map fronts connected.

 

Behold, pro paint skillz:

 

Now I'm not sure about the 10v10 T10 zone but added it just in case.

 

Main idea, however, is that there is first of all a logical sequence going from "small" to "big". Ofc you can still land wherever you want. 

However, there are no hard borders anywhere, meaning that you can be on a tier 8 province and then move a division to the tier 10 zone. How would this work?

 

Let's say your clan has provinces on the tier 8 zone. Right at the border with the tier 10 zone. You move a division to a tier 10 provice to attack it. This battle will be a tier 10 battle.

Now imagine that that tier 10 clan wants to counterattack. The clan moves a division to your province, which is on the tier 8 zone. The battle will be a tier 8 battle. 

The tier and format of the battle is defined by where the division is. 

 

I think this will greatly increase the number of battles conducted on the global map. First of all because clans will naturally be divided by skill level. You'll see most good clans in the south and most average or weaker clans in the north. This allows clans (especially average or weaker) to schedule battles easier. 

 

Furthermore, clans don't necessarily have to choose between tier 10 and tier 8. Clans can do whatever fits the situation of their clan best. They can also make this depend on their activity, i.e. a clan can choose to hold a 15v15 province and a 10v10 province if it can get 25 players for CW but not 30. Furthermore, the door for a clan to progress is always open. Currently, if you own provinces in tier 8, you're often reluctant to try tier 10 (because you have to leave the map). What if you fail? However, with the proposed system, such clan can simply go to the t8-t10 border and try attacks. 

 

By the way, as tier/gold zones run from north to south, you can make timezones run from west to east so you're able to keep exactly this format. 

 

 

 

 

 


Edited by Firefly__xD, 19 September 2019 - 08:31 AM.


Firefly__xD #17 Posted 19 September 2019 - 08:43 AM

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And instead of freezing the map between seasons you can run a smaller, simplified version of the global map (with fewer timezones if needed) so interested clans can keep enjoying the heavenly clan wars game mode. 

 


Edited by Firefly__xD, 19 September 2019 - 08:48 AM.


thePhilX #18 Posted 19 September 2019 - 10:28 AM

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Hey Firefly,
I think that's technically impossible to attack a province of a different front, as those kinda work as own Eco-systems (with their rule-set and format).

Also I think that the lower income on tier VIII and the face that you have to decide between the fronts still prevents bigger and more experienced clans from just running over the tier VIII map.

Firefly__xD #19 Posted 19 September 2019 - 10:59 AM

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View PostthePhilX, on 19 September 2019 - 10:28 AM, said:

Also I think that the lower income on tier VIII and the face that you have to decide between the fronts still prevents bigger and more experienced clans from just running over the tier VIII map.

 

The thing is... In the proposed system, good clans will be hundreds of provinces away from the tier 8 area. To be able to attack the tier 8 area, the top clans would need to abandon their high or medium gold provinces completely. Attacking a weaker clan therefore comes with a hefty price anyway. If you remember CW 1.0, Africa was for weaker clans. Europe was for good clans. However, you rarely saw good clans running around in Africa. In general, there was super good competition between weaker clans in Africa. 

 

If the proposed system is technically impossible, you could still run a system like this on the tier 10 map:

 

 

So on the tier 10 map you will have a natural divison of skill level.

 

The way you've been doing it in the last seasons was chaotic, with e.g. one part of the weaker clans in the balkan and the other part all the way in Spain. It limits what you as a weaker clan can attack and destroys possible bigger competition between weaker clans. 


Edited by Firefly__xD, 19 September 2019 - 11:06 AM.





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