Introducing Global Map Season 13
#3 Posted 20 September 2019 - 11:59 AM
Thank you very much for starting the season so soon
It will certainly give my clan more motivation. Can't wait to play CW.
Edited by Firefly__xD, 20 September 2019 - 12:14 PM.
#5 Posted 20 September 2019 - 12:45 PM
and gold.
And it's not solely about the rewards. It's about the game mode itself, which is at least 100x more interesting than random battles.
How would you know, anyway?
Spending your life on grinding tanks to not use them in competitive modes is waste of life.
Edited by Firefly__xD, 20 September 2019 - 12:47 PM.
#9 Posted 20 September 2019 - 05:09 PM
#11 Posted 21 September 2019 - 09:17 AM
#12 Posted 21 September 2019 - 04:15 PM
TardWurst, on 21 September 2019 - 09:17 AM, said:
Dont put it like that. The global map is still an interesting concept and adds a meaning behind the battles. It's what keeps me in the game (among many other people who I know)
However, if you're talking about complicated global map mechanics such as alliances and limiting rules such as inability to attack landings, penalty system etc then you may have a point. I liked the old global map where you had total freedom. All balance was established by making a clear division based on gold values of provinces.
Edited by Firefly__xD, 21 September 2019 - 04:16 PM.
#13 Posted 21 September 2019 - 09:45 PM
Firefly__xD, on 21 September 2019 - 05:15 PM, said:
Dont put it like that. The global map is still an interesting concept and adds a meaning behind the battles. It's what keeps me in the game (among many other people who I know)
However, if you're talking about complicated global map mechanics such as alliances and limiting rules such as inability to attack landings, penalty system etc then you may have a point. I liked the old global map where you had total freedom. All balance was established by making a clear division based on gold values of provinces.
I don't know how you think I did put it, but I think you thought wrong. I meant pretty much what you said - the old cw was better than this new mess of billion rules. I find it hard to believe that any clan commander would of thought that managing a clan is way too easy, we need more random rules and mathematics.
#14 Posted 22 September 2019 - 08:44 AM
On a side note
In Season 13, clans will get a tool that enables them to send resources to any clan: industrial resource, gold, bonds, and influence.
Does this mean that when you sit on the other side of the map, a top clan will demand payment from you, or else they will send minor power on you and let them delegate the battles?
Edited by Firefly__xD, 22 September 2019 - 08:44 AM.
#15 Posted 22 September 2019 - 04:34 PM
mawi29, on 20 September 2019 - 04:09 PM, said:
read again it says FORMAT 15x15 X ONLY , and tier 8 gona be 10 vs 10
#16 Posted 22 September 2019 - 06:42 PM
Mountain pass OMG
Move the d... cap circles to in front of the base already!
Edited by Firefly__xD, 22 September 2019 - 06:42 PM.
#17 Posted 23 September 2019 - 11:01 AM
#19 Posted 24 September 2019 - 04:23 PM
rodanim, on 22 September 2019 - 03:34 PM, said:
While being controvers, many beginner clans liked Mountain Pass so I decided to place some Mountain Pass provinces at the lower income zones. Is there any reason Fjords should be added to a map pool of any competitive format?
Firefly__xD, on 22 September 2019 - 05:42 PM, said:
Mountain pass OMG
Move the d... cap circles to in front of the base already!
Different Maps have a different % value of appearance, more liked maps such as Himmelsdorf will be used for way more provinces, that e.g. Mountain Pass. No worries.
Tazz__, on 23 September 2019 - 10:01 AM, said:
10v10 was a trial during the summer period. As the majority of the community went towards 15v15 we decided to go back to the traditional format.
#20 Posted 30 September 2019 - 12:25 PM
I assume the map as it is shown right now is how it will be after the 1st day.
What is the reason for putting all top value gold provinces as landing zones?
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