DAMAGE: 
-DPM is higher than ever, especially when most players load full special ammo which makes armor irrelevant. Everyone is using fully equipped tanks (rammers,vents,food) even bonds which are better.
Almost every shot penetrates and deals damage, so that leads to faster games.
Lights:
-Too many light/scouts, sometimes even 5-7 per side.. everyone is spotted by fast EBRs (cars) early, and most of the maps are small. Also currently ToT (top of the three) Sheridan, which is also Light.
The faster the tanks, the shorter the games.
Arty:
-2-3 arty per side most of the time, they do not contribute hit points (teams total hit pools are lower) and die from 1, max 2 shots. The battle is technically 12v12 when there are 3 arties each side.
Again the same problem, tanks have low HP while at the same time high damage per minute.
The lower the health, the shorter the battles get.
Armor:
-Since armor is no longer an important factor, many players are catering towards playing fast tanks such as lights/mediums (they have less hit points/less armor and their speed/dpm makes battles fast)
Stupid missions:
-Capture base missions, where they rush to cap in the first 3 mins of the battle instead of fighting.
David vs Goliath:
-And not on the last place, team balance when it comes to skill. Team A gets too many bad/useless players, while team B gets strong/experienced ones. So that clearly makes inevitable stomping results such as 15-2 so common.
Edited by Hellraiser0201, 21 September 2019 - 02:01 PM.