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Most games is over after 1-2 min. What is going on?


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Enherjaren #1 Posted 21 September 2019 - 11:49 AM

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A lot of games seems to be major wipes these days. Usually you can tell that you will lose a game after 1-2 min when 3-5 people die the first minute of the game. 
More and more games end with a steam roll. It's 15-0ish wins or 0-15ish losses. What an earth is going on? The time to kill in this game is getting ridiculous low. 

 

If you top this with 3 arty most of the games there is no wonder the player base is dropping. 

Oh, btw WG spamming events it's not what gonna make people stick around. WoT's bread and butter is and have always been randoms!


Edited by Enherjaren, 21 September 2019 - 11:50 AM.


fwhaatpiraat #2 Posted 21 September 2019 - 12:02 PM

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You should ask those people that regularly yolo at the start of the battle. You cannot blame WG for that.

trefferlage #3 Posted 21 September 2019 - 12:02 PM

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Exactly... and this all looks more or less preprogrammed...interesting...lsdt night could not sleep..started wot...made 5- 6 games...ok had too wait 1.30 min, but then the good old game, nice to play, out of 6 2 losses  and  only 1 was steamy...dmg was even with losses nice creds also..so for shure day over is gping on something weird
11:06 Added after 4 minute

View Postfwhaatpiraat, on 21 September 2019 - 11:02 AM, said:

You should ask those people that regularly yolo at the start of the battle. You cannot blame WG for that.

Even in games without yolonoobykids it is like op describes...once i xounted 15 games in a row like that...remind me what lemming rush once told on vid , that he wants quicker games to male more xp and creds...more battles per hour..and thats the reason . Game in fact is done for those guys and the rest is just for farming... y the way there is a reason many streamers are on ru server streaming



4nt #4 Posted 21 September 2019 - 12:10 PM

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It's a Weekend! ...all the time...

I think the event spamming make people more impatient as they try to get everywhere at same time. Since few of the events require good play on randoms...

Bordhaw #5 Posted 21 September 2019 - 12:12 PM

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View PostEnherjaren, on 21 September 2019 - 10:49 AM, said:

A lot of games seems to be major wipes these days. Usually you can tell that you will lose a game after 1-2 min when 3-5 people die the first minute of the game. 
More and more games end with a steam roll. It's 15-0ish wins or 0-15ish losses. What an earth is going on? The time to kill in this game is getting ridiculous low. 

 



Stevies_Team #6 Posted 21 September 2019 - 12:23 PM

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Was surrounded by 4 x what is laughingly known as team mates in WoT the other day when I lit up two baddies and was lit up myself

 

Not one of them fired in support

 

You don't really have team mates in this game, you have people on the same team as you, and everyone does their own thing

Yoloing out for credits is an alternative strategy as opposed to helping bad/evil people to prosper

 

Click on all your XP/credit boosters and yolo for an hour


Edited by Stevies_Team, 21 September 2019 - 12:31 PM.


Neodymium9 #7 Posted 21 September 2019 - 12:29 PM

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View PostEnherjaren, on 21 September 2019 - 11:49 AM, said:

A lot of games seems to be major wipes these days.

This is not a recent development,it's been going on for a year at least,it's weekend so they're gonna be ''casual'' players out there more than usual.



NekoPuffer_PPP #8 Posted 21 September 2019 - 12:31 PM

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YOLO-ing alone is suicidal. YOLO-ing as a pack of tanks is game-winning.

 

I like to advance through a flank until I see an enemy tank. It's what you should always do, but not alone, together with other tanks.



Hellraiser0201 #9 Posted 21 September 2019 - 01:49 PM

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DAMAGE: :justwait:

-DPM is higher than ever, especially when most players load full special ammo which makes armor irrelevant. Everyone is using fully equipped tanks (rammers,vents,food) even bonds which are better.

Almost every shot penetrates and deals damage, so that leads to faster games.

 

Lights::bush:

-Too many light/scouts, sometimes even 5-7 per side.. everyone is spotted by fast EBRs (cars) early, and most of the maps are small. Also currently ToT (top of the three) Sheridan, which is also Light.

The faster the tanks, the shorter the games.

 

Arty::arta:

-2-3 arty per side most of the time, they do not contribute hit points (teams total hit pools are lower) and die from 1, max 2 shots. The battle is technically 12v12 when there are 3 arties each side.

Again the same problem, tanks have low HP while at the same time high damage per minute.

The lower the health, the shorter the battles get.

 

Armor::harp:

-Since armor is no longer an important factor, many players are catering towards playing fast tanks such as lights/mediums (they have less hit points/less armor and their speed/dpm makes battles fast)

 

Stupid missions::izmena:

-Capture base missions, where they rush to cap in the first 3 mins of the battle instead of fighting.

 

David vs Goliath::popcorn:

-And not on the last place, team balance when it comes to skill. Team A gets too many bad/useless players, while team B gets strong/experienced ones. So that clearly makes inevitable stomping results such as 15-2 so common.

 


Edited by Hellraiser0201, 21 September 2019 - 02:01 PM.


stormermp #10 Posted 21 September 2019 - 02:00 PM

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View PostEnherjaren, on 21 September 2019 - 10:49 AM, said:

A lot of games seems to be major wipes these days. Usually you can tell that you will lose a game after 1-2 min when 3-5 people die the first minute of the game. 
More and more games end with a steam roll. It's 15-0ish wins or 0-15ish losses. What an earth is going on? The time to kill in this game is getting ridiculous low. 

 

If you top this with 3 arty most of the games there is no wonder the player base is dropping. 

Oh, btw WG spamming events it's not what gonna make people stick around. WoT's bread and butter is and have always been randoms!

What do you expect when yoloing diseases with 5 or so accounts start to infest the servers?no one is having sane gaming experience or enjoy the game hardly,only solution is to split the players with a league system or rank based mm.Bad players eventually deteriorate everyone's stats



mpf1959 #11 Posted 21 September 2019 - 02:29 PM

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The answer for you is contained in the teams list after the battle, the more bad players are on one team, that one looses, simple really.

 

And sometimes you dont even need to scrutinise the team lists, when 6 tanks go to k1 on murovanka, the outcome is quick defeat, and no surprises there! 

 

Edit: just to add that those with xvm are informed at the start of the game, I dont use it!


Edited by mpf1959, 21 September 2019 - 02:31 PM.


How_hard_can_it_be #12 Posted 21 September 2019 - 02:34 PM

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Everyone needs to start playing Tiger IIs, IS-3s, E100s and IS7s to slow things down, because clearly WoT is steadily becoming just another version of Counter Strike. It's just so common these days to see whole flanks gone in first 2 minutes.
Oh wait, it won't happen.

LordMuffin #13 Posted 21 September 2019 - 02:44 PM

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When you from deployment of team can start to have an accurate guess on the outcome, you have become pretty decent.

When that is done, you have to learn how to deploy yourself as a way to take care of the holes your team mates left.

JocMeister #14 Posted 22 September 2019 - 07:26 AM

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Yeah, its getting worse and worse. Every game is a rush now to get something done before its over. 



Enherjaren #15 Posted 22 September 2019 - 08:18 AM

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View PostLordMuffin, on 21 September 2019 - 02:44 PM, said:

When you from deployment of team can start to have an accurate guess on the outcome, you have become pretty decent.

When that is done, you have to learn how to deploy yourself as a way to take care of the holes your team mates left.

 

That's not really an issue for me. I learnt that long time ago. I don't excel at it, but I'm a decent enough player to carry my team from time to time. 
The issue at hand is that usually more then 1 flank wipe within the first minutes and if you are like me and like to play heavy there is no way to relocate in time.
That guy that said we need to split randoms in two leagues has a point tho. 



Stevies_Team #16 Posted 22 September 2019 - 08:38 AM

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Skill based matchmaking would fix it

JocMeister #17 Posted 22 September 2019 - 08:38 AM

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View PostEnherjaren, on 22 September 2019 - 08:18 AM, said:

 

That's not really an issue for me. I learnt that long time ago. I don't excel at it, but I'm a decent enough player to carry my team from time to time. 
The issue at hand is that usually more then 1 flank wipe within the first minutes and if you are like me and like to play heavy there is no way to relocate in time.
That guy that said we need to split randoms in two leagues has a point tho. 

 

I think much of the issue is the MM combined with massively unbalanced tanks. Had a game yesterday were the TX lineup was a 50B + IS4 + Leo1 vs Chieftain + IS7 + 430U. 

 

You don´t need much brain to realize how the game ended. 


Edited by JocMeister, 22 September 2019 - 08:39 AM.


fwhaatpiraat #18 Posted 22 September 2019 - 08:40 AM

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Power creep seems to be a catalyst indeed.

Stevies_Team #19 Posted 22 September 2019 - 09:03 AM

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When you have Premier division players in team A and public park players in team B then farce is going to happen +50% of the time

 

Add in the bobject issue just to make things even more farcical

 

Then add a bunch of dodgy mods issues to make things even more farcical

 

At least the MM has improved, up to 4 months ago it was ridiculous






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