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enough is enough Wargaming, you win with 5-15


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SK_Simply #1 Posted 24 September 2019 - 01:32 PM

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enough is enough Wargaming, you win with 5-15.
What a [edited]is that,  forced win or lose all the battles.
play your own game and see what's wrong.

now you win but at the end I win. goodbye



BravelyRanAway #2 Posted 24 September 2019 - 01:38 PM

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44613...traditional.

mateyflip #3 Posted 24 September 2019 - 01:49 PM

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Cya mate, gl and hf  in whatever you do.

 

Hugz



TheDrownedApe #4 Posted 24 September 2019 - 01:52 PM

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View PostBravelyRanAway, on 24 September 2019 - 12:38 PM, said:

44613...traditional.

 

I like your traditional version but...


 

1010111001000101 - binary


 



mtnm #5 Posted 24 September 2019 - 02:02 PM

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View PostTheDrownedApe, on 24 September 2019 - 01:52 PM, said:

 

I like your traditional version but...


 

1010111001000101 - binary


 


He does seem to have played some negative battles.



shikaka9 #6 Posted 24 September 2019 - 02:02 PM

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What would Samuel L. Jackson say: Enough is enough ... and you know the rest 

:trollface:



PowJay #7 Posted 24 September 2019 - 02:04 PM

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View PostBravelyRanAway, on 24 September 2019 - 12:38 PM, said:

44613...traditional.

At time of reading you can already add 10 to that. :facepalm:



Balc0ra #8 Posted 24 September 2019 - 02:12 PM

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View PostSK_Simply, on 24 September 2019 - 01:32 PM, said:

enough is enough Wargaming, you win with 5-15.
What a [edited]is that,  forced win or lose all the battles.
play your own game and see what's wrong.

now you win but at the end I win. goodbye

 

This is when you tell us your prefect MM idea to 100% eliminate 5-15 or 15-1 games, and get 14-15 games all the time? As that perfect MM can't be made I suspect.



Venatacia #9 Posted 24 September 2019 - 02:26 PM

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shot_010.jpg WG love these steamrolls don't they.

Neodymium9 #10 Posted 24 September 2019 - 02:38 PM

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My gripe with these one sided games is that they're bad for missions,like for example cause,receive,block x amount and win.

If your team wins 15-3 then you won't have the opportunity to complete the mission because the enemies will melt too fast,and if you lose 3-15 you might bounce and do the damage but you're not completing the mission with honors.

Not that wg will take notice and adress any of this,they might adress something,if it's asked by the russian community.



malachi6 #11 Posted 24 September 2019 - 02:49 PM

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The usual complaint is 0-15, 1-15, 2-15.  I am not sure how both situations can be true. 

 

Next of course is the ability to make an informed decision.  If you seriously do not like what is happening, then stop.  Given your battle count has already gone up 10.  You may as well complain the sky is blue.



RamRaid90 #12 Posted 24 September 2019 - 04:34 PM

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A side effect of a game with no respawns, isn't exactly hard to figure out that every tank you lose creates a domino effect and makes it easier to lose more tanks. This is compounded by the average "Steven" or "Dave" being unable to comprehend simple tactics such as focusing fire.


Edited by RamRaid90, 24 September 2019 - 04:35 PM.


Balc0ra #13 Posted 24 September 2019 - 04:52 PM

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View PostRamRaid90, on 24 September 2019 - 04:34 PM, said:

A side effect of a game with no respawns, isn't exactly hard to figure out that every tank you lose creates a domino effect and makes it easier to lose more tanks. This is compounded by the average "Steven" or "Dave" being unable to comprehend simple tactics such as focusing fire.

 

Even a difference in mobility can start that domino effect, or even a bad call on map dispersion. So one team faces faster tanks and more guns vs the others "main" push.

 

Sure WG can do some changes to reduce it a bit etc. But it's rather optimistic to think you can get them away completely, or even be reduced by 50% with skill even teams etc. As skill come in different shapes and sizes, even between two 55%.



TheJumpMaster #14 Posted 09 December 2019 - 03:13 AM

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Nonconstructive Thread. It will now be closed.

 

Cheers,

Jumpy






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